Then Fallout 3 came. I was plenty satisfied with that. The only thing all characters have in common is that they come from a Vault and only know a dad. That was a very loose backround and the Lone Wanderer was practically a completely clean slate.
And then we got Fallout New Vegas....and I was surprised with how much more interested I was in the game when the Courier WASN'T such a clean slate. The Courier has been to New Reno, has a past with Ulysses of some sort, is supposed to be dead according to Ulysses, seems to have had some fun with a woman in Montana, is described as robust and incredibly lucky (for obvious reasons, dude took two bullets to the head at point blank range), and the game seems to imply the Courier is vengeful, as your first task is to track down Benny. This may not seem like much, but personally I have trouble making a character that isn't at least a LITTLE bit vengeful in regards to Benny. I've yet to be able to let him walk away. Bu the most important of those is the story with Ulysses. It's very unlikely that this whole ordeal with Ulysses isn't going to provide the Courier with a decent amount of backround. The game will basically be telling you what your character's history is for you. Now that we know Lonesome Road is on the way, people are speculating what type of "relationship" the Courier and Ulysses have, because there's the dilemma of not ruining the RPG aspect of the game while still providing answers and a good story. What if the Courier killed a loved one of Ulysses? Suddenly your character is a murderer whether you like it or not. What if the Courier and Ulysses are former gay lovers? Suddenly your character is bisixual whether you like it or not. And yet, as I said, I'm a lot more interested in Fallout New Vegas' story than I ever was in Oblivion or FO3. I don't care about having my clean slate to work with anymore, I care about hearing the story of Courier Six. I THOUGHT I wanted as clean of a slate as possible, but Vegas seems to be proving me wrong.
So this got me wondering, what do people prefer? I don't think anyone here would argue that FO3 had a better storyline than Fallout New Vegas, and personally I would argue that that's partly because Fallout New Vegas chose to be more bold with their characters and their plot, whereas FO3 was careful to leave things open for people to imagine and decide for themselves. In the end, FO3 is a boring story of good vs. evil with a very boring protagonist who's only known quality is how bad he fails at getting with Amata, whereas Fallout New Vegas is a complicated and intriguing story with a protagonist with an intriguing backround that's sure to guarentee a fair amount of sales for the Lonesome Road. Do little things like characters calling you robust or the game practically nudging you to tell that singer you've seen him in New Reno bother your RP experience, or are you more interested in the game when the canon protagonist has just a pinch of story and/or personality? Do you prefer an entirely clean slate or an unfinished story?