Which Province has the most dangerous monsterswilderness?

Post » Mon May 07, 2012 3:34 pm

Which province has the most dangerous wilderness?dungeons/non-city locations for adventurers and heros?
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Amber Ably
 
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Post » Tue May 08, 2012 2:08 am

Black Marsh I would say
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Invasion's
 
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Post » Mon May 07, 2012 5:41 pm

Black Marsh I would say
Agreed. It may not have many dungeons (I don't know) but the wilderness alone is likely the most hostile.
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Joie Perez
 
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Post » Mon May 07, 2012 7:48 pm

Black Marsh I would say

+1


Agreed. It may not have many dungeons (I don't know) but the wilderness alone is likely the most hostile.

I can imagine it having underground caverns filled with tree roots and such, that act as dungeons.
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Maeva
 
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Post » Mon May 07, 2012 5:51 pm

Black Marsh I would say

yeah, doubt you could even drink the water without having some horrible bowel destroying virus.
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W E I R D
 
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Post » Mon May 07, 2012 7:09 pm

According to official lore and experience, either Hammerfell or Morrowind.
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cosmo valerga
 
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Post » Mon May 07, 2012 7:59 pm

According to official lore and experience, either Hammerfell or Morrowind.

Hammerfell is just a desert, Black Marsh is a swamp that kills just about everyone that isn't Argonian.

More people of various races ave survived in Hammerfell and Morrowind then in Black Marsh.
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Robert Garcia
 
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Post » Tue May 08, 2012 12:05 am

I suppose if your caught bang in the middle of the Alik'r you'd rather be any place but.
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Hayley Bristow
 
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Post » Mon May 07, 2012 12:24 pm

Agreed. It may not have many dungeons (I don't know) but the wilderness alone is likely the most hostile.

Argonians have a travel system of roots underground. Chances are that some of the "tunnels" are abandoned or have some sort of a taboo to be considered a dungeon. Think of it like the subway system in Fallout 3.

EDIT: Put my comment to the side, UESP says something a tad different, as well as a taste of what the wilderness is like as the OP was wondering:
By far the most interesting means of transportation in the Black Marsh is by "riding the roots". There is an underground expressway of sorts formed within the roots of the Hist trees, and strange parasitic lifeforms will transport passengers over great distances (while slowly digesting them, but don't worry - that takes months.)[http://www.uesp.net/wiki/Template:Fact] Aside from that, there are caravans, though these tend to be somewhat slow, as the roads in the Black Marsh are typically overgrown, winding, and beset with hostile men and beasts.[http://www.uesp.net/wiki/Template:Fact]
http://www.uesp.net/wiki/Lore:Transportation
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My blood
 
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Post » Mon May 07, 2012 1:06 pm

Easily Black Marsh. There's a reason why no one, but Saxhleel, survive the inner swamps, because the very land is and will kill you. There's flesh eating swarms of flies, the air is toxic, the land is a giant sewer, most things are toxic, and the diseases are extremely horrendous. The only habitable land in Black Marsh is around the outer rim.
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Harry Hearing
 
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Post » Mon May 07, 2012 6:25 pm

Either Hammerfell or Morrowind. Probably Hammerfell if we're going purely on the fauna, but Morrowind if we are including terrain. Volcanic ash deserts>regular deserts.

EDIT: I always looked at Black Marsh as not having many dangerous creatures, but being ripe with awful, terrible, corpus-shaming diseases.
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Gen Daley
 
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Post » Mon May 07, 2012 9:43 pm

You need to read the Argonian Account. It's just rife with danger on every step.
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Nicole M
 
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Post » Tue May 08, 2012 1:54 am

You need to read the Argonian Account. It's just rife with danger on every step.

I'll be sure to. Its one of those things I've never gotten around to reading because I can't ever seem to locate each volume. Sure, I could just look it up on UESP, but where's the fun in that? I think I bought all three of them (There are only three, right?) from the College, but haven't gotten around to reading them due to trying to figure out why the hell I can't start the quest that will get me Keening. Speaking of which, is it ever explained how we can wield it without Wraithguard?
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SHAWNNA-KAY
 
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Post » Mon May 07, 2012 6:32 pm

The Dovahkiin is special, or bug seems to be the concensus.
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BethanyRhain
 
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Post » Tue May 08, 2012 3:41 am

The Dovahkiin is special, or bug seems to be the concensus.

I always belived that when Nerevar freed the heart the uber power relased undid Kening's magical death stuff.
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Sarah Kim
 
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Post » Tue May 08, 2012 2:42 am

When you equip keening you recieve an effect called "mortal wound" that only does -5 to max health. That, along with the fact that it can't be recharged, make me think it's just lost most of it's power over the years.
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Pawel Platek
 
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Post » Tue May 08, 2012 12:31 am

When you equip keening you recieve an effect called "mortal wound" that only does -5 to max health. That, along with the fact that it can't be recharged, make me think it's just lost most of it's power over the years.

Interesting. Honestly, I think it would have been much better to just not let you wield it at all and keep it in your house rather than let you use it and make it useless.
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Prohibited
 
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Post » Mon May 07, 2012 1:15 pm

I'm gonna argue with Black Marsh. It may be dangerous to outsiders, but it's the organisms of the province that produce the danger. So yeah, it's got the most lethal flora and fauna, but the very fact that it is so rife with (admittedly awful) life means it's not the most inimical.
A blasted desert like the Alik'r is far more hostile to all life, whereas Black Marsh is a verdant paradise to those creatures and plants that are adapted to existence in its environs.
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Bethany Short
 
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Post » Mon May 07, 2012 1:38 pm

I'm assuming the question is directed at the sentient races in general. Outside of the native life, nothing can surive the inner swamps of Black Marsh. Most can survive the desert, if they know what to do. Plus, there are khajiit who could probably fair well, as half of Elsywr is also desert.
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Danny Blight
 
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Post » Tue May 08, 2012 2:12 am

For some reason I'd imagine Summerset Isle is the safest.
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phil walsh
 
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Post » Tue May 08, 2012 3:59 am

For some reason I'd imagine Summerset Isle is the safest.
Doubtful. The Thalmor are about, and they aim to kill/torture anyone who doesn't identify with them.
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emily grieve
 
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Post » Mon May 07, 2012 11:35 am

I suppose if your caught bang in the middle of the Alik'r you'd rather be any place but.

Not for me. There's always the slight chance of finding something life sustaining in a desert, like an oasis. (would the Alik'r have oasises, or whatever the heck the plural form of "oasis" is?)
Black Marsh seems like the place that would inevitably kill you (unless your an Argonian).
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Juan Cerda
 
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Post » Mon May 07, 2012 6:21 pm

Doubtful. The Thalmor are about, and they aim to kill/torture anyone who doesn't identify with them.

I mean the local wildlife. I envision the Isles as a giant pastoral scene full of country mansions and docile herbivores.
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Rebekah Rebekah Nicole
 
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Post » Mon May 07, 2012 11:09 pm

(would the Alik'r have oasises, or whatever the heck the plural form of "oasis" is?)
Oases, and yes, probably.
[/color]
I mean the local wildlife. I envision the Isles as a giant pastoral scene full of country mansions and docile herbivores.
Yeah, that's how I've always seen it. Real serene, mild climate, rolling green hills, Nature's wild tendencies completely crushed under the heel of Altmer high culture.
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:)Colleenn
 
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Post » Tue May 08, 2012 2:50 am

[/color]
I mean the local wildlife. I envision the Isles as a giant pastoral scene full of country mansions and docile herbivores.
I was trying to make a funny. I see it didn't work :/
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OJY
 
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