» Sun Apr 05, 2009 1:19 am
I prefer the DC area but I also like the Mojave; it's nice that we have some variety.
This might be off topic, but I've noticed a tendency for people (especially the 'F & F2 are teh best evar' crowd) to dismiss the setting of Fallout 3 because it's not 'realistic'. Hello? It's a video game whose lore is based on deliberately anachronistic science. Realism does not apply. There's very little that is 'realistic' (true to modern science) in any of the game's settings. The only way to judge the Capital Wasteland's realism is by the rules/lore of the series.
The DC area was heavily bombed and burned for weeks or months. Everyone died or became Ghouls. In real life that would be the end of it -- the radiation would persist for hundreds or thousands of years; in the Science! of Fallout, much radiation has subsided, entering the water table, after a hundred years or so. In the outlying areas of Eastern Virginia the radiation faded sooner, allowing the construction of Megaton not long after the war. [Note: Remember, scale in F3 and F:NV is not exact -- you can't really walk from Megaton to DC in 3 minutes; the sandbox is a compressed, symbolic version of the 'real' map -- Megaton is 'actually' about 20 miles from DC]
So, soon after the war, there's Megaton and possibly a few small settlements. The water is irradiated and crops are extremely hard to grow. It would be a scavenger society; luckily pre-war food, thanks to Science!, is still edible and plentiful. Someone (robots?) is still filling soda machines and automats. There seems to have been some early attempts at rebuilding (radiation hazard signs, etc) but the responsible parties have either vanished or have not taken credit.
Around this time people are emerging from Western vaults, finding it possible to start rebuilding, and bringing about the setting of the first two games.
Now it's 200 years later. Why is the Capital wasteland still a wasteland? Sadly, the game itself is not forthcoming with answers, but conclusions can be drawn from some in-game information and secondary documentation. It's an unorganized wasteland because, in addition to environmental hardships, civilization is being suppressed.
First, the EC Super Mutants are a constant threat. They kidnap, devour and raid human settlements. Being immune to radiation they can retreat to safety from organized opposition.
The Talon Company has been charged with maintaining anarchy and disorganization; it has not been revealed by whom (my money's on the British). But someone with the ability to mass-produce weapons and armor has determined that DC should remain a wasteland.
Slavers kidnap people and take them to the Pitt. Raiders (I wish they'd been better developed), out of their minds on chems, prey upon the countryside. Is someone sponsoring them, as well?
There are (admittedly vague) hints throughout the game that there are traders from outside the boundaries of the map; ammunition and, by implication, weapons are being manufactured somewhere. It's likely that much of the prewar food, loot and gear found by the player was cached there by earlier scavengers. It's a scavenger/trade society, not an agricultural one.
I could go on; I'm sure there are others out there who can add some details. The chronology (for example) isn't perfect, by any means. There are a few things even Science! can't explain, but on the whole I think the Capital Wasteland is, in its context as a Fallout setting, both believable and logical. Taking into account the more dangerous terrain and the sheer number of organized enemies, I have no problem believing 200 years have passed.