» Tue May 17, 2011 3:37 pm
My hope is that the color and lighting that Brink is using will inspire other developers, not only teams that want to make shooters, to have wider varieties of color.
My major complaint with the last game I played, Dragon Age 2, artistically was the extreme lack of color. Bioware certainly banked on people liking dirt brown.
The bright shiny feel of some levels like Airport and the dingy but still colorful look of levels like Container City show that SD is making a game that has a variety of color use lighting.
As for the "hyper-realistic" art style, I like it. It makes our avatars look different from the average shooter which I like, and as one person from SD said (with slight paraphrasing), "When you see someone of the opposing faction you KNOW that they're the enemy." We're not stereotypical soldiers. We are either guys in space age police and riot gear against guys in gas masks with trash bag armor pulling off parkour moves.