Who actually wanted Athletics and Acrobatics?

Post » Thu Jul 07, 2011 2:05 pm

Not if they came back as they were. If they were perhaps merged into one skill that focused on agile movements/speed and allowed for dodging and actual acrobatic feats other than jumping, then hell yes. Dodge rolls, backflips etc.
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LijLuva
 
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Post » Fri Jul 08, 2011 3:05 am

I don't know why you call them "cheat/abuse friendly crap".

It was impossible to not train those skills. Even if you wanted to have a slow character, the act of playing the game regardless of your class type, made that impossible. They were broken as skills because of that and there is no logical reason for having skills that can't be ignored. I'm ready to try something new.
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liz barnes
 
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Post » Thu Jul 07, 2011 7:54 pm

I liked them, especially acrobtics.

Te argument about speed is stupid "its inhuman to run that fast"

*insert picture of argonian shooting fireballs and lightning*

The argument dosent work.

It's not the same thing. Mages can shoot fireballs; it's part of the world. You being the only humanoid in existence who can outrun a horse is basically just a speed hack. Being faster than everything trivializes every second of combat gameplay in the game.
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Abi Emily
 
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Post » Thu Jul 07, 2011 11:10 pm

*sigh*

This is a fantasy game. If I want my character to be inhumanly fast, I should be able to make them inhumanly fast. Just as others like to make their characters inhumanly strong, or inhumanly magical. :confused:

Just because YOU don't want your character running fast doesn't mean everyone should be forced to run at a normal speed. I don't like my character using magic at all. Does that mean nobody else should be allowed to use magic? Think about it.

That's a very bad example. Magic can be in the game without hurting anybody. After all you don't have to use it. Athletics and acrobatics were mandatory. They kept going up practically by themselves. That could partly wreck the new leveling mechanic (and sort of wrecked the old one). They're better off as perks and/or based on inventory weight, armor etc.
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Taylor Thompson
 
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Post » Thu Jul 07, 2011 7:59 pm

I wanted them, but I can't say that I want them instead of something else we did get.
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Adam Porter
 
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Post » Thu Jul 07, 2011 11:29 pm

I just used acrobatics to increase strength gain when I level up so its removal doesn't bother me. Athletics felt pointless. :shrug:
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Wanda Maximoff
 
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Post » Thu Jul 07, 2011 1:50 pm

It's not the same thing. Mages can shoot fireballs; it's part of the world. You being the only humanoid in existence who can outrun a horse is basically just a speed hack. Being faster than everything trivializes every second of combat gameplay in the game.

So shooting fire is perfectly natural, but superspeed isnt.

Weak argument. Its a world of magic. I am the only dragon born, are you going to complain about my dragonshouts slowing time or causing storms ? I may be the only person in Skyrim who can pull it off.
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remi lasisi
 
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Post » Thu Jul 07, 2011 1:59 pm

I wanted them to be combined into a "Fitness" (or a better name, if anyone doesn't like this one) skill. This would affect run speed, swim speed, jump height and distance, as well as the ability to climb things like rocks faster.
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Farrah Lee
 
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Post » Thu Jul 07, 2011 6:58 pm

Skyrim is the Elder Scrolls' version of DA2. :flamethrower:
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Elisabete Gaspar
 
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Post » Fri Jul 08, 2011 2:13 am

So shooting fire is perfectly natural, but superspeed isnt.

Weak argument. Its a world of magic. I am the only dragon born, are you going to complain about my dragonshouts slowing time or causing storms ? I may be the only person in Skyrim who can pull it off.

Superspeed isn't natural in this world because you're the ONLY one who can do it. Like no one else in the world spent any time running or jumping in their life, it was all just you training those "skills." It made no sense in the game and, like I've already said, it trivialized ALL combat.
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Taylor Thompson
 
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Post » Fri Jul 08, 2011 1:52 am

You being the only humanoid in existence who can outrun a horse is basically just a speed hack.


M'aiq thinks you may have forgotten about someone :wink_smile:
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Jarrett Willis
 
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Post » Fri Jul 08, 2011 1:42 am

Not if they came back as they were. If they were perhaps merged into one skill that focused on agile movements/speed and allowed for dodging and actual acrobatic feats other than jumping, then hell yes. Dodge rolls, backflips etc.

Dodging and back flips were in OB.


But, just make them perks, then they dont raise automatically, even though athletics raised so slowly and had little effect on overall speed, compared to the actual speed attribute.

Superspeed isn't natural in this world because you're the ONLY one who can do it. Like no one else in the world spent any time running or jumping in their life, it was all just you training those "skills." It made no sense in the game and, like I've already said, it trivialized ALL combat.

Actually, its totally natural.
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Mark Churchman
 
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Post » Fri Jul 08, 2011 12:21 am

Skyrim is the Elder Scrolls' version of DA2. :flamethrower:


Wow, comparing Skyrim to that piece of garbage! I hope the actual game cures you of your pessimism. Honestly, I don't see how the new info could have upset you enough to compare Skyrim to the abomination that was DA2.
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Klaire
 
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Post » Fri Jul 08, 2011 3:15 am

We have a sprint function now, a Stamina attribute, and apparel that will alter speed, so i'm good with no speed/acrobats skills. Plus, it remains to be seen if there are any speed altering perks.

Edit: And like worm said, you were forced to level those skills even if you didn't want to in previous games. Thankfully that won't be the case anymore.
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Lillian Cawfield
 
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Post » Thu Jul 07, 2011 6:02 pm

Dodging and back flips were in OB.




They were? Dunno how I missed that.
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Kill Bill
 
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Post » Thu Jul 07, 2011 7:30 pm

They were? Dunno how I missed that.

Get a 50 in acrobatics, then go into third person mode and hold block, then jump in every direction. Forward does a barrel roll, backwards is a back flip and side to side is a dodge roll.
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Mrs. Patton
 
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Post » Thu Jul 07, 2011 4:22 pm

I wouldn't have minded if these two skills were back in but they were so unpredictable as to when they leveled up. Sure you could keep track in the skill menu screen in Oblivion but who does that outside of Efficient Leveling.
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Donatus Uwasomba
 
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Post » Thu Jul 07, 2011 11:13 pm

Yeah, the two skills, that by themselves can break the whole leveling system...

No thanks...
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Sabrina Schwarz
 
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Post » Thu Jul 07, 2011 9:11 pm

Wouldn't you rather feel like a part of the world you're playing in, instead of feeling like some kid who found a cheat code that lets you outrun everything? The previous ES games were classic, but it doesn't mean nothing about them was bad. Let's keep the stupid aspects out of Skyrim.


I did. and they were a skill, not a cheat code, you had to work them if you wanted to out run every thing.

if we are going to keep the stupid aspects out of Skyrim why don't we get rid of romance and mariage, especially since the devs also claim that they had to not add several much demanded content because they had to keep time to develope other aspects... presumably getting married and having romance, exactly like if fable. WOW that definitly makes Skryim feel like its own game.
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meg knight
 
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Post » Thu Jul 07, 2011 10:14 pm

It was impossible to not train those skills. Even if you wanted to have a slow character, the act of playing the game regardless of your class type, made that impossible. They were broken as skills because of that and there is no logical reason for having skills that can't be ignored. I'm ready to try something new.

i agree with this.

however if the beast races have legs similar to cats or dogs like http://i1187.photobucket.com/albums/z381/mattakamilk/cat-hind-leg.jpg wouldn't it make more sense for them to be able to run faster than the human races with normal legs?
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Jerry Cox
 
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Post » Thu Jul 07, 2011 8:11 pm

They were? Dunno how I missed that.


Because most people rarely got acrobatics above 50 unless they made a point of it. You very, very rarely had an actual need to jump in Oblivion.
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Svenja Hedrich
 
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Post » Thu Jul 07, 2011 7:47 pm

So shooting fire is perfectly natural, but superspeed isnt.

Weak argument. Its a world of magic. I am the only dragon born, are you going to complain about my dragonshouts slowing time or causing storms ? I may be the only person in Skyrim who can pull it off.

The argument is that the Elder Scrolls postulates a world where magic exists and normal people have access to it. Skryim postulates a world with dragonborn, who are set apart from normal people by their natural ability to understand dragon language, absorb dragon souls, and use dragon shouts. City of Heroes postulates a world where people have superhuman abilities. In Skyrim, shooting fire is postulated, but running faster than a horse is not.
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Matthew Barrows
 
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Post » Thu Jul 07, 2011 2:36 pm

While I always enjoyed being able to leap tall buildings in a single bound (exaggeration) and runs faster that a speeding bullet (again exaggeration, but not by much), I found it a royal PITA trying to level them up, athletics especially so. I'm not really too bothered if we can't jump outrageously high anymore or outrun every living thing in Skyrim...in fact it might help to make me feel that my character isn't completely invulnerable to every danger out there.
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Lil Miss
 
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Post » Thu Jul 07, 2011 8:58 pm

It's not the same thing. Mages can shoot fireballs; it's part of the world. You being the only humanoid in existence who can outrun a horse is basically just a speed hack. Being faster than everything trivializes every second of combat gameplay in the game.



yep I just said that they are abuse freindly

jumping on a rock and killing a deadric lord (cause he got [censored]-ly stuck :D)or running circles around ogres was not cool
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Tiffany Holmes
 
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Post » Thu Jul 07, 2011 7:58 pm

I was already upset that they weren't adding climbing back in. If move speed and jump height are truly permanent, I really don't know what to say. Todd is not the visionary so many people think he is. He is a bone-saw quack doctor, hacking off limbs and applying leeches to a dying game.

I admit, with the game as is, they were pretty useless. And having a character who can jump 10 feet in the air is somewhat ridiculous. But the answer isn't to get rid of them. The answer is to modify them. Reduce the overall jump height, but make it more useful. It would be so amazing to have a parkour mechanic that's even a fraction as nice as Assassin's Creed, and the difference between making a leap between buildings would allow a kahjiit thief to outrun the Nord city guard.

But no, we aren't going to waste our time developing that. We're going to have dragons, and relationships, and 3D models of all your inventory items. Sweet.
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Gill Mackin
 
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