[RELz] Whistling Mine

Post » Tue Feb 16, 2016 2:37 am

Whistling Mine



A simple village expansion for Whistling Mine.

It always seemed odd to me that an established mine with an active smelter had no place for the people there to live. Whistling Mine is cold, and inhospitable. Nobody in their right mind would actually sleep there! This mod solves that oddity by providing a small village for the 4 NPCs to live in and spend some time in. Cause who wants to spend their lives living in the mine they work in!

It was also somewhat strange that Winterhold Hold had nothing but a single half ruined town in it.

Download Locations

http://afkmods.iguanadons.net/index.php?/files/file/1710-whistling-mine/
http://steamcommunity.com/sharedfiles/filedetails/?id=624591691
http://www.nexusmods.com/skyrim/mods/73525/
http://www.darkcreations.org/files/file/1112-whistling-mine/
http://www.theassimilationlab.com/forums/files/file/1256-whistling-mine/

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Steam Workshop

Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install.
Make sure it's active in the Data Files menu.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the Whistling Mine.esp and Whistling Mine.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Whistling Mine.esp and Whistling Mine.bsa from your Data folder. Then reload your game as usual.

Load Order

http://loot.github.io/ should be used for optimal placement.

Compatibility

Fully compatible with Bring Out Your Dead.

Will not be compatible with other mods that change the Whistling Mine exteriors.

Mods altering Angvild, Badnir, Gunding, or Thorgar will not be compatible.

User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Mon Feb 15, 2016 11:03 pm

:whistling:

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Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Tue Feb 16, 2016 4:09 am

I remember ducking into Whistling Mine for some Frostfall relief and I too wondered how those guys survived. Small question, does the new settlement have LOD's?

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e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue Feb 16, 2016 1:33 am


With TES5LODGen or DynDOLOD, yes. LODs tend to be a bit less easy to resolve conflicts with unless those generation systems are used. The BSA only appears to contain a road sign texture and mesh set.

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Andres Lechuga
 
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Joined: Sun Aug 12, 2007 8:47 pm

Post » Tue Feb 16, 2016 12:31 pm


Thanks, I was just coming back to ask whether Tes5lodgen would generate them :)

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Ash
 
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Joined: Tue Jun 13, 2006 8:59 am


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