» Sun Dec 11, 2011 6:00 pm
NCR? Well, they're just like any republic. Hell, they're basically America. There are a lot of good people there, but there are also bad actors. More importantly, they suffer from corruption, bureaucracy, greed, all the sort of dysfunction we expect from a semi-liberal, expansionist democratic republic.
Caesar's Legion? Well, they're definitely not good. But they are essentially a really hardline force for promoting order, security, virtue, and social hygiene. Of course, more feminine virtues like compassion and mercy tend to be second-class citizens (like women themselves). But their black turns to more of a charcoal gray if you start to see them as a defensive reaction against people like the Fiends.
Mr. House? Also not a "good guy", nor would he claim to be. Somewhere in between Ozymandias and Patrician Vetinari, he's a benevolent dictator with a plan for elevating humanity through technological achievement. While his promises might be empty, his track record says otherwise -- he did protect the city from nuclear devastation, built an incorruptible security force, gave it a source of income to fund The Plan, and (potentially) fought off two very powerful factions. Not to mention basically making himself immortal. While he isn't a good guy, the social order he creates could be considered appealing to people who would prefer to be left alone. Still, Gomorrah indicates that there are people that will suffer in such a society.
The Brotherhood of Steel? Not good guys -- indeed, sometimes real [censored]s. However, given that humanity was almost annihilated by technology run amok, their motivations are understandable, if a little rigid and dogmatic. In FO1, they were "good" insofar as they were helpful for fighting the bad guys. In FO2, they helped against the Enclave as well, though other major powers (NCR, the Shi) were arising at this time. In FO3, they're just there. Take them or leave them.
The Great Khans? Well, they're definitely underdogs, but they aren't saints by any measure, and they did their part to earn the mistreatment they got. Being kicked around doesn't make you a good guy, though it might make someone else a bad guy.
Followers of the Apocalypse? Well, they're the most altruistic group in the Mojave, and the closest to truly good. However, their good intentions can either go awry or be abused by less decent folk (see: Caesar, Emily Ortal).
Boomers? Yeah, sure, if you follow an ethical system based on explosions.
State of Utobitha? No. Though they can try to plead insanity to get out of being "Evil"
Jacobstown? They're most neutral. I could see them going bad without the right leadership, with the mental instability of the Nightkin (depending on things turn out), and the idiocy of some supermutants. Marcus is a good guy (as long as you don't give him a minigun and bring him adventuring with you), but "Jacobstown" is more than just Marcus
Powder Gangers? No, criminals are not usually good people. Some are worse than others.
Crimson Caravan? Not really, for reasons best discovered in-game.
The Kings? Well, they're not "bad". But they are a gang, and they are unnecessarily harsh with the NCR squatters -- some of them haven't taken "Don't be cruel" to heart well enough.