White Exclamation

Post » Thu Jun 03, 2010 2:20 am

I'm having this problem when I put in an object from the object window to the render window. After I put it in there, it shows it as a giant white exclamation mark.(Kind of like the yellow and gray ones in game, but all white.) This object is a door that I made. I took an IC door and changed the texture to my texture that I made. (the texture appears and works correctly in NifSkope) I put it in the CS by making a new door object and choosing the new .nif I had made. I gave it a name and sounds and all that jazz. But it doesn't work when I add it into the render window. It just shows up as a giant white exclamation mark. I've successfully put custom items that I've made in the game before with no problems. So what does this mean? I've never seen this before.

PS: I'm a bit of a beginner to modding and I hope I gave enough detail as to the situation.

Edit: All the textures and .nifs are in the right spots so it should be able to find them.
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Alexandra Louise Taylor
 
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Post » Wed Jun 02, 2010 9:38 pm

Have you placed the .nif in your meshes folder? (Same for the texture. (edit= for the textures folder of course.))
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Laura
 
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Post » Wed Jun 02, 2010 10:47 pm

Yes, I double-checked and then triple-checked for that.
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Cesar Gomez
 
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Post » Thu Jun 03, 2010 7:18 am

Hm, maybe CS has a permission issue? Are you using vista/7? Try running CS with admin privileges. It's unlikable but worth a try so you know it's that or not.
Otherwise upload it at some place so others can take a look at it (4shared/rapidshare/megupload). The texture would suffice to get a door, but the nif file with it could provide an answer to your problem :).
That way we can blame the os instead of the file :laugh:. To me it looks that it either loss some data in the file or CS is having trouble at it own.
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Karen anwyn Green
 
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Post » Wed Jun 02, 2010 11:47 pm

Okay, I figured out that the white exclamation is the ol' yellow and blue one, which means missing mesh. (It was white because I had the brighten lights option flicked on.) So I figured that the path was too complex to my mesh, so I moved it up a few branches and now it can find it, but now it can't find the texture(I think). Its all pink now in the CS. I moved the texture up a few branches within the folders and double-checked that it had the correct naming to match the .nif, but it still shows up pink...
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John N
 
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Post » Wed Jun 02, 2010 6:26 pm

So...you did assign the texture (placed in the textures folder) at the nif? http://cs.elderscrolls.com/constwiki/index.php/How_To_Create_New_Re-Textured_Items Just to be sure :), naming is irrelevant.. just useful.
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X(S.a.R.a.H)X
 
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Post » Thu Jun 03, 2010 1:11 am

Okay, I got it working. Apparently, in this situation, anywhere but \data\textures is too complex for the CS to find. I moved the mesh and the texture to the simplest place possible. (\data\textures) Now everything is working correctly and I have my door. All my other retexes are within many folders within the textures/meshes folders, and they all work fine.
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Brandon Wilson
 
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Post » Thu Jun 03, 2010 4:54 am

The texture is assigned by the NIF file, not the CS, and it is relative to the DATA folder, I believe.

So, the path given in the nif has to be "textures\myarmor\myarmor.dds", not just "myarmor.dds" and absolutely not "C:\My Games\Bethesda Softworks\Oblivion\Data\Textures\myarmor\myarmor.dds".
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DarkGypsy
 
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