Which would you recommend?

Post » Fri May 27, 2011 5:38 pm

Which game would you recommend? Oblivion or Morrowind?


I play Oblivion a lot, but I've heard a lot about Morrowind so I just wanted to know.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Fri May 27, 2011 12:12 pm

Morrowind. The story is better, the side-quests are better, the world is more detailed and the characters more interesting. The only downside it the graphics. It's uglier to start out with, but there are a ton of graphics-upgrade mods that make it look good even for a modern game.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Fri May 27, 2011 3:12 pm

Cool Ive heard that in Morrowind there is the Blades is that true?
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri May 27, 2011 12:35 pm

Cool Ive heard that in Morrowind there is the Blades is that true?

Becoming a Blade in that game actually have a meaning, so yes. Since ya already play Oblivion, here a guide of comparing Oblivion to Morrowind transition: http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players

That said, I say give Morrowind a shot.
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Fri May 27, 2011 5:08 am

The only problem I found with Morrowind was not being able to fast travel to places I've found, it takes a while to get from point A to point B sometimes

EDIT: Just remebered making a topic like this ages ago, http://www.gamesas.com/bgsforums/index.php?showtopic=1030174&hl= :P
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Fri May 27, 2011 7:47 am

Morrowind is okay, the animations and combat styles and graphics are annoying, but it's pretty good. i

i personally prefer oblivion, i RP using a blank canvas.

but i would give morrowind a go if i where you
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri May 27, 2011 3:08 pm

Morrowind. The story is better, the side-quests are better, the world is more detailed and the characters more interesting. The only downside it the graphics. It's uglier to start out with, but there are a ton of graphics-upgrade mods that make it look good even for a modern game.


No, I can't say that picking mushrooms in the Bitter Coast was better than any quests in Oblivion.

And actually, Morrowind's NPCs were about as generic as Oblivion's, if not more so, that's why the Less Generic NPC mods were made, after all.

And I could say that you neglected to note a number of strength and weaknesses BOTH games have,

I'd recommend both games, though, both games are pretty good, and both have their strengths and weaknesses, but you've already played Oblivion, so I'd suggest you try Morrowind and decide which one you want to play yourself once you've played both. Just remember that Morrowind is older than Oblivion, and naturally, the graphics look a lot worse, if you get the PC version, there are a lot of graphics mods you can download to make it look better, and you can also get Morrowind Graphics Extender, which can really make Morrowind look a lot better than it originally did, but it still won't look the same as Oblivion, and although some of the shaders that you can use with MGE are things that modders don't seem to have been able to do with Oblivion yet, I'd still say that as a whole, Oblivion looks better in most areas, Morrowind can also take a bit more time to get into than Oblivion, the game doesn't have a quest compass or anything of the sort, so you'll have to pay attention to the directions that NPCs give, but contrary to what some might lead you to think, it isn't going to leave you helpless and without anything to go on, you also start out quite vulnerable, while Morrowind does make use of leveled lists for some enemies and loot, it's not nearly as scaled as Oblivion is, at low levels, if you're not careful, you might still encounter enemies well beyond your abilities, but if you let your skills improve, you'll be able to tell that your character is getting stronger, so you'll need to be willing to spend some time to really get into it, but as I said, it's not going to leave you helpless and without direction, so don't be too quick to give up if you're having trouble finding a quest target, if you're lost, you can always try reviewing your journal, or talking to people, Morroind's NPCs have a lot to say, and while if you listen to what they say, you'll quickly realize that their dialog is all pretty generic, it can also be fairly helpful, especially for players who are new to the game, NPCs can often give you information like where the services are, where the guilds are, and little pieces of advice that may help you survive in the game, and sometimes discussing latest rumors with people can lead you in the direction of quests.

The only problem I found with Morrowind was not being able to fast travel to places I've found, it takes a while to get from point A to point B sometimes


Some players seem to feel this is a good thing, but I'd have to agree, it can be rather annoying, fortunately, the game does have travel services to MOST towns and cities, it doesn't bother me so much that the game doesn't let you travel to dungeons and such, but that there are a few settlements which you're likely to visit many times during a single playthrough, yet don't have any travel services, another thing that can be annoying about the game's travel system is that you often need to keep going between various destinations to find the character who can take you to where you want to go, as each NPC generally has only four destinations on the list of places you can travel to at most, the game also has a few teleportation spells which can help you get back to a town quickly after exploring a dungeon, mark and recall can even be used to allow you to quickly return to remote locations where you recieved a quest, if you place a mark there.
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Fri May 27, 2011 5:57 am

morrowind > oblivion

morrowind has more skills, your able to chose more of them

more spells .. levitate and multiple summons for example

many more factions and quests in morrowind

oblivion is a good game while improving in graphics and voices... it downgraded in many ways

...btw did i mention u can get the werewolf curse in morrowind?
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Fri May 27, 2011 6:08 pm

Oblivion is a much better dungeon crawl + combat simulator.

Morrowind is better in everything else.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Fri May 27, 2011 4:46 pm

Is it just me or does the Oblivion hate never go away?

*sigh*
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Fri May 27, 2011 7:58 pm

I don't hate Oblivion. I think I've played it more than Morrowind by now. The things it does well, it does really well.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Fri May 27, 2011 5:39 am

about fast travels in morrowind, it is a good thing, and have to walk/run to ghostgate for exapmle are nice,helps immersion.
fast travels in oblivion are bad,no fun at all,was a mod that fixed that during several quest,elder counsil disabled fast travels, again helps immersion.

oblivion are a dumbed down version of morrowind with pretty graphics and voiceacting,played best on fridays with beer just as any shooter out there,don?t get me wrong,mindless fun are ok that too :P
before I get shot here, oblivion are a very good game,morrowind are a very good game,just different games with different strenghts,one of them superior are not the other one?s fault ;)

but which one that are best depends entirely on your preferances,voiceacting aren?t that important for me,neither are fast travel, or levelling that is beoynd repair,prefer morrowinds approach,it is that simple.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Fri May 27, 2011 1:24 pm

about fast travels in morrowind, it is a good thing, and have to walk/run to ghostgate for exapmle are nice,helps immersion.
fast travels in oblivion are bad,no fun at all,was a mod that fixed that during several quest,elder counsil disabled fast travels, again helps immersion.

oblivion are a dumbed down version of morrowind with pretty graphics and voiceacting,played best on fridays with beer just as any shooter out there,don?t get me wrong,mindless fun are ok that too :P
before I get shot here, oblivion are a very good game,morrowind are a very good game,just different games with different strenghts,one of them superior are not the other one?s fault ;)

but which one that are best depends entirely on your preferances,voiceacting aren?t that important for me,neither are fast travel, or levelling that is beoynd repair,prefer morrowinds approach,it is that simple.

*Holds Revolver at the ready*
Oblivion isn't mindless fun!! And fast travel isn't bad!!! And what's wrong with voice acting, it helps with immersion. Why does everyone refer to Oblivion as a dumbed down version of Morrowind?! Morrowind isn't that great, I was just playing on it and I still prefer Oblivion. Just because Oblivion doesn't have as many features it make up for it with great stories, NPCs and Landscape. I prefer Oblivion to Morrowind!!
Why is there so much hate to such a good game :shakehead:
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Fri May 27, 2011 2:38 pm

*Holds Revolver at the ready*
Oblivion isn't mindless fun!! And fast travel isn't bad!!! And what's wrong with voice acting, it helps with immersion. Why does everyone refer to Oblivion as a dumbed down version of Morrowind?! Morrowind isn't that great, I was just playing on it and I still prefer Oblivion. Just because Oblivion doesn't have as many features it make up for it with great stories, NPCs and Landscape. I prefer Oblivion to Morrowind!!
Why is there so much hate to such a good game :shakehead:


Amen!

Damn haters.

TES is TES though, so they are both awesome. :D
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Fri May 27, 2011 3:40 pm

Oblivion. But if your going to play both, start with Morrowind because if you start with voice-dialog, great graphics, fast-travling etc it's impossible to get used to morrowind.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Fri May 27, 2011 4:24 pm

Oblivion. But if your going to play both, start with Morrowind because if you start with voice-dialog, great graphics, fast-travling etc it's impossible to get used to morrowind.


Too true i wish i played Morrowind before Oblivion.

Can't get into it now.(The thieves guild quested really amused me though)
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Fri May 27, 2011 6:01 am

Morrowind.

Oblivion falls short in so many ways to it.

My advice if you've already played Oblivion. Don't even think of it as the prequel, the only similarities are the same lore, the same geographical continent, and the same races. Play Morrowind for Morrowind, play Oblivion for Oblivion. Both are good, Morrowind is better, but Oblivion is good to.

Morrowind was made for Moderate to Elite Roleplaying Gamers.

Oblivion was made for New Roleplaying Gamers that were previously First Person Shooters or light Roleplaying Gamers.

Morrowind is harder. Oblivion holds your hand through everything. If you like that little green GPS, forget about it. I got lost in the ashlands looking for an ashlander camp for a quest. The game will leave you mind-blown a lot if you don't use a strategy guide. You'll find the secret to how dwemer dissapeared, you'll see a real fighters' guild, a real mages' guild, a real assassins' guild, not a bunch of white knights, necromancer-hunters, and emo-goth puppy-kickers...

Morrowind is your choice if you want a good roleplaying game that makes you think about the consequences of actions ingame. In Morrowind if you kill one of the people in the Main Quest, the main quest is over, done, poof! In Oblivion they're all "essential." In Morrowind it'll keep you spell-bound for months even years if you don't use a strategy guide. If you do, you got a good month or two with it.

Oblivion is your choice if you want a roleplaying game that is a blank canvas that you don't have to give too much thought. Oblivion will keep you spell-bound for a few days without a strategy guide, it doesn't make a difference with the magical green GPS.

I'd get Morrowind if I were you...
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Fri May 27, 2011 6:35 pm

Oblivion. But if your going to play both, start with Morrowind because if you start with voice-dialog, great graphics, fast-travling etc it's impossible to get used to morrowind.


I went from Oblivion to Morrowind. I can't even get into Oblivion anymore. It feels so "dumbed down" not flaming Oblivion or its players, it just doesn't have the same feel to it.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Fri May 27, 2011 1:09 pm

Morrowind was made for Moderate to Elite Roleplaying Gamers.
Oblivion was made for New Roleplaying Gamers that were previously First Person Shooters or light Roleplaying Gamers.


Matter of opinion.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri May 27, 2011 5:52 pm

Matter of opinion.


Indeed i went pretty far getting everything out of oblivion and carefully choosing my stats etc.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Fri May 27, 2011 7:26 pm

Morrowind, if you want a more difficult game with deeper character progression and storyline.

Oblivon, if you want an easier game with a stronger combat system and better graphics.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Fri May 27, 2011 8:49 pm

If you liked Oblivion, I highly recommend Morrowind as well. As I'm not sure if this has been done, I'll outline the features in Morrowind that were different in Oblivion:


Instead of governing magnitude with a 100% success rate, skills in Morrowind primarily govern chances for success or failure. In addition, unlike Oblivion, skills at low levels do not increase faster than at high levels, making it very painful to increase low skills the old fashioned way.

Training is generally cheaper for your level and can be done as many times as wanted. This compensates for the difficulty in increasing low skills, as you can easily get it up for a relatively low price. In addition, skill increases do not carry over to a later level-up if they're done when your levelup meter is 10/10, instead they all pool. This is convenient because if you have the money, you can always max out your stat increases whenever you level up.

Combat system is different, blocking is automatic, and you choose whether to slash, chop, or thrust. Most NPC, with the exception of certain generic enemies from the Tribunal and Bloodmoon expansions, are not leveled. As a result, the difficulty curve is high at the beginning, but lowers out much more so than Oblivion later on. Monsters are the same way, although like in Oblivion, the higher level you are, the tougher Daedra you will encounter.

In addition to silver, enchanted, and Daedric weapons, Glass and Ebony weapons ignore normal weapon resistance.

Armor and weapons are not divided into distinct tiers as in Oblivion, they are much more diverse. There are many varieties of low-level amor in the game, seeming more for customization and enemy diversity than actual usefullness (as the price to buy something better usually isn't too high). As such rarer items are found in the appropriate places; Dwarven items are found in Dwemer ruins and smuggler dens, and glass, ebony, and Daedric items are essentially rare, hard-to-usually-find relics. Armor isn't leveled, so if you know what you're doing, you can gain high-leveled armor and weapons early on. However, be forewarned, high-leveled heavy armor in Morrowind (with the exception of Nordic Mail, which sacrifices durability) are very heavy and usually only suitable for a player with a high strength level. In addition, heavy armor skill does not decrease encumbrance. Daedric armor, in particular, is extremely rare, but the presence of superior artifact armors and it's own incredible weight restricts its utility to some degree. By contrast, Daedric weapons are much easier to find, as once you reach a certain level, they'll become common weapons of Dremora and Golden Saints.

Gameplay-wise, it's simpler. There are only a few scripted spell effects, such as Corprus and Vampirism.

There are levitation and teleportation spells, which end up being pretty important and sometimes even essential for quests.

Elemental Shields do not increase your armor rating, rather they cause slow damage to those close to you.

The setting itself is not unlike the Shivering Isles, with mushroom trees and primarily insectoid and reptilian fauna. But this is just the beginning of it; Vvardenfell is very diverse, with clusters of islands, grasslands, volcanic wastelands, swamplands, and more mild places.

Cliff Racers. Those annoying things are everywhere, and some of them are diseased.

Instead of fast travel, there are travel services by Silt Strider (giant bugs) and ships, as well as teleportation.

NPC's just stand around doing nothing or sometimes wandering around. They can't sleep, chat with other NPC's without scripts, or even leave the cell they're in (followers being the exception).

You must sleep to regain hp and mp, not just wait. You can sleep just about anywhere outside of a town, or in any bed. Even if it's someone else's bed, if they don't see you when you use it, you can sleep for hours and you won't get caught. And you may have to sleep a while if you need to regain a lot of hitpoints or magic points

Vampirism is a lot different; you always take damage in the sun, you're alway recognizeable as a vampire, and just about everyone in Morrowind despises them. At the same time, they get some impressive bonuses. You can't get services (travel services included) from most non-vampires, making it a lot harder to get across the map or restock on supplies. At the same time, it must be 3 days before you can actually become one.

Magicka doesn't regenerate unless you're sleeping, unless you got Stunted Magicka. However, spells usually give you more bang for your mp in Morrowind.

You can wear clothing underneath armor and robes over both clothing AND armor. Armor also includes pauldrons and gloves, both of which have seperate left and right components.

NPCs aren't fully voice acted, but this allows for dozens of topics to be chosen from in chat, many of which are quite informative.

Shopkeepers have a set amount of gold. Once it's all gone, you have to wait 24 hours for it to reset.

There's much more to it than what I've given, but this should be a start
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Fri May 27, 2011 3:02 pm

I went from Oblivion to Morrowind. I can't even get into Oblivion anymore. It feels so "dumbed down" not flaming Oblivion or its players, it just doesn't have the same feel to it.


Realy depends on what kind of "gamer" you are. For me graphics is nearly 50% of the game, i also like things like voice-dialog and fast-travel etc. Mostly because I play to releax, so i dont bother reading, watching horrible graphics etc. Neither would i like to spend a whole year to get to the other side of the map. But if your realy into story, lore & [censored] I can amagine Morrowind is much more fun. I loved Oblivion and realy looking forward to ES:V.

Since I can only guess the majorty of the people here is over avarege interested in story, lore, quest etc, I can see why Morrowind is mostly recomended.

Everyone has their own taste. Makes the world much less boring:)
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Fri May 27, 2011 2:45 pm

Realy depends on what kind of "gamer" you are. For me graphics is nearly 50% of the game, i also like things like voice-dialog and fast-travel etc. Mostly because I play to releax, so i dont bother reading, watching horrible graphics etc. Neither would i like to spend a whole year to get to the other side of the map. But if your realy into story, lore & [censored] I can amagine Morrowind is much more fun. I loved Oblivion and realy looking forward to ES:V.

http://www.youtube.com/watch?v=tN0vYp9nabQ
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Fri May 27, 2011 6:46 pm

In all fairness oblivion looks a lot better than morrowind, add mods to both and oblivion still wins,but not by that huge difference vanilla gives.

I like when it looks nice just as much as the next person,so I got some QTP,some hgec,some lod,and it looks stunning actually,oblivion that is ;)

Morrowind looks very good today though,and it got more feel to it=I like it better than when the first wow-factor are over in oblivion.
But morrowind getting rather close nowadays,and it getting better and better.

Do shivering isles all over the oblivion game,not realm,that would be something entirely different,and it is the main reason I play oblivion today that they got SI.
I love blood and mud too, finally some interesting characters with colours,are QTP-stuff for it as well, huzzah :)
but that is just me :D

other than that,others have described the differences rather well, would like to say that one title don?t necessary needs to exclude the other one.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Next

Return to The Elder Scrolls Series Discussion