Who designed the Novac and Lucky 38 Rooms?

Post » Sat May 01, 2010 2:14 pm

I am a major stickler (OCD like) about housing in open world RPG's such as New Vegas and require a good looking room. I must say I am disappointed in the selection of housing options available. I have some complaints that apply to both of these places (Novac and Lucky 38):

1. Why in God's name would you put radios in the rooms, but have them not function?! Both Novac and the Lucky 38 rooms have radios, but they don't actually play the freaking radio. When I walk into my room I would like to have the radio on (especially in the Lucky 38), but instead I have non functioning radios in there. Whats even funnier though, is the Brotherhood safehouse (not sure about the other safehouses) has a working radio, but neither of the other housing options do. Now, you could tell me to just turn my Pipboy radio on, and I do sometimes, but that is not really optimal. I would like to be able to enter the room and hear the radio, not have to turn it on in my Pipboy.

2. What's up with the lighting? The Novac room is ok in the daytime, but during the night forget it. For some reason nobody decided to put lights in this particular hotel room. The Lucky 38 room however is awful. There are places that are completely dark and just make no sense at all. Many of the house mods on the Nexus institute light switches and they are incredibly easy to script (for a small room like Novac it would take all of about 15 minutes, I've made them before). I wish these would have been made as it allows the player choice and adds realism.

Now these issues specifically pertain to the Lucky 38 room:

1. Who thought it was a good idea to put those ridiculous dust particles in the room? What player wants that in there house?
2. Fix the containers please. There is a bug were if you add a lot of stuff to the containers, items from other containers will disappear.
3. OCD incoming: in the entertainment-ish room (the one with the SS vending machine) there are static (unmovable) pillows sprawled out on the floor by the Snowglobe stand as well as a static popcorn box (what is that doing there?). I hate when I can't at least pick it up myself and I don't like to see clutter like that just laying on the floor.
4. Why is the main bed not marked as player owned? That is my bed (there is a whole other guest room filled with beds that should be for them), yet it's not owned by me? I have seen my companions go and sleep in the bed, thus preventing me from sleeping in it. This is annoying and should be easy to fix, all you have to do is select 'player' from the ownership drop down box.


I feel like I have ranted, but felt it needed to be addressed. Clearly the Lucky 28 room was the main housing choice for New Vegas because all your companions can go there. I like that a lot since it gives it a "homish" feeling, but I cannot believe you did such a lackluster job with the room itself. Heck, the Tenpenny Tower/Megatown housing options were far superior (customization wise) to the Lucky 38 room. All I ask is that in the next patch you make these very simple changes. Now, it may be that when you modify a cell all the items in that cell get reset, but I'm not sure. I thought that would only happen when you actually mess with the containers, so hopefully it will won't be an issue.

Anyway, what do you guys think? Are these changes justified? Do you have the same issues? Am I an idiot and just need to get over it?
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Scott
 
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Post » Sat May 01, 2010 7:05 am

I still can't get the "extras" terminal to work. I open it up, but can't mouseover the extra-cabinets etc, so can't buy them. Silly.

Then again, I only go there when I want to change followers. All my stuff I keep in my backpack or in Ed-E.
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Lauren Graves
 
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Post » Sat May 01, 2010 8:16 am

I still can't get the "extras" terminal to work. I open it up, but can't mouseover the extra-cabinets etc, so can't buy them. Silly.

Then again, I only go there when I want to change followers. All my stuff I keep in my backpack or in Ed-E.

After you open the barter dialog screen, mouse over the computer on/off switch and turn off the computer. The barter dialog interface will work normally for you now. It gets wonky because of the overlap of the two screens.

-Gunny out.
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Jessica White
 
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Post » Sat May 01, 2010 8:52 am

Dude, live in the Tops Presidential Suite it's a so much better place; problem solved. But I agree, some places were pretty bad, not as infuriating as Tenpenny Tower Pre-War theme mind you.
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Teghan Harris
 
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Post » Sat May 01, 2010 8:24 am

Lucky 38 has got a million loading screens to get into it, so thats not exactly ideal, plus like you said the Novac room is so dark it's not even funny. I LOVED my Megaton house in Fallout 3 and probably spent hours in that place just fixing it up the way I wanted it, but there's not any place in NV that has that same feel to it.
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neen
 
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Post » Sat May 01, 2010 2:40 pm

The thing I miss most about rooms, as far as the customizing goes. Is the ability to drop items and arrange them around the room. Every time I've tried this in New Vegas the items end up disappearing. In my Megaton house in FO3 I used the work bench as my alcohol bar. I would get ton and tons of alcohol items, and cover the work bench in dozen of bottles. I used the book shelf and the shelves in the "kitchen" to display my unique weapons. I used the upstairs corner to pile up all pre-war money I had collected, and the table across the room for displaying my historical items, belonging to Abraham Lincoln. And I used the vacant room beside the bedroom/office, to display all my alien/Mothership Zeta related items.

It's probably been fixed in patches, but when I first got the game, and took the Novac room as a house I tried leaving items around like I would in FO3, and poof they'd be gone when I returned. So I just quit trying to decorate my room with items. One thing I've really wanted to do with items, is take all 1000+ Dinky Dino Toys, and the regular Dino Toys, and fill a whole room up wall to wall with all of them on the floor, making the room impossible to enter without tipping over dino toys. The Lucky 38 would be perfect for just that kind of decoration, but I don't trust that places storage, and like a previous poster mentioned too many load screens to get in and out of the L38.
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Haley Merkley
 
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Post » Sat May 01, 2010 10:30 am

Dude, live in the Tops Presidential Suite it's a so much better place; problem solved. But I agree, some places were pretty bad, not as infuriating as Tenpenny Tower Pre-War theme mind you.


Ops, forgot to mention that. I love the Tops Presidential suite. It is huge, it has great rooms, radios that work, good lighting, and its in the coolest casino. Is it not ironic that they make the Presidential suite to a secondary casino better than the primary one? I swear to God, someone was not even trying when they were working on the Lucky 38 Presidential suite. I just don't like that my companions can't go there and the amount of time it takes to get there (Enter Vegas, Enter next district, enter tops, enter suite) compared to the Lucky 38 (Vegas, Lucky 38, suite), but both take awhile. I kinda wish they would add map markers to each of the main casinos (please do this Obsidian).
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Mariaa EM.
 
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Post » Sat May 01, 2010 3:42 am

While I don't disagree with many of your critiques of the default player housing options, the kind of of customization and alterations you're looking for is just not something you'll find in the base settings of a game like this that's intended for a mass audience - they're made nice enough but also fairly generic for a reason. You need to look into using mods of a specific theme that have been well crafted or more likely to make your own housing in the GECK to get it exactly how you want it to look if you're going to be concerned about things like the placement of individual pillows.

As for this being "fixed" or altered in a patch, haha good one - that's not what patches are going to do. Perhaps in what we used to call Expansion Packs you might have seen some new options in this aspect of the game but as it stands now it's not likely to be looked at at this point in the games lifespan even in a DLC.
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Adam Baumgartner
 
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Post » Sat May 01, 2010 10:23 am

I'd be happy if somebody modded Victor to appear right where you spawn when you FT to "strip north gate", and when he says "where to, partner?" you can go to ANY casino penthouse.
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Nick Pryce
 
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Post » Sat May 01, 2010 5:04 am

While I don't disagree with many of your critiques of the default player housing options, the kind of of customization and alterations you're looking for is just not something you'll find in the base settings of a game like this that's intended for a mass audience - they're made nice enough but also fairly generic for a reason. You need to look into using mods of a specific theme that have been well crafted or more likely to make your own housing in the GECK to get it exactly how you want it to look if you're going to be concerned about things like the placement of individual pillows.

As for this being "fixed" or altered in a patch, haha good one - that's not what patches are going to do. Perhaps in what we used to call Expansion Packs you might have seen some new options in this aspect of the game but as it stands now it's not likely to be looked at at this point in the games lifespan even in a DLC.


I wish I could use mods, but I play on PS3. I know a lot about modding from when I used to play Fallout 3 on the PC and rented New Vegas for it, but reverted to my PS3 for some reason (easier I suppose).

I do not see them adding light switchs in a patch or an expansion, but I do expect them to fix stuff. Lighting should be fixed, bad containers should be fixed, broken radios should he fixed, and improper ownership should be fixed. Patches fix things and these things are problems in my mind. I don't expect them to be addressed, but I wish they would be. Also, they added specific faction related stuff to safehouses so whose to say they can't fix up these places?
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Hot
 
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Post » Sat May 01, 2010 3:54 am

novac is too dark. agreed. other than that, it is pretty solid, and looks like what a motel room should look like. what i thought would be cool to have, was safehouse 'quests'. for example, novac motel has irradiated water sources. wouldn't it be a cool quest to get a water purifier? and then upgrade your safehouse? i think it would be.

lucky 38: mr house has every resource available. my character is immensely powerful and worth at least a half million caps. but i can only have a workbench? where the hell is my reloading bench? and after dead money, why can't i buy an electric hotplate? makes no sense whatsoever. and infuriates me everytime i think about it.

where is my nuka cola machine? sunset sarsparilla is represented, but i like a place for everything and everything in it's place.

it's also dark and a little too dirty for my liking. this is the pinnacle of pre war luxury, can i hire a maid please?

it's funny OP mentions the pillows, they drive me a little crazy too. who left the mess? and why can't i clean it up? and why all the red? i'm sure house wouldn't mind me doing some redecorating. besides the gold bars and deathclaw hands everywhere that is.

could i get a window please? so depressing without windows. i would live in the cocktail lounge if i could.

i still love the lucky 38, but i think there were some oversights that should not have been made.
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Rebecca Dosch
 
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Post » Sat May 01, 2010 2:39 pm

One thing i'd like to disagree with is the dust particles in the Lucky 38. I think it makes all kinds of sense and reinforces the atmosphere, since nobody entered that room for a few hundred years. I wonder if someone could make a mod to let us ask Jane to come down and tidy it up, like the janitor robot in the Sunset Sarsaparilla bottling plant.
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Beth Belcher
 
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Post » Sat May 01, 2010 8:11 pm

They didnt make it easy to mod for nothing.
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FirDaus LOVe farhana
 
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Post » Sat May 01, 2010 11:37 am

While I agree with the OP I think it kind of makes sense that the L38 suite is kinda dusty and dark. That place is absolutely huge and it's reactor is offline, and hasn't had any biologial inhabitants for 200 years?..
I 'was' however expecting all my fricken light to come back on once I'd juiced up the reactor again though.. Annoying

The good thing about the L38 though, is although your companion go the the suite, the entire building acts as a safehouse. You can use the penthouse suite as your own if you like...

As for not being able to buy a reloading bench and hot plate (post DLC) Yeah, I never thought about the reloading bench but I did immediately go and check to see if a hot plate had been added.. Seem's like such a waste of a brilliant addition. :(
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Bigze Stacks
 
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