Which wasteland did u prefer F03 or FNV

Post » Sun Apr 05, 2009 12:34 am

Fallout 3s landscape was more realistic. There's several places in F:NV where various "humps" and "ridges" just look [censored].
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Zosia Cetnar
 
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Post » Sat Apr 04, 2009 2:13 pm

In all honesty I don't care for either, the game worlds are too compressed and cluttered (especially Fallout 3's) to feel like proper wastelands. New Vegas' world felt more like a wasteland, but it still felt really compressed.

Er.. Check NV's map one more time for me bud..
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P PoLlo
 
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Post » Sat Apr 04, 2009 4:59 pm

NV full stop,

Fallout 3 stated itself as "the place that refused to change"

it actually felt like this part of the world was destroyed, and there wasn't a huge portion of land taken up by mountains.


Thats the problem, its destroyed, and how many years passed?, 200, at this point, people must be reconstructing their lives, not living in the past forever
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Juan Suarez
 
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Post » Sat Apr 04, 2009 5:44 pm

Er.. Check NV's map one more time for me bud..


Why? I know it well enough already, and looking at it for the hundredth time isn't going to change my opinion on the matter.
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Damned_Queen
 
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Post » Sun Apr 05, 2009 2:23 am

and there's nothing interesting in it besides the main areas.

Overall I enjoyed exploring Fallout 3 better, it was slightly depressing, there were actually interesting little tidbits here and there, there was something on each corner of the map, it actually felt like this part of the world was destroyed, and there wasn't a huge portion of land taken up by mountains. :obliviongate:


And it is full of main areas. I actually found Fallout 3's map boring, when every location was filled with generic enemies, serving no other purpose than to be shot. Like Mama Dolce's for example, all there was just ghouls named "chinese remnants", or something like that. I had no option to interact, let alone work with them.
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Jake Easom
 
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Post » Sun Apr 05, 2009 3:53 am

Yeah because I'm sure your vault education taught you to be fluent in chinese and you also learned that all people are essentially good, and that everything happens for a reason other than killing a guy to take his coat.
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Mr. Ray
 
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Post » Sat Apr 04, 2009 3:25 pm

Imo, fallout 3 was the most hey-this-feels-like-fallout 1. Right out of the box. New vegas I was uneasy about at first, but now it's my favorite. With vegas and factions it's hard not to think of it as the shiny new fallout 2 for me.
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Jennifer Rose
 
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Post » Sat Apr 04, 2009 11:52 pm

Yeah because I'm sure your vault education taught you to be fluent in chinese and you also learned that all people are essentially good, and that everything happens for a reason other than killing a guy to take his coat.


Killing a guy for his coat has no reason? Nuclear winter man!
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Rhi Edwards
 
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Post » Sun Apr 05, 2009 5:49 am

Yeah because I'm sure your vault education taught you to be fluent in chinese and you also learned that all people are essentially good, and that everything happens for a reason other than killing a guy to take his coat.

I think his point was that, but for a few exceptions the entire wasteland was filled with hostile people who felt more like cannon-fodder than say actual people struggling to survive.
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Donald Richards
 
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Post » Sat Apr 04, 2009 6:09 pm

and there's nothing interesting in it besides the main areas.


Yup, exactly. I think i should mod the game so that i can fast travel to any map marker from the start. After all there's nothing between them. And often nothing in them either. Well, expect the road passing Quarry Junction and the one leading to Black Mountain.
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casey macmillan
 
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Post » Sat Apr 04, 2009 3:27 pm

I think his point was that, but for a few exceptions the entire wasteland was filled with hostile people who felt more like cannon-fodder than say actual people struggling to survive.


Maybe the hostile people won out over those struggling to survive. I kind of enjoyed the female Raider shooting at me and asking if I wanted to be her new boyfriend. Brought some humanity to the fight. But she never waited for me to answer???
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Laura Shipley
 
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Post » Sat Apr 04, 2009 11:15 pm

Mojave is dead, no random encounters makes wandering it pretty boring.
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KiiSsez jdgaf Benzler
 
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Post » Sat Apr 04, 2009 6:08 pm

Yeah because I'm sure your vault education taught you to be fluent in chinese and you also learned that all people are essentially good, and that everything happens for a reason other than killing a guy to take his coat.

It's a [censored] RPG if 99% people you encounter are just there for you to kill. Doing nothing but fighting enemies and occasionally finding a new shiny gun is boring.
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Sweets Sweets
 
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Post » Sat Apr 04, 2009 6:19 pm

It's a [censored] RPG if 99% people you encounter are just there for you to kill. Doing nothing but fighting enemies and occasionally finding a new shiny gun is boring.



This
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Elina
 
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Post » Sat Apr 04, 2009 5:03 pm

Well, if combat is the main focus of a game, i expect there to be lot of it :shrug:
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Rach B
 
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Post » Sat Apr 04, 2009 3:52 pm

Well, if combat is the main focus of a game, i expect there to be lot of it :shrug:

Did they admit that? :unsure:
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Robert Bindley
 
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Post » Sun Apr 05, 2009 12:41 am

Thanks to the term SHOOTER, they expected more combat,,,,

Jeez bring back Turn Based ,,,,,
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David Chambers
 
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Post » Sun Apr 05, 2009 4:23 am

Did they admit that? :unsure:


No clue, but you can hardly play the game without fighting. Actually, that might make an interesting challenge. Some quests would be impossible or atleast very hard, and XP gain would have to come from completing quests and challenges. Swift Learner and Here and Now perks would finally be useful. I may even try that.

And no, i am no shooter junkie. Every RPG i've ver played has just been focused around combat :shrug: And i am not opposed to turn based combat, as i get older and slower that becomes ever more better option for me :P But that's why there is VATS, and the mod added, AP consuming "Bullet Time". Turbo does the same in base game, but is too rare and has too short duration to be used regularly.
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Angelina Mayo
 
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Post » Sat Apr 04, 2009 8:13 pm

Edit: wrong topic, gah I'm an idiot.
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ashleigh bryden
 
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Post » Sat Apr 04, 2009 6:23 pm

Great topic OP.

I am torn between the realistic layout / zone based threats of FNV and the fun, randomness of the FO3.

I would prefer a combo of the two. FNV would probably be a better wasteland if it just had more threats. After you know where everything spawns FNV wasteland loses its danger. :(.

I dont not have a definative answer on this one, but am enjoying reading the discussion
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Oscar Vazquez
 
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Post » Sun Apr 05, 2009 8:47 am

Great topic OP.


I would prefer a combo of the two. FNV would probably be a better wasteland if it just had more threats. After you know where everything spawns FNV wasteland loses its danger. :(.



I agree. A few more random encounters would spice up NV nicely. Just not to the cartoonish level of FO3 which made me feel like I was playing Saints Row 2 sometimes.

A happy medium would be great.
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Alan Whiston
 
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Post » Sun Apr 05, 2009 7:41 am

Like I said before, I don't mind harder combat, I really don't want to see more. I should be able to avoid fighting if I wanted to have that choice. Part of being a good RPG is giving players choices, and if I wanted to create a character that prefers talking over fighting I want to have that choice.
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Ricky Meehan
 
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Post » Sun Apr 05, 2009 12:57 am

Definitely FO3. There was more out there. More danger, more of a chance you may get your head blown off and not even see it coming...


:gun:
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Dawn Farrell
 
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Post » Sun Apr 05, 2009 6:48 am

Definitely FO3. There was more out there. More danger, more of a chance you may get your head blown off and not even see it coming...


:gun:


Define "danger" please, because with the level scale, like I really dont have fear
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Hussnein Amin
 
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Post » Sun Apr 05, 2009 1:48 am

I just hope that the new engine they are using for Skyrim allows for larger, more diverse maps with weather.
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Andrew Lang
 
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