I know, but most of the maces still seem to have sharp edges on them too so . . .
I know, but most of the maces still seem to have sharp edges on them too so . . .
Maces are good when used with a shield because you can block attacks effectively. Otherwise they are just too slow that you'll get overwhelmed with attacks.
For everyone who says that maces are too slow:
http://www.uesp.net/wiki/Skyrim:Elemental_Fury
The Mace of Molag Bal is my go to mace.
In fact for a while there on my Spellsword character I would only use the Mace of Molag Bal.
I'd use enchanted items like the mace of molag bal, but i can't stand having to refill the enchants with soul gems
Unless the mace is enchanted in which case it won't work.
Personally I've started omitting Enchanting from my characters skills. More money, loot is more rewarding, and Elemental Fury.
actually most enchanted weapons are worth more than the unenchanted version.
Exactly. That's why I sell them to level up my Speech.
You can also make your own that are worth more than the ones you find in dungeons at times.
I would argue that the majority of the classes, save for the battlemagi, spellswords, healers and knights, have a very small and largely meaningless role in the lore. I guess warrior and barbarian has its value as well, but it remains largely vague. Are there any examples of Crusaders in the lore? Yes, there is one group that'd go for that, the Crusaders of Stendarr, which was a temple order in Daggerfall, never to be heard from again. They had the http://www.uesp.net/wiki/Daggerfall:Crusaders#Required_Skills that seemed to be the blueprint for the class for the later games. And again there is an emphasis on offensive abilities. Even the defensive skill of their choice, dodge, is a nice supplement to a two-handed weapon(armor is not skill bound in Daggerfall). Other than the Crusaders of Stendarr, I know of no non-class representation of Crusaders.
Also, a difference between the spellsword and battlemage, and the crusader, is that the battlemages and spellswords are specific roles that are included in many representations of the world. None of them are particularly specific though, other than some core things(like magic being involved in their training). They are highly tied to roles, like the Imperial Battlemage or Legion Battlemage(which would be interchangeable with spellswords and crusaders as they appeared in Oblivion), or any knight of any order. In truth, you can describe the crusader and spellsword and battlemage as subsets of the battle mage archetype, and they all can be described in many other ways. One of my favorite examples here would be the Nordic warrior-sorcerer/-ess that was among the first non-Akavir to join the Syffim, the precursor to the Fighters Guild. We get little other information about this Nord, but warrior-sorcerer/-ess seems to be compatible with the battlemage, the spellsword and the crusader, since the general idea for all three classes are a combination of combat and magic abilities for the purpose of fighting.
For most of the classes, all we have to judge them is their representations in the games. Not that it matters, since it wouldn't put any limit on how you can interpret and play the classes, at least when it comes to this(arguing that you can play a non-restoration focused Healer, for example, would be strange).
Hmm yea I know what you mean. I tried using a warhammer once but almost never got inn a hit because the enemies would always bash me when trying to attack. Really gotta time those attacks.
They look awesome but I just can't get over the fact that every swing looks like it's gently caressing the enemy and not actually having the impact a blunt weapon should have. They should have kept the swing speed but put in more weight on every hit.
Like i said, they should have just made maces and warhammers have slightly higher stagger effects.
Then what would be the tradeoff? If maces, swords and axes have the same swing speed but maces do more stagger damage its obvious what the best choice is. There has to be a weakness to a weapon for balance sake. Maces already do have the shortest ranges right?
The slow speed is already the trade off :/ The difference in damage is so minor. My legendary dragon bone sword and axe damage only has a difference of three points.
I use a mace for the Altmer Battlemage (Dragonborn). Usually use it because it deals the heavier hits, which is usually enough to one-shot a mob after I've hit them with a few spells from afar. He's also the character I've chosen to be the Dragonborn, fits the RP the best.
I would use maces, but most of them are just too ugly to use. With an Bow and Arrow combo, one can craft or loot a bow that is more tuned to that character, and use arrows that would be a signature way of dispatching foes. The ammound of swords alond in the gmae have the same effect. The maces in Skyrim just don't convey that level of personal touch IMO.
My bad I thought you were pitching your idea as a replacement rather than an addition. Hell why not weapon perks are trash anyway
so true, if they all had a greater effect it would make choosing them more fun!
My Paladin/Undead hunter uses a mace. The stagger effect for maces is outstanding. Of course, it helps when you have a custom mace that essentially mirrors Dawnbreaker (but uses sun damage instead of fire). I named the mace Mace of Disruption.
Maces also have a cool kill cam where the enemy stumbles backwards and you do a couple of steps toward then and just smash their heads to bits. I love getting the "Please have mercy!" cray when that animation kicks in.
I definitely prefer maces (and sometimes war axes) to swords. The slower speed is not a problem if your properly time your swings, but the real advantage of maces is increased chance to stagger your opponent. A mace will stagger an enemy much more frequently than a sword. Combined with shield bash and shield charge, you can have a constant stream of stun-effects on the enemy.