The ONLY thing I really want to see is as many choices and consequences as possible. I want to be given a quest and then have to figure out how to deal with it. I don't want a "journal" to tell me what I decided to do next and a GPS unit to tell me where to do it. I don't want a set series of steps that I have to complete in a set order to get a set conclusion. I want to just do whatever it is that the character would do and have whatever it is that would happen as a consequence of that happen. If I have that, I don't care about eye candy. And if I don't have that, I still don't care about eye candy.