Who actually wanted Athletics and Acrobatics?

Post » Thu Jul 07, 2011 7:31 pm

Its hard to believe a bunch of fish/amphibian reptilians actually come from Trees, but its still fitting.


It's not that simple. It's not clear whether the Argonians were actually created by the Hist or actually descended from the Ehlnofey and were just "adopted" by them. Frankly, I'd like to keep it that way. What would we argue about otherwise?
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Lynette Wilson
 
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Post » Thu Jul 07, 2011 5:29 pm

I disliked Acrobatics and Athletics in Oblivion. No matter what sort of character I was playing I always knew that eventually my character would be jumping 15 feet in the air and running at ridiculous speeds.

I just dont think these two things can work as skills due to the way skills are increased.
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Doniesha World
 
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Post » Fri Jul 08, 2011 4:56 am

...
This recurring notion that we can either have one thing or another thing - that, for instance, we can either have "stupid" athletics and acrobatics or NO athletics and acrobatics - is poison. It's the sort of misleading propaganda that's fed to us by politicians. Beth should be above that, and people shouldn't fall for it.

This is my first time viewing a game hype this closely, I noticed it too. I keep saying "what the http://en.wikipedia.org/wiki/Fear,_uncertainty_and_doubt is going on here?" Or is it just how modern hype works?

Unavoidable acrobatics increase is a legit concern but the fix is making it raise through special actions rather than a simple jump. They could also combine it with athletics.
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Devin Sluis
 
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Post » Thu Jul 07, 2011 9:13 pm

Jumping thirty feet ahead of myself or jumping ten feet in the air was fun, but unnecessary. Running fast was needed to keep up with every NPC that seemed to immediately have maxed Athletics and Speed, so at least now gaurds won't be chasing criminal scum at seventy miles an hour...
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Kirsty Collins
 
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Post » Thu Jul 07, 2011 8:03 pm

Does no one understand what's happening here?

http://www.gamesas.com/index.php?/topic/1207763-simplification-this-is-a-simplificationthread-ii/

Eventually it's just going to be "Would you like to be a swordsman, or a mage?" and then you proceed to hit people with a sword until a cut scene appears.

Have none of you played Morrowind or even Daggerfall?
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Darren Chandler
 
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Post » Thu Jul 07, 2011 3:30 pm

Wouldn't you rather feel like a part of the world you're playing in, instead of feeling like some kid who found a cheat code that lets you outrun everything? The previous ES games were classic, but it doesn't mean nothing about them was bad. Let's keep the stupid aspects out of Skyrim.

Ya know, i've never been bothered by how it looks when I run, nor if I ran faster than everything else. Never felt like a kid with a cheat code. Pretty much flame bait there, but I'll even give you a better answer.

For me, story, depth, quest complexity are the important things and not what my character looks like nor how realistic my speed was. I'll argue that riding a horse is worse than running because, gasp, the animations are terrible, and it's not realistic that you can't fight from them :poke: ;)

It's not that the skills were bad, it's that the designers didn't really use them that well. Where were the highly perched treasures or secret paths to reward those who jump? Where were the traps or combat situations where speed would allow one to outrun the falling boulders?

INstead of keeping the stupid aspects out, why not add things that turns what you percieve as stupid into something that's useful? Or could it be argued that the we should keep the devs out because they were stupid and didn't make Oblivion's athletics and acrobatics more realistic and useful? :poke: ;)

And to answer your title question, I don't care if they're in or not. What I do care about is improving my character over a period of time and having challenges that are made for choices. If there are speed and jump perks with related challenges, then I'm happy. If the skills were still in and there were appropriate challenges, I'd be happy. :nod:
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Lexy Corpsey
 
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Post » Fri Jul 08, 2011 4:16 am

I am glad there gone I never understood having a skill that was not optional you had no choice in the matter, I always ran and I always jumped. I don't want skills like that. As for wanting to play a fast character or high jumper, I play on pc and perk mods can fill that role(if I really cared).
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Rachel Cafferty
 
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Post » Thu Jul 07, 2011 6:00 pm

As long as I can run fast and jump high, I can go without the skills.
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Petr Jordy Zugar
 
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Post » Thu Jul 07, 2011 2:14 pm

Does no one understand what's happening here?

http://www.gamesas.com/index.php?/topic/1207763-simplification-this-is-a-simplificationthread-ii/

Eventually it's just going to be "Would you like to be a swordsman, or a mage?" and then you proceed to hit people with a sword until a cut scene appears.

Have none of you played Morrowind or even Daggerfall?


You're not making any sense. There's a leap in logic here that's rather silly. Slippery slope and all that.
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Alyce Argabright
 
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Post » Thu Jul 07, 2011 9:53 pm

Ya know, i've never been bothered by how it looks when I run, nor if I ran faster than everything else. Never felt like a kid with a cheat code. Pretty much flame bait there, but I'll even give you a better answer.

For me, story, depth, quest complexity are the important things and not what my character looks like nor how realistic my speed was. I'll argue that riding a horse is worse than running because, gasp, the animations are terrible, and it's not realistic that you can't fight from them :poke: ;)

It's not that the skills were bad, it's that the designers didn't really use them that well. Where were the highly perched treasures or secret paths to reward those who jump? Where were the traps or combat situations where speed would allow one to outrun the falling boulders?

INstead of keeping the stupid aspects out, why not add things that turns what you percieve as stupid into something that's useful? Or could it be argued that the we should keep the devs out because they were stupid and didn't make Oblivion's athletics and acrobatics more realistic and useful? :poke: ;)

And to answer your title question, I don't care if they're in or not. What I do care about is improving my character over a period of time and having challenges that are made for choices. If there are speed and jump perks with related challenges, then I'm happy. If the skills were still in and there were appropriate challenges, I'd be happy. :nod:


AND THE TRUTH SHALL SET U FREE

ty sir for that
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Lizzie
 
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Post » Thu Jul 07, 2011 12:59 pm

As long as I can run fast and jump high, I can go without the skills.

That was my position when I defended the removal of attributes(I apologize from you guys and girls(you know yourselves), I was misinformed.). But apparently, in Skyrim you will run at normal speed with the rest of us.
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keri seymour
 
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Post » Thu Jul 07, 2011 7:02 pm

Wouldn't you rather feel like a part of the world you're playing in

Yes I would, and having my running speed get faster the more I ran helped accomplish this.
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Kayla Oatney
 
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Post » Thu Jul 07, 2011 7:49 pm

What I hope is that there's a way to increase jumping distance/height in a way that actually serves the gameplay. Like for example, there's a ledge on the other side of a chasm you can only reach with a long enough jump and that's the only path to the other side.
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Markie Mark
 
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Post » Fri Jul 08, 2011 4:00 am

Me, I wanted it.
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Travis
 
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Post » Fri Jul 08, 2011 4:30 am

Hmmm. I can see both sides on this one.

If I can fortify or statistically enhance these through potions or enchantment, I'm happy.

It'll give the Skyrim version of the Acrobatic's Amulet more significance IMO
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Laura Mclean
 
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Post » Fri Jul 08, 2011 3:04 am

No.
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Laura Hicks
 
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Post » Thu Jul 07, 2011 6:53 pm

Personally I never put much time into athletics and acrobatics but I do think the option should be there. If nothing else we should at least have enchantments to increase our speed and jumping, although I'm not sure how it would work without an attribute to fortify.
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Kelsey Anna Farley
 
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Post » Thu Jul 07, 2011 11:39 pm

I think they should keep them in, not make them as superhuman as they once were, and make them skills such as woodcutting/mining/etc. Skills that are more like jobs than anything else, and do not help you level up. (yet still trainable)

This would make everyone happy. It does make sense that you running around constantly would make you more athletic, give you more stamina.... I don't see why people can't see this...

As for the skills in Oblivion, I never had them as my majors. And since I enjoyed using my horse, (yeah I was the one) my athletics never got too ridiculous.
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Dina Boudreau
 
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Post » Thu Jul 07, 2011 5:11 pm

Me, I also want Morrowind style spells to come back.

It was really fun boosting your speed in MW, then boosting your jump ability, I could literally jump from Vivec to Solstheim in three leaps, how is that not awesome? (Especially using MGE with distant LOD.)

It may seem boring in a way, BUT, this was Morrowinds "Fast Travel" for me, that's why I liked FT in Oblivion, because they removed my late game methods of getting around quickly. I would gladly go back to my Morrowind methods if they allow it.

(Speed really helped here, otherwise you would float for minutes, I would boost up using the Boots of Blinding speed, etc, and be there very quickly. Some ppl used slowfall, but that made it take too long, so I would just cast levitation before I splattered, etc,.)

(I know this doesn't 100% relate to the topic, but, without acrobatics\athletics, I doubt the character could handle such inhuman feats, I know acrobatics can replace slowfall in terms of surviving such a feat, and athletics, keep you from burning up all your stamina and collapsing, etc,. Hopefully, you can boost acrobatics to inhuman levels to replace jump spells, etc,. So it is relevant, I think..)

They said everything is still there, it's just moved around, renamed, etc, so it should all be possible, it's just a matter of how far they let me take it, hopefully to MW levels.
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Eoh
 
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Post » Thu Jul 07, 2011 2:57 pm

I actually loathed the acrobatics and athletics skills. It just became SOOOOOO difficult to level them up the higher you trained them.

So, I'm ultra glad to see them gone, and that they are implementing more 'useful' skills.
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Causon-Chambers
 
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Post » Thu Jul 07, 2011 4:26 pm

However I liked being able to jump really far, I have dreams like that all the time, where I can jump so far it's almost like I'm flying.\

I have dreams like that too! :blink:

On-topic, it was sort of silly that by jumping all the way from Anvil to Leyawiin you could level up. But I could see them being important for some types of characters, so I would not have removed them.
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electro_fantics
 
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Post » Thu Jul 07, 2011 6:48 pm

i liked acrobatics and athletics, but b hopping everywhere is just... immersion breaking.
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Kirsty Collins
 
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Post » Thu Jul 07, 2011 10:38 pm

Personally I found it silly that I could level up by killing rats all day. Woooh I must have really learned something killing rats. Man, is my arm tired just barely swinging my sword to kill those rats. I mean, those rats are tough.

I mean really, who got through the first FG missions? Impossible unless you're like already maxed level you know.

:rolleyes:
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Maria Garcia
 
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Post » Thu Jul 07, 2011 1:27 pm

Personally I found it silly that I could level up by killing rats all day. Woooh I must have really learned something killing rats. Man, is my arm tired just barely swinging my sword to kill those rats. I mean, those rats are tough.

I mean really, who got through the first FG missions? Impossible unless you're like already maxed level you know.

:rolleyes:

On my first new player character I failed the first FIghter Guild mission because I charged into the basemant of the rat lady without talking to her and killed all the rats.
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Ben sutton
 
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Post » Thu Jul 07, 2011 3:47 pm

On my first new player character I failed the first FIghter Guild mission because I charged into the basemant of the rat lady without talking to her and killed all the rats.


I was talking about Morrowind FG, but okay.
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CArla HOlbert
 
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