White Gold Tower, seen from Skyrim

Post » Mon Jul 26, 2010 9:08 am

I was playing some Oblivion, admiring the beauty of it all when I entered the northern regions and started to think about Skyrim, I got attacked by an ogre while climbing a mountain and it forced me to notice I could see White Gold Tower all the way up there in the north, close to where the invisible wall will tell you to go back. Now normally you won′t see the tower because it′s foggy up there most of the time but this was a fair day and it really struck me like day and night after watching the scenery of Cyrodiil from up there, that when I looked over to Skyrim past the invisible wall there was nothing to see.

Now I realize that is of course because they hadn′t even made the zone then. But what about Cyrodiil come Skyrim ? Do you want and/or expect to be able to see Cyrodiil or at least White Gold Tower (it has been said that you can see White Gold Tower from anywhere in Cyrodiil so it seems fair to me to be able to see it from the border of Skyrim too).

This is a discussion about what you expect to see when you look past the border of Skyrim when you′re playing Skyrim. I myself expect that since Skyrim is also connected to High Rock, Hammerfell and parts of Morrowind that have not been made (see map: http://www.uesp.net/wiki/File:TamrielMap.jpg) that we will only see those regions jumbled like in Oblivion, and Cyrodiil too since it would look odd if it didn′t look as jumbled as the other regions, but I really hope that we will be able to see White Gold Tower, it would be a nice touch that most certainly would not go unnoticed by me at least.

I don′t really expect it thought but I do want it and it would most certainly be nice, so for the 2nd question I chose the 3rd option. Hopefully Bethesda goes beyond my expectations :P
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Soraya Davy
 
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Post » Sun Jul 25, 2010 9:51 pm

Doubt that you will be able to see it. As cool as it may be.
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jeremey wisor
 
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Post » Sun Jul 25, 2010 10:54 pm

I think the mountains are too high for us to see White Gold Tower but I would love for it to be in the Game as an Easter Egg.
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Sophie Morrell
 
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Post » Mon Jul 26, 2010 1:21 am

If you reach the most southern part of Skyrim, just Northwest of Cheydinhal, you can see the White Gold Tower, so it has to be amazing if you can have a panoramic there.
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Carys
 
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Post » Mon Jul 26, 2010 2:36 am

I think the mountains are too high for us to see White Gold Tower but I would love for it to be in the Game as an Easter Egg.



Even if there weren't any mountains, it's just too far. For a long time games used an unexplainable fog to block out far off areas, which helped keep the game from getting too stressed as far as data to load. Oblivion pretty much did away with that, but of course fog still exists. I mean let's get real here: I could stand on top of the world and still not be able to see anything after a certain distance.
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Rachel Cafferty
 
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Post » Mon Jul 26, 2010 8:22 am

We will be able to see towards Hammerfell, High Rock, and Morrowind, but not Cyrodiil, because the mountains are too steep.
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djimi
 
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Post » Sun Jul 25, 2010 11:23 pm

Oblivion's draw distance was rather unrealistic, if you ask me - being able to see from one end of the province to the other not only makes absolutely no sense to a humble industrialized-hell New Jersey resident such as myself, but it kind of ruined the sense of wonder to be had in exploration. Skyrim's draw distance, whilst just as impressive, seems to have a far more realistic approach with layers of clouds and fog - I highly doubt it'd feel "right" to see that far into Cyrodiil with this new system.

It would be interesting, however, if there were a DLC or side-quest which took you to a (presumably walled-in) Bruma in the fourth era and you could see the tower's silhouette against the sky from on the walls. :smile:
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Chavala
 
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Post » Sun Jul 25, 2010 10:05 pm

Would be awesome to see it but don't expect it...
But it's an easy job for modders to implement, just by taking the model of oblivion and placing it in some distance.

But perhaps we will have always foggy mountains in skyrim so that it won't matter whether you can see it or not.
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El Goose
 
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Post » Mon Jul 26, 2010 1:48 am

Aaawww, well you could scale the mountains towards the invisible Skyrim barrier, so I thought we would be able to scale them from the other side to the Cyrodiil barrier in Skyrim.
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Trista Jim
 
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Post » Sun Jul 25, 2010 11:37 pm

I dont want to be able to see it. It would make the game world feel smaller.
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Ryan Lutz
 
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Post » Mon Jul 26, 2010 5:37 am

Cool to see it, but even cooler to find this on UESP :

Skyrim>Items>Books>Skill Books>The destruction of White Gold Tower.
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Siidney
 
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Post » Mon Jul 26, 2010 8:52 am

Oblivion's draw distance was rather unrealistic, if you ask me - being able to see from one end of the province to the other not only makes absolutely no sense to a humble industrialized-hell New Jersey resident such as myself, but it kind of ruined the sense of wonder to be had in exploration. Skyrim's draw distance, whilst just as impressive, seems to have a far more realistic approach with layers of clouds and fog - I highly doubt it'd feel "right" to see that far into Cyrodiil with this new system.

It would be interesting, however, if there were a DLC or side-quest which took you to a (presumably walled-in) Bruma in the fourth era and you could see the tower's silhouette against the sky from on the walls. :smile:


The fog, the fog, the fog. What is with the fog. I believe that in Oblivion being able to see far was a very good thing indeed. In clear perspective you could see that most of the area that you are looking at is higher than that which you were currently standing on. This is very realistic since there was no fog there, and if you stand in a mountain in real life without any fog then you can clearly see a huge expanse of land. Now in Skyrim it is obvious that fog and clouds could obscure vision, but have you seen some of the more tundra like areas? There is virtually no fog there and vision can get very far. You are right that it would feel weird to see Cyrodiil but it could be possible in certain areas of Skyrim. You just have to know where to stand to get the good vision and the bad vision.
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Ross Thomas
 
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Post » Mon Jul 26, 2010 6:43 am

Would be awesome to see it but don't expect it...
But it's an easy job for modders to implement, just by taking the model of oblivion and placing it in some distance.

But perhaps we will have always foggy mountains in skyrim so that it won't matter whether you can see it or not.

Actually, modders wouldn't be able to do that. In order to "legally" have a mod that featured White Gold, a modder would have to make their own mesh and texture for the tower from scratch. Taking it from Oblivion would be a violation of one of those EULA's you agreed to and it would be redistributing content that the modder doesn't own or have rights to.
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Jordyn Youngman
 
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Post » Mon Jul 26, 2010 4:56 am

Come on, the tower is supposed to be thousands of miles away lore-wise. It even bothered me in oblivion that I could see so far. At one point I actually played with distant lands off so that cyrodiil would seam at least a little bit bigger.
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Krystal Wilson
 
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Post » Mon Jul 26, 2010 12:54 am

I dont want to be able to see it. It would make the game world feel smaller.


Exactly...I'm tired of "incredible shrinking gameworlds," let's try some things to make it look bigger instead of smaller! :thumbsup:
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Euan
 
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Post » Mon Jul 26, 2010 12:22 am

It would be interesting, however, if there were a DLC or side-quest which took you to a (presumably walled-in) Bruma in the fourth era and you could see the tower's silhouette against the sky from on the walls. :smile:


Only if the mages guild hall is still on fire. If its not, I'll be skipping said dlc. :P
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Danny Warner
 
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Post » Mon Jul 26, 2010 12:42 am

Only if the mages guild hall is still on fire. If its not, I'll be skipping said dlc. :P

Yeah, that really pissed me off
They could've did what they did in KotN with the Anvil chapel
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GRAEME
 
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Post » Mon Jul 26, 2010 7:39 am

we probably can see Bruma.
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Ann Church
 
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Post » Mon Jul 26, 2010 1:56 am

We will be able to see towards Hammerfell, High Rock, and Morrowind, but not Cyrodiil, because the mountains are too steep.

I think the landscapes will be covered in fog. That would be typical.
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Causon-Chambers
 
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Post » Mon Jul 26, 2010 5:56 am

I dont want to be able to see it. It would make the game world feel smaller.

This.

If I saw White Gold Tower in Skyrim, I would be pretty upset and it would just make things seem intentionally small. Obviously Skyrim is going to be set to scale, because it's a video game and not a realistic size, but showing White Gold Tower from SO FAR away would just make me feel like the game world is incredibly small.
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Campbell
 
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Post » Mon Jul 26, 2010 12:25 am

Exactly...I'm tired of "incredible shrinking gameworlds," let's try some things to make it look bigger instead of smaller! :thumbsup:


I′m kinda tired of it now, but as it is I kinda don′t look at the TES universe being as big as it is claimed to be. If Bethesda meant for it to be so big they would not continually make each game the same size as Morrowind. Yes it would be kinda anti climatic if they just did maybe a game called "Cyrodiil, The Colovian Highlands" and then one called "Cyrodiil, Blackwood" and "Cyrodiil, The Nibenay Valley" And so on and so on but in correct size instead so that they could keep the graphics and the quality quest lines, but it kinda makes me think if they reduced the graphics and put less thought into each questline, what then ?

But I realize that that would just be worse, and that Bethesda is actually doing what is best for the series. So instead I like to pretend it′s on scale to Morrowind/Oblivion/Skyrim. And if it was on that scale instead then it should be possible to see the tower.
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-__^
 
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Post » Mon Jul 26, 2010 7:44 am

I absolutely do not want to be able to see this. It would make the world feel incredibly small.
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Madison Poo
 
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Post » Mon Jul 26, 2010 8:41 am

That, or it would make White-Gold look incredibly big. I think it's supposed to be far larger than it actually is in-game (much like the rest of Cyrodil), and being able to spot it at a great distance, an identifiable speck on the horizon, would be very cool.
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Mélida Brunet
 
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Post » Mon Jul 26, 2010 8:55 am

I never understand the complaints about Oblivion's draw distance. To me (as well as my nephew and cousin) the draw distance in Oblivion is incredible and enhances the exploration ridiculously. High on a mountain you can see so very far. If you are on a mountain you can see far too.

I imagine the borders preventing you from going to Cyrodiil will be over the mountain range Bruma is on though, meaning we might not be able to see it.

One thing to remember though is that the Imperial City in lore is way bigger than depicted in Oblivion, due to game design limitations.
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Khamaji Taylor
 
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Post » Mon Jul 26, 2010 5:51 am

Being able to see the White Gold from Chorrol ruined the sense of scale for Cyrodiil, being able to see it from Skyrim would only kill it further. So no, I don't want to see it at all, and I don't expect to.
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m Gardner
 
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