COMBAT
1-Handed Blade: (Straight, Curved, Light)
2-Handed Blade: (Straight, Curved, Half)
Hand to Hand: (Brawling, Grappling, Full Body)
Heavy 1-Handed: (Axe, Club, Morning Star)
Heavy 2-Handed: (Long Axe, War Hammer, Flail)
Long-Handled: (Spear, Staff, Halberd)
Marksman: (Bow, Crossbow, Reflex Bow)
Flexible: (Whip, Chain, Sjambok)
Block: (Shield, Parry, Catch)
MAGIC
Alteration: (Bending, Reversal, Cancellation)
Conjuration: (Summon, Dominate, Banish)
Destruction: (Damage, Decay, Curse)
Enchantment: (Empower, Flay, Seal)
Illusion: (Visual, Aural, Mental)
Mysticism: (Deform, Bind, Convert)
Necromancy: (Revivification, Instruction, Design)
Restoration: (Heal, Aid, Enhance)
Manifestation: (Shape, Intensity, Cast)
STEALTH
Sneak: (Silence, Hiding, Pickpocket)
Security: (Locks, Traps, Evidence)
Deception: (Disguise, Distract, Bluff)
Manipulation: (Praise, Threaten, Bribe)
Connections: (Fence, Blackmail, Escape)
Poison: (Toxin, Delivery, Simulation)
Acrobatics: (Jumping, Contortion, Climbing)
Secrecy: (Contact, Decode, Intercept)
Small Weapons: (Dagger, Knife, Bludgeon)
KNOWLEDGE
Alchemy: (Identification, Brewing, Extraction)
Mercantile: (Appraisal, Economics, Haggling)
Speechcraft: (Language, Culture, Information)
Cartography: (Geography, Mapping, Passage)
Crafting: (Forging, Stitching, Carpentry)
Lore: (Magical, Legendary, Bestiary)
Guidance: (Strategy, Training, Leadership)
Divination: (Astrology, Deduction, Prediction)
Thaumaturgy: (Favor, Prayer, Smiting)
SURVIVAL
Maintenance: (Organic, Metal, Unusual)
Tracking: (Prints, Scent, Disturbance)
Conditioning: (Swimming, Running, Riding)
First Aid: (Medicine, Bandaging, Immunity)
Harvesting: (Skinning, Mining, Growing)
Evasion: (Armored, Dodge, Tumbling)
Nature: (Blend, Call, Bond)
Throwing: (Javelin, Projectile, Bolas)
Creativity: (Art, Music, Writing)