Alchemy in OB was tied far more closely to the stats of the apparatus than to one's skill (sadly, the reduction of the importance of skills in OB was trend which affected everything in the game). Morrowind's chance of failure appeared to be unrelated to the quality of the apparatus, which bothered me to no end; there was no voluntary way to balance things betweeen potion strength and difficulty. Wouldn't it make more sense to have a risk of failure based on the quality of the apparatus: higher grade apparatus requires greater skill to use without increasing the risk of failure. Also, the relative strength of an ingredient in a potion could depend on whether it's the primary, secondary, etc., effect that you're using. A potion made with the primary effects of two ingredients would be more potent (and easier to make) than one made with a primary and a tertiary effect, or two ingredients' fourth effects. Of course, by the time you could recognize and use those fourth effects, your skill would be high enough to use the most powerful apparatus with relative ease, and therefore still make a potent potion from them. That would make "simple" and basic potions using two primary effects easy to do by novices with cheap tools, but it would take a true master of the art with good equipment to make effective use of the most esoteric effects, not just any high level character with some pricey gear.