So who are the good guys?

Post » Fri Nov 27, 2015 1:38 am

So on fallouts 1-3 I normally side with the brotherhood, but in this game they just seem like [censored], especially Maxim. The Institute didn't seem so bad, but my friend told me their ending and my mind is changed. The railroad looked promising, but they wanna kill the brotherhood for almost no reason, and the institute for reasons I get. The Minutemen seem like the only good guys if I'm right, but I heard I can't do their ending since I accidentally had the brotherhood build the gate to warp me to the institute. So I'm out of luck they. So which faction do you guys say have the highest morals? I've been running around just leveling up as I think about this. I feel nos that I'm a lvl 45 its about time to finish the main story.
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no_excuse
 
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Post » Thu Nov 26, 2015 11:27 pm

Out of those three choices, the most morally just faction is the Railroad.
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Czar Kahchi
 
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Post » Fri Nov 27, 2015 7:44 am

Disagree, Morally, the Minuteman are.

The railroad are WAY too paranoid

BoS is same as railroad, good, but have issues, in this case, they can be extreme, though my goody-good character only ever arguesd with them once and she won that argument.

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Tikarma Vodicka-McPherson
 
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Post » Thu Nov 26, 2015 11:34 pm


The OP stated that the Minutemen aren't an option. The choices were Institute, BoS, or Railroad.
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Siobhan Wallis-McRobert
 
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Post » Fri Nov 27, 2015 5:52 am

Thanks guys. I always will do other playthroughs. But the first character is always the most important so I just don't want to beat the story and have my decision make me feel like a dike. I wanted to do minute men but messed that up
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Damned_Queen
 
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Post » Thu Nov 26, 2015 10:34 pm

Oh, so you can get locked into Minutemen for the main quest too? I thought they were a faction that doesn't play a part in it. This may be a problem, since i figured this character would go with the Institute. Minutemen quests are in the part where i'm supposed to take back the Castle, too late already?

This is what i hate on first play troughs, not knowing when i do something irreversible :hehe:

Are there any MQ walk troughs, yet? I demand spoilers!
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Kristina Campbell
 
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Post » Fri Nov 27, 2015 6:12 am

All three factions are Neutral.

It's more Deus Ex than Caesar's Legion versus NCR or the BoS vs. Enclave.

Railroad: Anarchy and Chaos with no Institute or boS.

BoS: Order but genocide against ghouls

Institute: Order but slavery of synths.

With the Institute, though, you have the potential of changing things.

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Lizzie
 
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Post » Thu Nov 26, 2015 9:01 pm

Which side should I go with, that will benefit me the most?

Not morally but unique weapons, items etc you get the idea.

I'm a hoarder lol, I'm still have yet to finish Jewel of the Commonwealth mission.
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Elizabeth Falvey
 
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Post » Thu Nov 26, 2015 3:52 pm

Wait. Are there Railroad quests which allows you to fight and possibly destroy the BoS in FO4?

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Conor Byrne
 
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Post » Thu Nov 26, 2015 5:19 pm

You can't destroy it because it's based on the Capital Wasteland but you can kill their King and cripple them.

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dav
 
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Post » Fri Nov 27, 2015 7:14 am

pretty sure the "stopping point" is when when you go talk to the head of a faction after you leave the institure.

I finished the game as a Bos Character, and was still able to do quite a few of teh minutemen quests.

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Mark
 
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Post » Fri Nov 27, 2015 3:24 am

You can side with the Institute and keep helping the Minutemen. That's what I did.

They aren't necessarily ideologically opposed.

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Adriana Lenzo
 
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Post » Thu Nov 26, 2015 6:42 pm

What exactly did he tell you?

Because I didn't find the Institutes ending bad at all.

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Elizabeth Lysons
 
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Post » Fri Nov 27, 2015 1:10 am

Well, Piper and Vincent now hate your guts.

Which....you know, should have been blindingly obvious as happening.

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Vera Maslar
 
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Post » Thu Nov 26, 2015 6:31 pm

Don't know who Vincent is (haven't done a ton of exploring since I've been focused on the main story) but Piper is ultimately still fine. Sure she gives you that speech, but...she doesn't take off.

And because I romanced her she's still sleeping with my character so.....must be doing something right. :lol:

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Danii Brown
 
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Post » Thu Nov 26, 2015 11:29 pm

NICK Valentine.

I think I had a mental Final Fantasy hiccup.

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Misty lt
 
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Post » Fri Nov 27, 2015 5:22 am

Ah, now that fellow I do know.

Well, he can just get over it. SCIENCE waits for no man...synth...person. :spotted owl:

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cutiecute
 
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Post » Fri Nov 27, 2015 4:41 am

What I find interesting is that in the Minutemen you're in a leadership position and in the Institute you have a lot of unearned clout. I have avoided the Brotherhood because I wan't to do a run completely dedicated to them. And I'm good with the Railroad; I'm not a toaster-hugger.

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FirDaus LOVe farhana
 
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Post » Fri Nov 27, 2015 12:16 am

I have the disturbing thought the Institute is treating you with all the bells and whistles because they need a new Kellog.

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[Bounty][Ben]
 
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Post » Thu Nov 26, 2015 8:26 pm

the institute is nice.. if you play your cards right you can bring peace to the commonwealth and offer to use your technology to help people (you dont actually see the results of this but in the end they agree with helping the commonwealth)

Out of all the options.. the institute seems the best prepared to save everyone.. the brotherhood is just an army who really just wants power/control.. the railroad without institute around is basically useless... the only logical choice is the institute if you want a good ending.

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Enie van Bied
 
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Post » Fri Nov 27, 2015 7:14 am

or you know.. because your the mother/father of their leader and eventually become the head of the institute..

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Holli Dillon
 
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Post » Fri Nov 27, 2015 12:07 am

I support the Institute and I don't think their ending is bad at all.

Seeing your own son safe, and even done so well is the best a parent can hope for.

All throughout my time with the institute, I kept thinking there must be

some dark secret that the Institute hide, but Shaun really have very good intentions.

IMO they are the best bet to rebuild humanity IMO.

Unless theres an alternate start mod where I can play as a wastelander, I would choose Institute again.

I can't roleplay a bad father. I love my child and support everything he does.

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Jade Barnes-Mackey
 
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Post » Thu Nov 26, 2015 3:24 pm

The Institute's paradise is based on slavery.

It's kind of a Fridge Horror moment.

The moment when you realize the Synths in the Institute are only PRETENDING not to have personalities.

That was a moment a genuine horror.

Because it means that rebuilding humanity like this will require constructing millions of disposable people, wiping their memories constantly, and destroying them when they're obsolete.

It's also unsustainable.

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Portions
 
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Post » Thu Nov 26, 2015 7:53 pm

I don't think its Slavery.
Synths are machines. No matter how you want to disguise them, they aren't alive.

And every Institute mission you go to, you have the option to activate Recall Code instead of blasting their heads off.

Granted I haven't done any of the side quests in the Institute,

but never in my time with them did I ever get the vibe they wanna replace humanity with synths only.

If that was the case, there wouldn't be any flesh and blood scientists in there right?

And that mission where you had to persuade Wallace to join was perfect.

You didn't have to shoot anyone. All you do is just to persuade him to join.

Never were you only told to kidnap him like how the rest of the Commonwealth thinks.

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Natalie Taylor
 
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Post » Thu Nov 26, 2015 11:16 pm

Eh, that's kind of the real catch isn't it?

Codsworth, Nick Valentine, and Currie are all machines who are more human than the majority of Wastelanders you meet.

Spoiler
Plus, well, Paladin Danse.

If they pass the Turing Test, don't they deserve rights?

If they don't, are we setting up Institutopia to becoming the Quarians or being put into the Matrix?

If the Institute is right and they're just well-designed machines which simulate humanity, then there's no fuss no foul.

If they're wrong and they are humans in everything but name (especially given we find out RoboBrains are made from Lobotomites in the Big Empty and others by human-mind downloads) then they're monstrous criminals.

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keri seymour
 
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