Who else finds the Vault Experiments the most interesting?

Post » Tue Mar 15, 2011 3:22 am

I have to say besides the main story of all the Fallout games (1-3 and NV) Which is the most intresting..

I also tend to really want to know what is going on in all the Vaults, i think these social experiments are AMAZING... sure almost half of them are inhumane and resemble a few real world social experiments like the famous Psychological experiments or even results from war like the camps from WW2 or Soviet Russia's "Do what your commander asks"

But when im ever looking forward to a new Fallout game, i always want to know "What kind of Vault social experiment are we going to see this time!"


***Spoiler below***



Like in Fallout New Vegas i definatly have to say Vault 11 was one of the most interesting ever... convincing the population that they need to sacrafice someone in order for the rest of the Vault citizens to live. And how the citizens ended up doing it till there was barely no one left, then the remaining survivors refused to do it, then finally once allowed to leave the vault.. they entered a suicidal pact because they felt horrible about the things they did, but it turns out that one of those remaining 5 survivors ended up never commiting suicide. Its like a sad story haha.

I dont know about you but when i see these Vault experiments, there just so amazing they sometimes give chills down my back like the one with Vault 11.

Then to know that the US government PLANNED these experiments even before the war, and that they never ever intended to use them to actually shelter people from war exept for a few vaults... then after the war the Enclave is still very intrested in the social experiments even though the world has gone to hell.. its like "Wow"

What are your opinions? are the Vault experiments one of the top things you look forward to in a new game?
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Jason White
 
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Post » Tue Mar 15, 2011 5:00 am

This is Fallout. Black humor at its best.
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Susan Elizabeth
 
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Post » Mon Mar 14, 2011 11:49 pm



Like in Fallout New Vegas i definatly have to say Vault 11 was one of the most interesting ever... convincing the population that they need to sacrafice someone in order for the rest of the Vault citizens to live. And how the citizens ended up doing it till there was barely no one left, then the remaining survivors refused to do it, then finally once allowed to leave the vault.. they entered a suicidal pact because they felt horrible about the things they did, but it turns out that one of those remaining 5 survivors ended up never commiting suicide. Its like a sad story haha.

The Sacrifices didn't reduce the population to 5 (at least, not on their own).

What happened is when the vault closed, the overseer revealed the Sacrificial requirement. Population got mad and decided to combine the office of Overseer with Sacrificial goat. Each year a new overseer get elected, and at the end of their term, sacrificed. As this continued, the population split into factions, the idea being that each faction would "endorse" a candidate from another faction, hopefully giving safety in numbers.

Then came Kate (Katherine) Stone, Wife of Nate. One of the Faction bosses came to Kate and proposed a deal: Submit to sixual favours, or your husband gets nominated. The Faction boss didn't keep their end of the deal, so Kate went on a murderous rampage, killing those faction members

Eventually, she was caught, and elected overseer (This was a part of her plan, she would be the only candidate that people couldn't feel bad voting for, she's a killer after all).

As overseer, she changed the rules. No more elections for overseer, instead overseers would be selected at random. The faction bosses didn't like this, and started an intra-vault civil war.

The result of the war was 5 survivors, who decided they'd had enough and ended the experiment.
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Juan Cerda
 
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Post » Tue Mar 15, 2011 3:59 am

The Sacrifices didn't reduce the population to 5 (at least, not on their own).

What happened is when the vault closed, the overseer revealed the Sacrificial requirement. Population got mad and decided to combine the office of Overseer with Sacrificial goat. Each year a new overseer get elected, and at the end of their term, sacrificed. As this continued, the population split into factions, the idea being that each faction would "endorse" a candidate from another faction, hopefully giving safety in numbers.

The result of the war was 5 survivors, who decided they'd had enough and ended the experiment.




Yeah i knew that there was a short civil war/rebellion that took place, but the sacrafices still took place.. and in the end the 5 remaining survivors felt horrible about the things they've done once they realized the Vault wouldn't kill them if they actually refused.

So after they felt horrible and realized all that, they entered a suicide pact, but one of those survivors who was suppose to kill himself after killing the other 4 with the gun decided not to... which just makes it a even bigger mystery to what was going on in that guys head.
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Soku Nyorah
 
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Post » Mon Mar 14, 2011 3:58 pm

I can't wait to learn more about the Vault 69 experiment.
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Andrew Perry
 
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Post » Mon Mar 14, 2011 8:35 pm

I like the overall concept of vault experiments, but I think that Fallout 3 shows how they should not be done. The Gary was just a vault of homicidal raiders in blue suits, the White Noise and Hallucingenic Gas didn't pose any threats or issues to the player beyond things to kill. There was a lot of lost opportunity in Fallout 3, and I am really hoping that future Fallouts do a better job in this respect.
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Vickytoria Vasquez
 
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Post » Mon Mar 14, 2011 4:19 pm

I like the overall concept of vault experiments, but I think that Fallout 3 shows how they should not be done. The Gary was just a vault of homicidal raiders in blue suits, the White Noise and Hallucingenic Gas didn't pose any threats or issues to the player beyond things to kill. There was a lot of lost opportunity in Fallout 3, and I am really hoping that future Fallouts do a better job in this respect.



Yeah i still liked Fallout 3's vaults, if you read through the terminals on your way through it makes it more epic, but i agree when you compare Fallout 3's vault experiments with Fallout New Vegas Vault 11.. it just doesnt compare haha.

Fallout 3's Vault 106 to me was still a awesome vault though, releasing drugs through the vents to make population halucinate and go psycho.
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joannARRGH
 
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Post » Mon Mar 14, 2011 7:19 pm

Yeah. As cool as the Fallout 3 vaults were, they had little to no depth to their backstory or reasoning for their experiment. Fallout 1 and 2, as far as I know had less emphasis on the Vaults and New Vegas just had excellent vaults to explore with interesting experiments.
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Justin Bywater
 
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Post » Mon Mar 14, 2011 8:43 pm

Well Fallout 1 still kind of explained the Vaults, although i just wish there was more story with them.

I think one of the reasons why it doesn't feel as big of a major part of Fallout at the time was because the lack of things the developers could of done at the time.. If they would of had terminals or holotapes in Vaults 8, 12, 13, 15 and the Master's Vault. Then i bet it would of made a more epic mystery to find out exactly what went on there, rather than someone just outright saying a small 1 paragraph story about what happen.

For example, they could of done alot more with 13 and 15. Those were my favorite ones.

Like i wish they could of explained more about how life was in Vault 15 because its just weird to think the groups from that Vault pretty much make up over half of the Raider tribes on the West Coast.

The Khans, Vipers, and Jackals are pretty much a icon to the Fallout series now. (Or atleast to me) Those petty Raiders on the east coast have nothing on them. And i wish they could of explained more about what happen in that Vault before all the groups left.
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Brian Newman
 
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Post » Mon Mar 14, 2011 8:00 pm

The Vaults are an amazing part of the FO universe.

New Vegas vaults > FO3 vaults.
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stevie trent
 
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Post » Tue Mar 15, 2011 12:59 am


Like i wish they could of explained more about how life was in Vault 15 because its just weird to think the groups from that Vault pretty much make up over half of the Raider tribes on the West Coast.



Not to mention the fact that the founders of Shady Sands, also known as the founders of NCR came from the same Vault. That adds to the whole, 'What happened here...' Thing for me :D
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Emmie Cate
 
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Post » Mon Mar 14, 2011 6:28 pm

I have to say besides the main story of all the Fallout games (1-3 and NV) Which is the most intresting..

I also tend to really want to know what is going on in all the Vaults, i think these social experiments are AMAZING... sure almost half of them are inhumane and resemble a few real world social experiments like the famous Psychological experiments or even results from war like the camps from WW2 or Soviet Russia's "Do what your commander asks"

But when im ever looking forward to a new Fallout game, i always want to know "What kind of Vault social experiment are we going to see this time!"


***Spoiler below***



Like in Fallout New Vegas i definatly have to say Vault 11 was one of the most interesting ever... convincing the population that they need to sacrafice someone in order for the rest of the Vault citizens to live. And how the citizens ended up doing it till there was barely no one left, then the remaining survivors refused to do it, then finally once allowed to leave the vault.. they entered a suicidal pact because they felt horrible about the things they did, but it turns out that one of those remaining 5 survivors ended up never commiting suicide. Its like a sad story haha.

I dont know about you but when i see these Vault experiments, there just so amazing they sometimes give chills down my back like the one with Vault 11.

Then to know that the US government PLANNED these experiments even before the war, and that they never ever intended to use them to actually shelter people from war exept for a few vaults... then after the war the Enclave is still very intrested in the social experiments even though the world has gone to hell.. its like "Wow"

What are your opinions? are the Vault experiments one of the top things you look forward to in a new game?


The whole concept of Vault Experiments took off with FO3 which had the most by far and yes I found them interesting. Everytime I entered a new vault I was the most engrossed. The strange creepy atomospheres never got old.
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Marie
 
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Post » Tue Mar 15, 2011 12:56 am

The whole concept of Vault Experiments took off with FO3 which had the most by far and yes I found them interesting. Everytime I entered a new vault I was the most engrossed. The strange creepy atomospheres never got old.


Yeah i know lol, i loved the feeling of walking up to that Vault door and not knowing what to expect if the people inside are still alive or what happen to the people inside.
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Jeneene Hunte
 
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Post » Tue Mar 15, 2011 3:13 am

I agree. I was kind of disappointed that there weren't more vaults with stories in this one, but Vault 11 definitely made up for it. That's probably my favorite thing that I've seen in the game so far.
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Star Dunkels Macmillan
 
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Post » Mon Mar 14, 2011 4:26 pm

I can't wait to learn more about the Vault 69 experiment.


Isn't vault 69 the vault with 100 women to every 1 man?

It is populated by 1 man and 999 women


It was apparently going to be in Fallout Van Buren, which got canceled and finally replaced with 3.
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Michael Korkia
 
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Post » Tue Mar 15, 2011 1:25 am

I think it was a neat idea back in the day, mysterious and terrible. But I have to say with each game, the general idea of it just gets watered down. Vault 11 was brilliant in itself though but the Vault experiments just feel too... commonplace now.
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Jessie Butterfield
 
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Post » Tue Mar 15, 2011 4:38 am

While I wouldn't take the Vaults over everything else, since I love the whole idea of Fallout in general, I agree that they are extremely interesting-and one of the things I'd most enthusiastically want to explore when knowing nothing else about the Fallout game I'm playing at the start. The basic idea of why and how they were created is pretty cool. But more so it's just a lot of fun seeing what kind of experiments the government had put innocent, unwitting people in and see the following results. It's horrible, and I tend to feel a stab of sympathy at the idea of what horrors and pain people went through-people who by no means had ever deserved such experiences-but as a fictional thing it's interesting too.

Though I agree, I was disappointed that none of the other vaults had survived in any way and were full of mindless animals(including humans sometimes) and/or machines to shoot. But even so, it was interesting to see their backgrounds explained and all that, at least to some extent.
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Luis Longoria
 
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Post » Tue Mar 15, 2011 1:35 am

For me the most interesting vaults are Vault 15 and Vault 21. The reason being that these two vault were actually part of the experiment and therefore never intended to be able to survive. But in the end, they still managed to beat the odds and made it in the end.

In Vault 15's example, they were overpopulated, and full of people with extremely diverse ideologies and cultures. Three groups of vault dwellers decided to leave the vault, two of them became raiders (the Vipers and the Khans), the third one built the small town of Shady Sands, which later became the founders of the New California Republic. Although the vault failed to be a useful shelter, most of the people living in it didn't do too badly.

For Vault 21, I was surprised to see that a society that uses gambling to solve all its problems not only survived, but was actually doing well before the vault was unsealed. But it will be interesting to see if there are any long term side-effects for the people after the left.
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Judy Lynch
 
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