That is right! If DF got the quality of technical realisation, finalisation and trouble shooting Oblivion had (which is mainly a question of means rather than ideas), it would have been an awesome game.
All I hope for next TES is to have the complexe and ambitious ideas frame of DF with the production quality of Oblivion.
Lets keep the big programmers team of Oblivion and bring back DF lead design one!
I shuddered to think what we might get with an entirely new team given what I have heard about what Oblivion was and what it was cut down to.
But there again you have to look at the techniocal hardware and software parameters, where TES V will be and what race before you can decide a lot of things.
It does seem that one reason Oblivion was made into what it became was because they wanted all four major platforms included. And I imagine that each platform has different technical limitations. Look at 'Space Sims' - they have all but disappeared. Why? Could it be that the open-space format cannot work so well with the consoles?
Answer that question first.
Then - Which Province or area of Nirn and the Planes will it be on?
That tells you which race is the home 'team'.
So then you want to look at the past?
What was good in Daggerfall? The Snow ... the Music and sound effects ... the way the creatures and music combined to surprise and even frighten ... the sheer immensity of the area covered ... the first real attempt to give TES racial in-depth character. The Character Creation and Magic Systems. The weapons and stuff ... the revelations about Orc society and other matters. The different races and monsters were patchy - some good and some needed a bit more work. The climbing in the dungeon interiors = wonderful!!! More ....
What was good in Morrowind? The Scenery ... the Music ... the Social Structures = we had a far more complete society ... the maintainance of Lore and its developement from a different race's point of view. The Houses and their interiors - I did the Stronghold Quests for each House (even the hated Hlaalu) because I really wanted a home of my own like that. The GREAT HOUSES - The TRIBUNAL and their writings. Levitation! The Weapons and Armour. The sense of destiny. Character generation and the magic system. The sound and look of the different races. The characters who I liked and I felt were friends. The colour of Dunmer skin!!!! More
What was good in Oblivion? Heh - I never bought it. Partly as finance got very tight, but also because what I learned of it put me off playing it and I was deeply involved in modding new provinces instead. I have seen the screen pics and u-tube and such, read the new Lore and learned of the combat system etc, but I just felt that this Cyrodiil was not what ES is about. It feels more like a province than the heart of the great Empire to me both in social structure and in presentation.
How can you make a sartisfactory Heart of Empire before you know what all the races are about? Well you could, but only where you have equally not done the other parts of the Empire. Otherwise you get the current imbalance. Plus the current Hardware Mediums and Software Engines are simply not adequate to do it justice following the scale of previous releases. And you see ES is not about the highest quality graphics for me. It is about the feeling of the society in which one finds oneself. To satisfy me you would have had to tone down the software demands on graphics and such and concentrate on balancing and presenting the place, the people and the gameplay.
So my team would be about the journey and not merely about the pay off at the end.
Oh dear, I guess there goes my chance to lead the Developement of TESV - but I am looking to set up the stuff to mod it even now