» Sun Sep 27, 2009 3:54 am
I think someone here tagged it best, that you don't really 'beat' Morrowind, you live it. Everyone has their respective gaming style, and from observation, I see a great many who still treat the open ended nature of the game as still a linear game, or even change it so that it is. The changes need not be mods, but in your thinking and gaming style, such as getting really hung up on the numerical skill values or seeking to balance what you create for yourself with your historical experiences from other fantasy rule based lore.
Me, and from what I read a few others here as well, just enjoy the game as an extension to our own reality. When we are dropped off that ship, there starts the world as we know it, with no thought whatsoever about whether we are at 50, or 24 in skills, or if our weapons are D20 rule specific for our characters. To me, I don't care if I make a person with Cleric leanings who prefers not to trust in skull cracking blunt weapons, but is more of a silver blade person. Or my rangers, who are far from hooded, cloaked fully versatile weapons masters, but rather men or women who just have a knack for their weapon sets, and prefer to sleep under the dangerous stars. There are always exceptions to the rules of creativity, and I find it kind of sad when folks hold to strict rules that an Elf "must do this!" and an orc "Would never do that!". I'm fairly sure the programmers at Bethesda when envisioning an open-ended game were more about a full on experience, than trying to pigeonhole a gamer to thinking only one way and that way alone.
I like to give every single character I make a backstory. Where they were born...if they even know where. If they are orphan, or have family. Everyone gets an extensive background, even the "for fun" characters. I never care about the numerical values of my skillsets, because as a real life archer and former hunter, I can tell you that such proficiency is not decided by the numbers, but by the true feel of the arts itself. I've known lifetime archers that can't hit the bullseye even with stabilizers, "peep" sites, or full on optics. Yet, there are some that get a traditional "Robin Hood" on their first times and thereafter.
I guess it depends on what you bring to Bethesda's games. Even with Oblivion, I spent hours getting the character to look like a fair mix of his Morrowind parents, which were a Nord chieftain and Imperial Shield Maiden.