I come to wake you. :liplick:
All it takes is for some NPC to go up to you and tell you that in the game and then you go "oh really? Wow, I never knew that." And then the magic begins and you are omnipotent? Am I on the right track?
No, falsification even, and as a demonstration I shall relay to you the true secret of CHIM which others hide and when I have finished you will still not have achieved it, at least, not yet. Prepare. to. have. your. mind. blown! :nope:
So come, sit as kittens around a barber and embrace the truth which only the duckies may tell, through citation as has not seen the forums since the dawn of the FSG as seen through http://www.imperial-library.info/obscure_text/vehk_teaching.shtml which will both serve to break down and mend the fourth wall:
What is "chim"?
From the Ehlnofex: an ancient sigil connoting 'royalty', 'starlight', and 'high splendor'. As with most characters of that dangerous language, the sigil CHIM constantly distorts itself. Those scholars that can perceive its shape regard it as a Crowned Tower that threatens to break apart at the slightest break in concentration...
To transcend mortal boundaries set in place by immortal rulers. At its simplest, the state of chim provides an escape from all known laws of the divine worlds and the corruptions of the black sea of Oblivion. It is a return to the first brush of Anu-Padomay, where stasis and change created possibility. Moreso, it the essence needed to hold that 'dawning' together without disaster. One that knows CHIM observes the Tower without fear. Moreso: he resides within...
The world you stand on is said to be the first attempt at chim. It is also admittedly the most famous. That it was choreographed by Lorkhan and ultimately failed is well-documented, but whether or not this failure was intentional is still disputed.
Wait. Why would anyone want to purposely fail the process of CHIM?
And this is the most-reached destination of all that embark upon this road. Why would Lorkhan and his (unwitting?) agents sabotage their experiments with the Tower? Why would he crumble that which he esteems?
Perhaps he failed so you might know how not to.Here, is plainly stated what CHIM is. CHIM is the state of play, or imagination within your given medium (game, book, etc), in which you if for only a moment accept the game-world around you as real and your character as true avatar of yourself, the ultimate enemy of which is the evil box which states "You have discovered Bob's Eggshack" and "You have reached Level 25". This is an experience which is constantly distorting itself due the medium of play or the given circumstance within the game. How many times throughout your gameplay do you truly accept that you are in a real world despite knowing that you are in a game-world? And how easily is that mindset broken and how easily does it shatter if you break your concentration and realize that "its just a game".
You see, the explanation of CHIM that "Chim is realizing that your in a game" or that "its the console or TESCS" are not only wrong, they are the opposite of the truth, CHIM is realizing your not in the real world, and believing that the game world is in-fact real. This is why maintaining CHIM is the most important part ("the essence needed to hold that 'dawning' together without disaster"), if you can't maintain that state of roleplay then the world loses its realness and your character is nothing but pixels - what is more of a zero-sum than that? :touched:
You may know that you are simply one Nerevarine amongst hundreds, or one set of pixels amongst and entire game-world godhead, but you are still an individual within the world which in that state of roleplay you have deemed real, at least until a quest box pops up and breaks your immersion (concentration) or you mom yells at you to tell you that supper is ready. And of course, this is not limited to TES, but any such experience.
Why did Lorkhan fail at CHIM, and how does this show us how not to? Lorkhan made the world, and in a world of your own design you can never find this immersion. Don't believe me, open up the TESCS and make your own quests or additions to the world, learn how the mechanics of the game-world work and then try to become truly immersed in the world again. You won't be able to, you'll fail if you make your own world because you'll recognize the parts you made and immediately your immersion and roleplay will break. CHIM is the fragile ability to realize the world as not being a game.
Anybody who says otherwise is either crazy or hates duckies, and really, how can you hate a http://i18.photobucket.com/albums/b145/BHenshaw/duck.jpg
Of course, maybe I'm the crazy one, but hey, it makes sense to me.
:woot:
:turtle: