Who have thought that the trailer guy is wearing 100% Resist

Post » Sat May 28, 2011 6:37 pm

there was a ring in ob that gave you 100% fire resistance, good ring to have when you fight dragons by trade lol
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chloe hampson
 
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Post » Sat May 28, 2011 7:52 pm

It was a script. Obviously your character doesn't look up slowly and dramatically after taking no damage from fire.
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Céline Rémy
 
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Post » Sat May 28, 2011 10:08 pm

Godmode..
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Mr. Ray
 
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Post » Sat May 28, 2011 6:34 pm

I think it is worth pointing out that most of the Dragons WILL NOT be breathing fire. There will be a fire-breathing dragon and there will also be a dragon that can use the push ability and a dragon that can slow time, so fire-resist will not be the thing that will protect you.
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Dale Johnson
 
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Post » Sat May 28, 2011 12:04 pm

Godmode..

This, I bet he toggled tgm.
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Marilú
 
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Post » Sat May 28, 2011 5:12 pm

Hmm, i'd guess they used tgm >> since the fading UI never popped up once.
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Sophie Morrell
 
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Post » Sat May 28, 2011 1:45 pm

He was essential.
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Pants
 
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Post » Sat May 28, 2011 4:21 pm

Shield block for sure. I just realized that Dark Elves will have a great advantage against dragons...
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ijohnnny
 
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Post » Sat May 28, 2011 4:34 pm

I CANT DIE, I AM THE HERO! (If i die i load a saved game)
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JR Cash
 
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Post » Sat May 28, 2011 11:55 am

Godmode..

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djimi
 
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Post » Sat May 28, 2011 11:28 am

i think he just blocked the fire blast with his shield. he may have had some fire resistance but i believe the shield got the blunt of the blast
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Angus Poole
 
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Post » Sat May 28, 2011 3:55 pm

Shields are cheating. I want them removed from the game!
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Crystal Clear
 
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Post » Sat May 28, 2011 11:47 am

A shield with resist fire... yes.
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Steve Smith
 
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Post » Sat May 28, 2011 10:45 am

His health meter wasn't low enough to be killed by the fire breath. Had he taken another one, he surely would have died.
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Trista Jim
 
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Post » Sun May 29, 2011 12:07 am

It's obviously a scripted sequence. Do you really think the camera will pan around dramatically like that in game play?
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Crystal Birch
 
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Post » Sat May 28, 2011 7:53 pm

It's obviously a scripted sequence. Do you really think the camera will pan around dramatically like that in game play?

It won't! Noo!!!
:ahhh: :ahhh: :ahhh:

We already know that a perk allows the player to reduce elemental damage with their shields so...
Like some said too, "fire breath" is a shout.
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maya papps
 
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Post » Sat May 28, 2011 7:05 pm

looked more like engraved metal than fur.

also haven't you seen like any KNIGHT VS. DRAGON fight ever? there's always the part where the knight crouches behind his shield while flames lick above it.

it's also worth noting that after the fire bit the dragon didn't get a single hit on him. he [censored] that dragon up like a boss.

This. Knights are all about blocking some fire breath with their shield.

Hey wait a second, wouldn't 100% fire resistance be OP in dragon fights? Dunmer ftw? :/

Against the dragons that use fire? Yes. Assuming Dragon fire is on the same level of normal magical and regular fire. (not all dragons use fire)

It was a script. Obviously your character doesn't look up slowly and dramatically after taking no damage from fire.



It's obviously a scripted sequence. Do you really think the camera will pan around dramatically like that in game play?

It actually wasn't. They have said that the entire gameplay trailer was... Gameplay. Not specifically animated or scripted. Obviously, the camera isn't going to be all cinematic. But everything we saw. excluding the shots of Alduin's Wall from the teaser trailer, were entirely dynamic and how it will be in game. If you don't want to take my word for it go look up Nick Breckon and Pete Hines' twitter.
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BlackaneseB
 
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Post » Sat May 28, 2011 12:10 pm

There are lots of perfectly realistic ... reasonable ... cool explanations for why almost any hero can shrug off a mighty blast of fire with nothing more than a scowl and a bit of steam (which will surely rise from his or her armour in an extremely stylish way).

A heroic bloodline/destiny, preternatural resilience, and a shield which isn't made of fur are probably pretty high on the list.
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Ross Thomas
 
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Post » Sat May 28, 2011 6:53 pm

It actually wasn't. They have said that the entire gameplay trailer was... Gameplay. Not specifically animated or scripted. Obviously, the camera isn't going to be all cinematic. But everything we saw. excluding the shots of Alduin's Wall from the teaser trailer, were entirely dynamic and how it will be in game. If you don't want to take my word for it go look up Nick Breckon and Pete Hines' twitter.


It all being 'gameplay' doesn't mean it's something the player is going to see or will happen in the game. It means it's being rendered by the game, which I don't doubt. That doesn't mean that what you're seeing is some random encounter with a dragon, especially considering we already know that in game dragon encounters that we'll experience aren't scripted events.

Yes, it's all rendered in the engine with graphics we can expect from the game. Those quick clips of the PC attacking or casting spells and such are the actual gameplay. The big dragon encounter obviously is not.
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maria Dwyer
 
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Post » Sat May 28, 2011 10:31 pm

Maybe he had a resist fire shield and he blocked it?
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Mel E
 
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Post » Sat May 28, 2011 6:08 pm

It all being 'gameplay' doesn't mean it's something the player is going to see or will happen in the game. It means it's being rendered by the game, which I don't doubt. That doesn't mean that what you're seeing is some random encounter with a dragon, especially considering we already know that in game dragon encounters that we'll experience aren't scripted events.

Yes, it's all rendered in the engine with graphics we can expect from the game. Those quick clips of the PC attacking or casting spells and such are the actual gameplay. The big dragon encounter obviously is not.

Oh really? I'd say you should read up on the facts dear boy before saying things are "obvious."

http://twitter.com/#!/nickbreckon/status/40798586128039936
"Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game."
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Kayla Keizer
 
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Post » Sat May 28, 2011 10:55 pm

Oh really? I'd say you should read up on the facts dear boy before saying things are "obvious."

http://twitter.com/#!/nickbreckon/status/40798586128039936
"Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game."


Well, as long as I have Nick's very clear word that that 'stuff' happens in game, which could mean just about anything. If so, I'm going to have to say I'll be annoyed with the camera angle changing every few seconds while I'm trying to run from a dragon (no wonder he almost fell off a cliff).
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Euan
 
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Post » Sat May 28, 2011 9:19 pm

Dude, he only got blasted once. That's not enough to take down anyone ;)
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Vera Maslar
 
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Post » Sun May 29, 2011 2:25 am

Um it's a fantasy game not a reality game
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hannaH
 
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Post » Sat May 28, 2011 1:39 pm

Well, as long as I have Nick's very clear word that that 'stuff' happens in game, which could mean just about anything. If so, I'm going to have to say I'll be annoyed with the camera angle changing every few seconds while I'm trying to run from a dragon (no wonder he almost fell off a cliff).

...Twitter only allows 140 characters. I'm sorry he didn't go on a long and very clear explanation of exactly everything. I think "stuff" covers everything we saw with dragons. As for the cinematic camera... That is the one part that I would think is "obviously" not how it will be by naturally in the game.
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Rach B
 
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