Oblivion's draw distance was rather unrealistic, if you ask me - being able to see from one end of the province to the other not only makes absolutely no sense to a humble industrialized-hell New Jersey resident such as myself, but it kind of ruined the sense of wonder to be had in exploration.
Problem wasn't the draw distance, but actual size of the province
Real eyesight distance is ~4km (2.5miles) in good weather
So if world size is few square miles there is nothing strange that you can see all province from high spot
Actual distance from Anvil to Cheydinhal should be ~800km (500miles), in this case realistic eyesight could work
Off-topic, but I cannot fight urge to rant :banghead:
I hate pocket worlds recent TES games have
Why, oh why developers overvalue manual work?
They could manually create cities, crucial locations and stuff like that, but most territory could be randomly generated (caves, forests and other locations that actually shifts and changes time after time)
Developers are proud that whole territory is hand-made, but is this something to be proud of?
Sad result is that you can see one side of province standing on the opposite one, and this is biggest immersion breaker.
Ok, we have 200 caves, multiply it by 5 and make slight changes in those 800 new ones.
We have cities, villages and other points of interest (like scenic views). Good, now take them and scatter on the much bigger map.
And fill gaps with randomly generated forests, mountains and other landscapes.
Why this can't be done?
Ok, my rant is over, sorry for this.