Who actually wanted Athletics and Acrobatics?

Post » Fri Jul 08, 2011 1:40 am

The much better way to "keep the stupid aspects out of Skyrim" would be to alter them so that they're no longer stupid. Simply throwing them away is the cheap and lazy way out.

This recurring notion that we can either have one thing or another thing - that, for instance, we can either have "stupid" athletics and acrobatics or NO athletics and acrobatics - is poison. It's the sort of misleading propaganda that's fed to us by politicians. Beth should be above that, and people shouldn't fall for it.


Good point, but you'd certainly disapprove of my proposed solution: tie it to Stamina, just like encumbrance. In all honesty having it level by running and jumping makes sense, but then again so would having to train for years to be a master swordsman, or dying from a single stab wound because you can't stop the bleeding. That was the inherent problem with the skills: they were tedious to level, not to mention unintuitive since you had to basically jump everywhere if you wanted to increase your Acrobatics at all.

In all honesty, I think that balance and poison/disease resistance should have been governed by health (doubt it exists at all outside of racial resistance now), magicka resistance by... magicka, and of course running speed and jumping height by stamina. It ties into their new system just fine and eliminates the bad parts of the old system by compromising a bit and keeping it, but simplifying it as well.

EDIT: Also the first thing I'm doing when I get my grubby little mitts on the Construction Kit is diving right into the race definitions and changing their base speeds, if there's architecture in place for such a thing.
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Adam
 
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Post » Fri Jul 08, 2011 3:59 am

I'm only speaking of having skills that train automatically. Should a Kajiit be the fastest race? Probably. Is giving an activity in game that can't be avoided by anyone a dedicated skill the very definition of superfluous? Absolutely. Like I said, I'm ready to try something new and I'll actually try it before condemning it as a poor decision. I have plenty of criticisms for all of Beth's games but those critiques are born after playing for several hundred hours. What makes me a Fan Boy is I actually respect Bethesda and will reserve my judgement which once passed down will not reflect poorly on them as a whole. They are still making the best RPG ever made and will be for the foreseeable future.

oh. the second part of that post wasn't directed towards you, it was just a general statement i guess i should have mentioned that.
i completely agree with you on the fact that i didn't like that it was an unavoidable skill to train and im excited to try something new. i personally do not think that it is a poor decision. and i support it overall.
i am in the same boat where i will give change a chance before passing judgement.
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Jonathan Egan
 
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Post » Thu Jul 07, 2011 9:33 pm

oh. the second part of that post wasn't directed towards you, it was just a general statement i guess i should have mentioned that.
i completely agree with you on the fact that i didn't like that it was an unavoidable skill to train and im excited to try something new. i personally do not think that it is a poor decision. and i support it overall.
i am in the same boat where i will give change a chance before passing judgement.

I honestly believe that they will give us a way to increase speed and jump height. Some people may not like the way they do it but that is the way of all things.
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james tait
 
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Post » Thu Jul 07, 2011 6:27 pm

I honestly believe that they will give us a way to increase speed and jump height. Some people may not like the way they do it but that is the way of all things.

i would imagine through perks. or maybe trainers.
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Sarah Kim
 
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Post » Thu Jul 07, 2011 7:50 pm

This recurring notion that we can either have one thing or another thing - that, for instance, we can either have "stupid" athletics and acrobatics or NO athletics and acrobatics - is poison. It's the sort of misleading propaganda that's fed to us by politicians. Beth should be above that, and people shouldn't fall for it.


Thats what I've been saying.
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MARLON JOHNSON
 
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Post » Thu Jul 07, 2011 7:02 pm

i would imagine through perks. or maybe trainers.

Potions and enchants.
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Bird
 
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Post » Fri Jul 08, 2011 1:53 am

I'll admit that I'm sure there will be some speed modifiers through perks, but I sincerely doubt that they'll do anything more than bypass movement penalties when wearing heavy armor.
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Marilú
 
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Post » Thu Jul 07, 2011 4:18 pm

i would imagine through perks. or maybe trainers.

Thing about perks is, where would they go? There's no "general" perks in Skyrim, just ones directly associated with specific skills. I'm sure there's perks to run faster while wearing a type of armor or while sneaking, but there's really no place where it'd make sense to just put "run faster in general" perks.
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James Smart
 
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Post » Thu Jul 07, 2011 7:45 pm

Thing about perks is, where would they go? There's no "general" perks in Skyrim, just ones directly associated with specific skills. I'm sure there's perks to run faster while wearing a type of armor or while sneaking, but there's really no place where it'd make sense to just put "run faster in general" perks.

well. there are general perks in fallout. that have no skill requirements and arent attached to any skills. so maybe there would be a general perks selection as well. idk.
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Penny Wills
 
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Post » Thu Jul 07, 2011 8:58 pm

Yes it is, its lore in fact. How many times do I have to say this before people go read in game books in ES games that confirm the ability to perform super human feats?

An individual said that running faster than a horse is not natural in ES games. His statement has to do with the fittingness of superhuman feats. A response to his statement said that magic exists, so running faster than a horse should be believable too. I attempted to explain that believability isn't the issue, fittingness is. Your argument addresses the fittingness of superhuman feats, not its believability, so it is a suitable response to the unfitting-speed contention.

I'm a lore dunce. I try to stay low when people are throwing lore about. :sad:
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Skivs
 
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Post » Fri Jul 08, 2011 1:43 am

well. there are general perks in fallout. that have no skill requirements and arent attached to any skills. so maybe there would be a general perks selection as well. idk.

They've stated that there aren't any general perks. It's all in the skill perk trees.
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Jacob Phillips
 
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Post » Thu Jul 07, 2011 2:59 pm

If we can't have Athletics or Acrobatics(should have been 1 thing) then we should scrap Blunt and Blade.
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Angel Torres
 
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Post » Fri Jul 08, 2011 1:47 am

An individual said that running faster than a horse is not natural in ES games. His statement has to do with the fittingness of superhuman feats. A response to his statement said that magic exists, so running faster than a horse should be believable too. I attempted to explain that believability isn't the issue, fittingness is. Your argument addresses the fittingness of superhuman feats, not its believability, so it is a suitable response to the unfitting-speed contention.

I'm a lore dunce. I try to stay low when people are throwing lore about. :sad:

Its hard to believe a bunch of fish/amphibian reptilians actually come from Trees, but its still fitting.
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Ellie English
 
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Post » Fri Jul 08, 2011 4:02 am

They've stated that there aren't any general perks. It's all in the skill perk trees.

oh. must have missed that.
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Carlos Vazquez
 
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Post » Fri Jul 08, 2011 3:11 am

Its hard to believe a bunch of fish/amphibian reptilians actually come from Trees, but its still fitting.

Exactly.
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Bellismydesi
 
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Post » Thu Jul 07, 2011 8:29 pm

Actually they said we do pick somthing in regards to the three attribute derivatives left. If they are perks, or have some other name is unknown. You could easily put speed and jump "perks, or whatever you want to call them" in the stamina derivative.
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Neliel Kudoh
 
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Post » Thu Jul 07, 2011 9:35 pm

I'd like for acrobatics and athletics to be in Skyrim, but I guess it's too late now. :shakehead:
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Abi Emily
 
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Post » Fri Jul 08, 2011 12:43 am

Actually they said we do pick somthing in regards to the three attribute derivatives left. If they are perks, or have some other name is unknown. You could easily put speed and jump "perks, or whatever you want to call them" in the stamina derivative.


did they say that the speed is "locked" or that all races just start at the same speed? i cant quite discern from what the interview says.
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jessica sonny
 
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Post » Thu Jul 07, 2011 2:43 pm

I wouldn't mind if they are in but I don't want it to be auto.. hated after 100+hours no matter what play style you are you could run faster then a horse
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Erin S
 
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Post » Thu Jul 07, 2011 9:44 pm

If we can't have Athletics or Acrobatics(should have been 1 thing) then we should scrap Blunt and Blade.

It's funny you'd mention that because they have one-handed and two-handed skills instead.
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Add Me
 
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Post » Fri Jul 08, 2011 3:00 am

.
If you have 100 athletics and 100 acrobatics plus speed enchanting items..
The player character just moves too fast.. unrealistic...

Unrealistic in a game with magic and Dragons?
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Chad Holloway
 
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Post » Fri Jul 08, 2011 2:02 am

I miss my Fortify Jump 100 spell from Morrowind but otherwise those two skills seemed like they were just taking up space.
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Nicole Kraus
 
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Post » Thu Jul 07, 2011 9:26 pm

Me too. I like jumping, jumping is fun. :twirl:

Wasn't as crazy about them as skills, but the idea of having no way to jump magically high would be sad. I guess a "jump" spell/effect would be good enough for me, but that does kinda remove the ability to feel like your character is actually good at the ability rather than just using a potion or spell. That being said, I have no reason to believe you won't be able to jump high, don't want to contribute to the paranoia :)
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Mel E
 
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Post » Thu Jul 07, 2011 8:24 pm

did they say that the speed is "locked" or that all races just start at the same speed? i cant quite discern from what the interview says.

Nobody can really. They had two months to get their answers right and its still pretty ambiguous.
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Lawrence Armijo
 
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Post » Thu Jul 07, 2011 2:37 pm

Nobody can really. They had two months to get their answers right and its still pretty ambiguous.

i was thinking the same thing.
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yessenia hermosillo
 
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