» Fri May 04, 2012 8:47 am
A lot of the modern monitors will interpolate if you set a lower-than-native resolution, so it won't look significantly worse, but you're trading processing in the GPU against processing in the monitor to get up to the native pixel count. I'd expect the GPU to be better at it, so max performance should be running at native resolution. However, the most likely cause of slow-down is going to be overloading the single CPU core used to process actor animations, rather than anything on the display end. You can slow down the graphics by loading too much into VRAM with silly sizes of texture maps - most of the supposedly high-res ones are just upsampled versions of the standard ones and do nothing but slow you down.