I used to play Dagger falls on a friends computer we used to take turns playing it on one of his ALT accounts..
My Favorite one is still and probably will always be Morrowind... I bought it for the Original Xbox and was hooked, one of the games that seperated Xbox from playstation ( which I owned both at the time ).. I fully enjoyed Oblivion more then I did skyrim, just more creatures and mythical creatures to kill.. Skyrim felt too Bland in that sense of the game but visually skyrim was great, I just didn't fully enjoy skyrim that much all though the mythic Dawn quest were fun.. Getting to see some of the daedric princes and interacting with some was fun and funny at the time..
My first was Oblivion. I don't really have a favorite, although I do enjoy the quests more in Oblivion.
Morrowind was my first. I still kind of like it best. I liked exploring better because I liked getting a description of where I needed to go and then having to explore to find it. I liked the journal much more. I liked the map better. I liked having a chance to fail when fighting or spellcasting. I liked not healing or regaining magica close to enemies. Granted the graphics aren't up to todays standards and the combat was somewhat clunky but neither was very important to me. It's the exploring and discovering stories that I liked. And fun playing with enchanting.
Daggerfall was my first and Oblivion is still the best.
Rabbit
I started with Skyrim, and after playing every game (and completing the main quests for all of them save Arena) I'd say Skyrim is still my favorite. Morrowind's got the best lore, Oblivion's got the best cities and side-quests (and Shivering Isles is like, the best DLC ever), and Daggerfall's got the best (and most broken) chargen. And the Mantellan Crux is like, my favorite dungeon in any game. But Skyrim's the most consistent, balanced, and cohesive whole, in my opinion.
I will say, Daggerfall might as well be from a completely different franchise. That game is so different; it's basically a first-person roguelike with poorly balanced RPG mechanics.
I have a serious suspicion this thread will turn into a Morrowind-loving Oblivion/Skyrim hate thread just due to the nature of longtime TES fans and how more recent games have been "dumbed down" as some may claim.
Morrowind was my first and is also my favorite TES game. Skyrim comes in a close second and Oblivion a distant third (hate the main quest, the level/gear-scaling, and the cookie cutter dungeons with little reason to explore). I've dabbled in Arena and Daggerfall, yet they are a bit dated and antiquated for me to list them compared to their modern counterparts.
Morrowind is my favorite partially because of nostalgia and my first open world RPG on console, but also largely because of how immersive the world felt. This was largely done well because of excellent execution of injecting lore into the world and bringing it to life. Oblivion and Skyrim felt more like games I was playing versus Morrowind which felt more like an actual world I was exploring. Game-wise Morrowind is quite backwards and is far from perfect, but it's core foundation is what makes it special and a cut above the rest.
I'd like to see BGS have the same level of detail that lore had in Morrowind with future titles. I also wouldn't mind if the longer guild quests with a promotion system came back from Morrowind as well, where you actually had to ask for a promotion instead of just receiving one via the plot like Oblivion and Skyrim. I'd also like to see durability, killing major characters, and a few other aspects return, but largely I just want the new TES game to go in a new direction taking in new mechanics.
What I love about TES games, and it can be a blessing or a curse, is that each one feels distinct, different, and has its own presence, but still is TES. They truly are all very different worlds offering diverging experiences, but always have that core principle of being able to go where we want, and do what we want. That is what is most important in a TES game.
This thread duplicates about 3 others in the last year or two, but here goes anyway.
I briefly dabbled with Daggerfall on a friend's PC, but barely made it out of the tutorial dungeon before he deleted the game to fit something else onto his hard drive (he once deleted the operating system to make room for a saved game file). At the time, I was more into strategy games, not so much into RPGs, but what little I recall of it wasn't bad. Years later, I found a used copy of Morrowind at a local computer game store, bought it on a whim, and was caught hook, line, and sinker. I then bought the GotY edition for the expansions and map soon after (sadly, there was no map in that GotY version).
Based on the years of enjoyment I got out of MW, I bought Oblivion GotY, and after the initial impression of the graphics wore thin, got really annoyed by the excessive leveling and scaling, the removal of chance for failure at tasks, the substitution of player-skill and mini-games for character skills, the removal of choices that mattered, and the heavy reliance on the quest compass instead of actual directions. I forced myself to play it through the tedious Oblivion Gates (and Manckar's Paradise, where for once we were actually given a tiny bit of rational dialog and something above and beyond "generic evil"), through to the end of the MQ, and then shelved it. The game took away about 75% of the reasons I enjoyed Morrowind, in exchange for "shiny" and "simple". I wanted to check out the highly regarded SI expansion, but every time I opened the drive door to put the OB disc in, I got this feeling of disgust, and could never bring myself to fire up the game again.
After reading the remarks and comments about Skyrim, I quickly decided that it would hold no interest for me, so I haven't played it, and probably never will.
My subsequent attempts to get Daggerfall functional on a newer PC have met with some issues with mouse movement, and I haven't been able to get past the first rat because I can't even seen to get the weapon to swing, much less hit. I'm intending to have another go at it with different hardware and/or Operating System at some point.
While I agree Oblivion was a bit of a mess, Shivering Isles and Knights of the Nine are amazing DLCs. Shivering Isles brought back part of what made Morrowind so compelling because of the attention to lore and how it was injected into the world. What you were doing in the game actually made sense, rather than the nonsense that was the main quest in Oblivion which ended in a Pokemon battle.
Skyrim rectified a lot of the mistakes that Oblivion made by restoring a lot of the complexity and refining the experience that made Morrowind so much fun. It's not as in-depth in some respects as Morrowind by any means, but it's vastly superior to Oblivion and overall was a much better game. Mods make it even better and there are plenty out there to certainly tinker with and refine the experience.
Try http://uesp.net/wiki/Daggerfall:Files. It runs so much smoother and comes with a bunch of unofficial fixes. Enable mouse look and remap the controls to match a modern game, and you're good to go.
Oblivion was my first TES. Loved it despite the broken leveling system. Tried morrowind once but could not get into it because of the RNG combat.
I like skyrim the most although oblivion had the best soundtracks and atmoshphere imo
First TES was Arena, favourite is Skyrim
First: Morrowind
Favorite: Morrowind.