Which should i buy?

Post » Fri May 27, 2011 6:43 am

I want to get a new game similar to fallout, which should i go for, morrowind or oblivian? i am undecided at the moment
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri May 27, 2011 3:28 pm

Oblivion. You will find the gameplay as fast as F3, and the graphics are still very good by todays standard. It is however quite genericly medival brittish countryside... And the level scaling is more distinct than Fallout 3

Morrowind is older, slower, has worse graphics and is less streamlined. But imho it is a way more entertaining game, with deeper storyline and a more interesting world... And it is difficult, especialy as a new player on low levels, since caves and dungeons aren't as level scaled. You can, and will die often in morrowind.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Fri May 27, 2011 10:52 am

What do you want? There are a lot of comparisons online. I can list a simple one, pointing out main points.

Morrowind's graphics are outdated, very outdated, if you don't care about that, fine, but morrowind's style is awesome, and it has a lot of atmoshpere and cool designs.
Oblivion has very good graphics, there are better things out there now, but they're very good, personally the things in oblivion don't look as good as those in morrowind, personally.

Morrowind's combat system is unimmersive, and it's basically hacking at your opponent until he goes down, you can miss in morrowind, but it doesn't show, so it's like hitting without anything happening, at low levels it's very frustrating.
Oblivion's combat system looks a lot better and is more fun in an action kind of way, but the player also has a huge advantge, and plyer skill metters a lot.

Magic in moorrowind and oblivion is very similar, morrowind does have meny more spells, but it can get very unbalanced, you regenerate magicka(magic points you need for casting spells) in oblivion but not in morrowind.

The combat AI in morrowind is horrible, that doesn't mean that difficult enemies are easy though, they are a lot harder than in oblivion, it's just that it follows an infinite circle of doing things: cast spells until magicka is used up - shoot up all ammo - attack. Oblivion's combat AI is a lot more tactical, but can do stupid things that the morrowind AI can't.

Morrowind feels bigger and has more quests and dialogue than oblivion, but it's not voiced. While characters walk around in oblivion, they stay in the same room all day and night in morrowind, doing nothing but walking around and standing still.

Morrowind's gameworld is more informative, and you can get to know a lot of cool things, there are lots of secrets, equipment and lore(unimportant babble and scribble thet makes it all fit together and feel real) while oblivion is more an open landscape with quests than a fictional world.

I personally prefer morrowind, there are a lot of more differences you should look into, much is listed on the internet.

And did I mention Morrowind is an alien world with things like fictional giant insects, mushrooms, cool architecture and interesting culture, oblivion is more a standard fantasy setting, you know, what people think when they hear medieval fantasy.

Can't think that I forgot the level scaling in Oblivion, it's HORRIBLE, everything scales with you, and things change, you can go everywhere from the start, but there are things you can't do because they don't exist because you are too low level. Morrowind, on the other had doesn't have level scaling, the world doesn't change with you, there is very little level scaling on some characters and creatures, but it's not noticeable except on creatures where more and more creatures become "dieseased" and "blighted" as you level up, the backside is that you can pretty much smash anything except a few almost godly enemies above level 20.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Fri May 27, 2011 8:58 am

You mean similiar to Fallout 3? Try Fallout 1 and Fallout 2 :)

If they need to be any fantasy RPGs, I say play The Witcher, Gothic series, Risen, or Dragon Age Origins. If other RPGs, I say Mass Effect.
If TES series, I say first TES 2, then TES 3.

But if you want similiar in a bad way, then go play TES4. My honest opinion based on years of experience on RPGs.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri May 27, 2011 4:40 am

You mean similiar to Fallout 3? Try Fallout 1 and Fallout 2 :)

If they need to be any fantasy RPGs, I say play The Witcher, Gothic series, Risen, or Dragon Age Origins. If other RPGs, I say Mass Effect.
If TES series, I say first TES 2, then TES 3.

But if you want similiar in a bad way, then go play TES4. My honest opinion based on years of experience on RPGs.


Actually Fallout 1 and 2 are not even nearly similiar to Fallout 3.
And since he asked wether he should buy Morrowind or Oblivion, your suggestions makes no sense.

Morrowind and Oblivion are quite different from each other and you can't really say wich one is the best so go for both of them.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Fri May 27, 2011 2:22 am

Actually Fallout 1 and 2 are not even nearly similiar to Fallout 3.

Bethesda was actually praised for staying true to the previous two Fallouts, so there's a lot a similarities.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Fri May 27, 2011 4:20 am

Coming from Fallout 3, I think you'll find TES IV: Oblivion to be most similar and easy to adjust to.

Oblivion is built on the same engine and has very similar gameplay and graphics.

Morrowind is a great game, but Oblivion is closer to Fallout 3. Morrowind has some really nice RPG features and lore. But some superficial things like limited voice acting and poorer graphics might make it more difficult to adjust to than Oblivion. The quests in Morrowind also tend to be simpiler than Oblivion (and Oblivion quests are often simplier than Fallout 3).
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri May 27, 2011 1:10 pm

If you want an action game, where your player skills matter a lot, buy Oblivion. If you want a RPG, where the character's skills are the most important thing, then buy Morrowind. They're each much better at the one aspect than the other, although neither is "bad".

FO1 and FO2 are "third person perspective" games, where you see your little character icon moving around from square to square on a gridded map. It's an old style of game, far more "RP" oriented than FO3, which is more like a "first person shooter with some RP elements added". I liked FO1 in a number of respects, where your skills are critically important and you're always at risk of bumping into something nastier than you, but the primitive visuals and programming limitations due to its age really show.

Personally, I'll take the Morrowind game mechanics over Oblivion's any day of the week, although I've got to admit that OB looked pretty nice, and was entertaining until I got really tired of the same old everything everywhere you go, all adjusted to give you the same bland and "balanced" level of challenge, no matter how much you improve. Morrowind is frustrating to start out, where you typically fail at almost everything and a lot of things are far more powerful than you, but you improve until you exceed it all. Oblivion is a good "game to beat", Morrowind is a uniqe "world to be explored".

Incidentally, FO3 is somewhere a bit closer to the OB end, but definitely between the two.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Fri May 27, 2011 1:01 pm

Err, is both not an option? :shifty:


Assuming you are speaking of Fallout 3, there are a lot of ways to distill an answer to the question.

Oblivion in terms of the basic engine, graphics, certain gameplay or control mechanics, and overall "look" (minus the glowing fantasy setting contrasted to the wastes) is more similar to Fallout 3. I'd say that it would be an easier transition to go from FO3 to Oblivion.

However, I find that Morrowind, while not reminiscent of FO3 in mechanics, graphics, or engine, captures a lot of the same mood as Fallout 3. Stranger in a strange land, where anything and everything is potentially deadly and over half the fun is the exploration itself. Fallout 3 has a lot of unique items and hand-placed dungeon design. Morrowind shares that, while Oblivion kinda falls flat. Fallout 3's overworld has a lot of unique environs scattered all throughout the wastes. Same with Morrowind. Fallout 3 has nowhere near the shoddiness of level scaling and leveled lists that Oblivion has, which makes it more similar to Morrowind's system that actually has the potential for danger at low levels. Fallout 3 actually exhibits consequences for actions, which was also something Morrowind exhibited and then kinda fell off the map for TES:IV Oblivion.

So while I think the transfer to Oblivion would be easier and the transfer to Morrowind much harder (it is a 2002 game, even though mods can push its graphical capacity past even Oblivion), I would find the transfer to Morrowind far more rewarding. I still say get both if that's an option, and whichever one you get, do be sure to get the other eventually.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Fri May 27, 2011 2:08 am

Err, is both not an option? :shifty:


Assuming you are speaking of Fallout 3, there are a lot of ways to distill an answer to the question.

Oblivion in terms of the basic engine, graphics, certain gameplay or control mechanics, and overall "look" (minus the glowing fantasy setting contrasted to the wastes) is more similar to Fallout 3. I'd say that it would be an easier transition to go from FO3 to Oblivion.

However, I find that Morrowind, while not reminiscent of FO3 in mechanics, graphics, or engine, captures a lot of the same mood as Fallout 3. Stranger in a strange land, where anything and everything is potentially deadly and over half the fun is the exploration itself. Fallout 3 has a lot of unique items and hand-placed dungeon design. Morrowind shares that, while Oblivion kinda falls flat. Fallout 3's overworld has a lot of unique environs scattered all throughout the wastes. Same with Morrowind. Fallout 3 has nowhere near the shoddiness of level scaling and leveled lists that Oblivion has, which makes it more similar to Morrowind's system that actually has the potential for danger at low levels. Fallout 3 actually exhibits consequences for actions, which was also something Morrowind exhibited and then kinda fell off the map for TES:IV Oblivion.

So while I think the transfer to Oblivion would be easier and the transfer to Morrowind much harder (it is a 2002 game, even though mods can push its graphical capacity past even Oblivion), I would find the transfer to Morrowind far more rewarding. I still say get both if that's an option, and whichever one you get, do be sure to get the other eventually.


:thumbsup:
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Fri May 27, 2011 8:25 am

If you're just a normal gamer who likes RPG's like Fallout, get Oblivion.

You start off Morrowind with no marker to tell you where to go, no fast travel, and you walk extremely, extremely slow for the first few hours. Painfully slow, much slower than in any other game you've played. The beginning is extremely frustrating to play through, the combat works on a system where even if you hit someone dead on with your sword, you can still do no damage because you "miss." For the first few hours, like 4 to 5 hours, you will be getting killed by rats and bugs because you will swing your sword 20 times before hitting once. It is incredibly frustrating. If you can look past the dated graphics, dice roll combat system, and frustrating first 5 hours or so, you could be more pleased with morrowind if you can appreciate the RPG elements.

Im guessing you're just your average gamer who doesn't have the time or patience to enjoy a game where you have to walk everywhere slowly, and fight with a sword that doesn't work, so I strongly recommend Oblivion to you. Everyone on here is a hardcoe RPG lover, and their opinions are very different from yours, trust me. They all prefer Morrowind because it's a more classic RPG experience, but I promise you, you'll prefer Morrowind.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Fri May 27, 2011 10:42 am

If you're just a normal gamer who likes RPG's like Fallout, get Oblivion.

You start off Morrowind with no marker to tell you where to go, no fast travel, and you walk extremely, extremely slow for the first few hours. Painfully slow, much slower than in any other game you've played. The beginning is extremely frustrating to play through, the combat works on a system where even if you hit someone dead on with your sword, you can still do no damage because you "miss." For the first few hours, like 4 to 5 hours, you will be getting killed by rats and bugs because you will swing your sword 20 times before hitting once. It is incredibly frustrating. If you can look past the dated graphics, dice roll combat system, and frustrating first 5 hours or so, you could be more pleased with morrowind if you can appreciate the RPG elements.

Im guessing you're just your average gamer who doesn't have the time or patience to enjoy a game where you have to walk everywhere slowly, and fight with a sword that doesn't work, so I strongly recommend Oblivion to you. Everyone on here is a hardcoe RPG lover, and their opinions are very different from yours, trust me. They all prefer Morrowind because it's a more classic RPG experience, but I promise you, you'll prefer Morrowind.

What he said. I usually got past this using the console. Heh.. I would still play morrowind if the combat system weren't so finicky...

However morrowind makes up for the bad combat system by its AMAZING atmosphere... It is truly one of the most fleshed out RPGs EVER.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Fri May 27, 2011 1:31 pm

no marker to tell you where to go
Nope. Written or verbally-given directions copied to your journal, though. It's not like Morrowind hangs you completely out to dry.

no fast travel
Silt striders, boats, Mages Guild teleportation, propylon indexes, Mark/Recall, and Intervention spells. Those are all just as equally "fast travel" as Oblivion, just with sensible limitation.

you walk extremely, extremely slow for the first few hours. Painfully slow, much slower than in any other game you've played
Don't carry as much; encumbrance significantly impacts how fast you move. Also, be sure to pick a class or choose a birthsign that boosts the speed attribute.

The beginning is extremely frustrating to play through, the combat works on a system where even if you hit someone dead on with your sword, you can still do no damage because you "miss." For the first few hours, like 4 to 5 hours, you will be getting killed by rats and bugs because you will swing your sword 20 times before hitting once. It is incredibly frustrating.
Make sure you pick a class/race that will give you a major weapon skill of at least 40. As soon as your major weapon skill gets around 40 to 50, things will balance out very quickly. And when you get into 60-70+, you will start eating everything for breakfast. Also, don't do things like enter into battle with low fatigue, don't spam the attack button over and over again (let your weapon draw back fully), and you'll largely avoid the stereotypical "WTF I can't hit anything!" Dice-roll mechanics that actually take skills into account are a good thing. Morrowind's presentation of the visual effects of those dice-rolls are terrible, but the underlying mechanics promote character skill, which is what RPGs are kinda about.

the dated graphics
http://sourceforge.net/projects/morrgraphext/ And the http://www.gamesas.com/bgsforums/index.php?showtopic=1047048 for effect.

There, almost all problems addressed solved. :)

Im guessing you're just your average gamer who doesn't have the time or patience to enjoy a game where you have to walk everywhere slowly, and fight with a sword that doesn't work, so I strongly recommend Oblivion to you. Everyone on here is a hardcoe RPG lover, and their opinions are very different from yours, trust me. They all prefer Morrowind because it's a more classic RPG experience, but I promise you, you'll prefer Morrowind.

It's a fairly large assumption to make that he's an average gamer; we've been given nothing to say one way or another. And besides, who's to say that the 'average gamer' can't appreciate Morrowind? I was a pretty average gamer myself when I first bought it on a whim.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Fri May 27, 2011 3:16 pm

Fallout 3 has a lot of unique items and hand-placed dungeon design. Morrowind shares that, while Oblivion kinda falls flat


On the former, maybe, but not the latter.

Fallout 3's overworld has a lot of unique environs


Oblivion and Morrowind both have this. Morrowind's is different paint textures and weather, Oblivion adds in flora and sound effects.

I think I'll make a topic about this later, too many people believe in this 'generic dungeon' stuff.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Fri May 27, 2011 12:46 am

On the former, maybe, but not the latter.

Well, we'll have to agree to disagree for now, at least on this thread. :)

Oblivion and Morrowind both have this. Morrowind's is different paint textures and weather, Oblivion adds in flora and sound effects.

Also very debatable. Though I'll rescind my insinuation that Oblivion doesn't have unique landscape in lieu of debate.

I think I'll make a topic about this later, too many people believe in this 'generic dungeon' stuff.

http://www.gamesas.com/bgsforums/index.php?showtopic=1037616 :P
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Fri May 27, 2011 2:35 pm

Redguard.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Fri May 27, 2011 12:56 pm

I didn't read the other posts, but if you can buy Morrowind buy it. Oblivion will be around in big store for next years ahead. Morrowind is hard to find, so if you find one, buy that. Play it first too.

EDIT: Oh, cool I see the other posters explain the differences. I guess it's said already.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri May 27, 2011 12:38 am

You said similar to Fallout - do you mean all of them, or Fallout 3?
If you want a similarity to FO3, go for Oblivion.
If you actually want to play the greatest game ever, swallow a fistful of Ritalin and fire up Morrowind GOTY.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Fri May 27, 2011 12:38 am

Bethesda was actually praised for staying true to the previous two Fallouts, so there's a lot a similarities.


You haven't played Fallout 1 and 2 , have you?
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Fri May 27, 2011 12:49 pm

Morrowind first, its cheaper, and more complex. You'll find moving to oblivion, easy if not trivial.

Oblivion first, its more expensive, and simple. You'll find moving to Morrowind, REALLY HARD!
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Fri May 27, 2011 9:44 am

You haven't played Fallout 1 and 2 , have you?

Other than an isometric view and turn-based combat Fallout 1 and 2 are very similar to Fallout 3.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Fri May 27, 2011 8:45 am

Post nuclear wasteland, check.
Simplified armor system. check.
Radscorpions and other neat stuff, check.
Blood and gore, check.
Perks and almost the same skillset, check.
"War never changes" check.

Oh wait, I didn't find much kids in FO3. And I was able to 'teleport' between places without being ambushed or anything.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Fri May 27, 2011 2:17 am

Post nuclear wasteland, check.
Simplified armor system. check.
Radscorpions and other neat stuff, check.
Blood and gore, check.
Perks and almost the same skillset, check.
"War never changes" check.

Oh wait, I didn't find much kids in FO3. And I was able to 'teleport' between places without being ambushed or anything.


Gameplay is not even similiar. The setting is but not the gameplay. It's like saying that Oblivion mobile is like Oblivion, which it isn't even if the world is the same.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Fri May 27, 2011 1:47 am

Gameplay isnt that important. With that logic even Wolfenstein 3D is similiar to Fallout 3 since it's a first person with guns. Even though it's the only similarity.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Fri May 27, 2011 10:39 am

Gameplay isnt that important. With that logic even Wolfenstein 3D is similiar to Fallout 3 since it's a first person with guns. Even though it's the only similarity.

Also with that logic The Elder Scrolls Morrowind is the greatest game in the history of the universe., which is simply untrue.

Morrowind is cheaper and deeper but lacks a strong core of gameplay enjoyment, Oblivion is more expensive but more fun on a minute to minute basis and lacking in the depth and lore as compared to Morrowind. It's all a matter of taste.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Next

Return to The Elder Scrolls Series Discussion