» Thu Aug 19, 2010 3:50 am
The word I would not use is "silly", but "frustrating".
I think that some here have really underestimated how daunting MK's writing can be. It requires a very specific mindset, and if you don't think in the particular way that the writing requires, it comes across as gibberish. Thus, when you come to the forums and see all these other posts by people whom are tossing around these odd words and speaking in these complex metaphysical debates, you start to feel stupid. When you ask a question only to be responded by a list of other highly interperative and complex pieces of writing, it makes you feel even worse. I often felt like an elementary school kid in the middle of a college calculus class, asking "What the hell is a derivative?!" only to be tossed a book of advanced algebra and told "Get this down first, then you'll be fine". Nothing could ever be broken down to a level I could understand, and it was too embarassing to admit because it would feel like I was the only one who didn't get it.
One of the reasons I think this is so hard is because MK is an exceptional, gifted, brilliant writer, but a poor storyteller. MK is a philosopher, he likes posing eloquent, complex, paradoxical questions that make the reader's eyes blow wide open and spend the night chugging power drinks trying to unwravel the mysteries of the universe before collapsing in a heap and begging mommy to make the monsters go away. This is exquisite mind excersise and a true display of being able to effect the reader with your words, but you can't make a story made entirely of variables and interperations.
Take the "story" behind Lorkhan.
The setting: The Wheel, symbolic, open to interperatation.
The characters: Aedra and daedra/ideas and concepts, symbolic, open to interperatation.
The plot: CHIM, the "I", the Tower, symbolic, open to interperitation.
It's great for debating, but it's not a story because there is no purpose except for what the reader wants to think is the point. This is philosophy, which there is nothing wrong with, but you have to been expecting it to enjoy it. Thus, when many people, like myself, come here with a question concerning the point of the Elder Scrolls story, or the history of the Aedra, and the response is "Well, that depends on this, which could be interepereted this way, depending on how you read into this here..." many throw up their hands and say "What the hell are you babbling about?" It's ultimately a shame because I think that the backstory and work put into the Elder Scroll universe is very well done, and I think MK has a brilliant imagination with a lot of potential ideas that would work well in future games. It's just that if you make a piece of art so complex that the audience feels like they're being spoken down to, they aren't going to be able to enjoy the workmanship.
*Apologies for spelling, almost 1:00 am.