Who else misses bullet crafting and fusion cell recycling?

Post » Mon Nov 30, 2015 5:38 am

I miss being able to reforge bullets with gunpouder and breaking down bullets for another ammo type for materials, now I seem to run out of good ammo I want to use and using weak ammo a lot more because this is missing.
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e.Double
 
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Post » Mon Nov 30, 2015 11:47 am

I miss my hand-loaded ammo! :) But with all the junk items now, the items from the ammo you break down would add to the clutter! So, I'm ok that the reloading benches are not in the game. :)

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Sammykins
 
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Post » Mon Nov 30, 2015 9:59 am

no really. I mean it was fun but i always have like 4 type of the same ammo and changing it middle combat feel weird. Plus buying new ammo never is a problem on this game

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Assumptah George
 
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Post » Mon Nov 30, 2015 12:18 am

Yup, count me in. But as long as ammo is as plentiful as it is in the Wasteland, there's no real need for it. I'd like to see ammo be more sparse and then be able to craft it myself. There will be a mod for that.

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Claudz
 
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Post » Mon Nov 30, 2015 9:25 am

You'd think it would be something else to innovate on considering how much work was put into crafting this time around.

It's kind of like traits and a lot of good aspects about the Fallout games that simply added to them. Removed for whatever mysterious reason. Oh well. Bethesda.

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W E I R D
 
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Post » Mon Nov 30, 2015 4:09 am

I'd like it as a new feature. Modding weaponry and armor without being able to make bullets sounds to mke a little awkward.

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Kortniie Dumont
 
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Post » Mon Nov 30, 2015 12:57 am

Agreed.

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Taylah Illies
 
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Post » Mon Nov 30, 2015 1:48 am

I look forward to the inevitable comprehensive re-work of the entire firearm system. They will reduce ammo abundance, introduce new weapons that use different types of ammo, and add reloading benches. As someone who is fairly knowledgeable about firearms it's funny that they include some calibers of ammo which aren't really that common. It's not that there aren't guns chambered for 10mm and 5mm, but 9mm and .22 are vastly more common. The Winchester.308 and 12 gauge make a lot of sense because they're hugely popular hunting loads.

12GA shells, however, vary widely in deadliness. Some pellet sizes are really meant for small game like pheasants and rabbits--sure they'll kill a person at short range, but at any kidn of range they're pretty useless. Whereas other are far more lethal to large targets. If you're going to fight armored individuals you best not be loading your gun with fine shot. You're much better off loading 00buck or a slug.

I understand the devs are not going to do this on their own. They have a lot of fish to fry all at the same time developing the game. This a great area for modders to swoop in and really fill in the blanks and augment the system to be perfect for people who like to role-play the survivalist type at a deeper level.

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Sabrina Schwarz
 
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Post » Mon Nov 30, 2015 11:22 am

I miss it but I am glass it was removed. It essentially meant you never had to buy ammo again because you could jsut breakdown all the ammo types you didn't use and construct what you did use.

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WYatt REed
 
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Post » Sun Nov 29, 2015 9:02 pm

I'm okay with the game being released without it. I do like eventually having it though because really, in a world of bleak survival, it would make a lot of sense that people would be relying on hand loading rather than buying ammo from traders.

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Becky Cox
 
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Post » Sun Nov 29, 2015 10:07 pm

together with with a NV style survival mode it would render a deeper gameplay.

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Prohibited
 
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Post » Mon Nov 30, 2015 4:10 am

Part of me understands. I get that this is a waste land and resources should be scarce.

But the other part of me wonder's, If I can craft all this stuff, why can't I craft ammo!?

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Lifee Mccaslin
 
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Post » Mon Nov 30, 2015 2:02 am

I liked being able to get rid of .38, because seriously, who uses that? I'm all about the 5.56 and 10mm. Those are the only weapons I really used in FO3.

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jess hughes
 
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Post » Mon Nov 30, 2015 5:47 am

exactly.

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Marguerite Dabrin
 
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Post » Sun Nov 29, 2015 10:16 pm

Eh, not really. It was kind of clunky with the disassembly/reassembly & having to manage all those boxes & bottles of bits from vendors. Didn't really use it much.

Actually, I suspect that the extensive crafting system (including settlements) is part of why they didn't include it. There's already so much damn crafting in the game, that adding yet another fiddly system alongside it could easily verge on Too Much.

(Plus the need for an ammo-switching command. Which would probably annoy people since it would be the same key as half a dozen other things, like we already have melee attack/throw grenade/power attack on Alt, plus all the things E and R are used for....)

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LADONA
 
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Post » Mon Nov 30, 2015 5:33 am

I don't really care, most of the alternate ammo types in NV were placebos since the DT armor system in NV was so broken you could get twice the armor rating with absolutely zero reduction in damage from 2/3rds of the weapons in the game, ths getting armor that slightly broke through armor didn't mean anything.

Would it have been nice to have them? Sure.

Am I upset they are gone? Not really.

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WTW
 
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Post » Sun Nov 29, 2015 8:58 pm

I don't. What we have now goes farbeyond that one small mechanic.
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Kirsty Collins
 
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Post » Sun Nov 29, 2015 10:58 pm

Oh definitely. It annoys me that they only weapons I can chamber to be armor piercing are automatic. If I want armor piercing on my rifle I need a perk and good luck with your pistol

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Nathan Maughan
 
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Post » Mon Nov 30, 2015 10:31 am

I dislike New Vegas's bullet crafting myself simply because of getting empty shells in my inventory was annoying. Otherwise, I wouldn't mind having it but don't care enough for it.

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Kortniie Dumont
 
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Post » Mon Nov 30, 2015 11:28 am

The only pistol that should have armor piercing should be the .44, in my honest opinion, and that is only possible as random legendary loot. (One of the random legendary effects is about armor piercing, if I remember correctly).

Those legendary effects are overall intriguing and hilarious.

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Soku Nyorah
 
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Post » Mon Nov 30, 2015 6:11 am

Seconded, it seems odd that you can make water purifiers and generators out of junk but you can't make energy cells or fusion cores out of some fission batteries.
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Mark Churchman
 
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Post » Mon Nov 30, 2015 12:34 am

Ammo crafting was merely one of the things I miss from NV.....the companion wheel is another. It's kind of sad how little they used from NV in FO4...they had some really good ideas.

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Veronica Martinez
 
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Post » Mon Nov 30, 2015 5:47 am


I think it's actually a deliberate quirk of the Fallout universe to use the less common calibers of ammo, like 10mm instead of 9mm and so on.

As for a total overhaul, I'm sure it will happen but I don't know if I'll need or want it. 4's crafting system already offers far more options than New Vegas had, and it's much less cluttered - I felt like New Vegas's ammo system would have been a lot better if they didn't have so many ammo variants that were just marginally different.

And please don't make ammo more scarce. I'm on Survival Mode and I'm already seriously hurting for ammo 99% of the the time. Ammo crafting would mitigate that, sure, but that would require a big rebalance. There's an ammo crafting mod out already, but I've avoided it for adding too many unnecessary in-between components. Maybe once the Creation Kit comes out I'll try my hand at it.
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Silencio
 
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Post » Sun Nov 29, 2015 10:16 pm

There are two mods on nexus that does pretty good job of ammo crafting, with custom user chooce so you can control how much or how lottle ammo you get per craft.

One is NV style in terms of bit more complex, like actual gun crafting with reloading shells, primers, etc
Other is more straight forward and just uses raw materials to output finished ammo.

I prefer the simpler one despite hand loading my own ammo IRL. But both mods seem pretty popular and until / unless bethesda adds it, would just suggest either mod.
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R.I.P
 
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Post » Sun Nov 29, 2015 9:48 pm

I've got a feeling Beth will add ammo crafting, either in a patch or as part of a larger DLC. They probably opted not to in the first place in order to balance ammo scarcity - were I to make a mod, I'd add a semi-rare Powder component to existing junk in order to keep people from devoting their massive stockpile of resources to crafting thousands and thousands of bullets.
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Dagan Wilkin
 
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