Who here hopes for a horde mode?

Post » Wed Mar 30, 2011 7:13 am

When it comes to video games, a good fashioned horde mode makes for a lot of replay ability, at least for me. That was the main reason I enjoyed games like Left 4 Dead, Gears of War, and certain Call of Duty games. There could be MANY ideas and ways to branch off with the idea of a horde mode. The main ideas I was thinking of were: Achievements for getting to a very high wave, Coins based on the number of creatures killed and the difficulty of said creatures, Special equipment, etc.

When I think of Horde Mode I think of just an endless number of battles where it gets tougher and tougher, starting from something small such as a couple of mud crabs, but then gets tougher and tougher to where you're stuck fighting minotaurs, lich, cliff racers, necromancers, guards, bandits, maybe even dragons and various npcs that are otherwise marked as essential.

Would you like a horde mode?
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Marion Geneste
 
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Post » Wed Mar 30, 2011 10:02 am

Doesn't fit TES imo :shrug:

P.S: Gladiators's fights are already a bit similar and those are all I need for that kind of battle.
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Steph
 
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Post » Wed Mar 30, 2011 6:10 am

No, we dont need horde mode for replayability. TES IS replayability.
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Lakyn Ellery
 
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Post » Wed Mar 30, 2011 1:51 pm

Would you like a horde mode?


No. No need for it, as there are plenty of (more suitable) games that have already done it well so if I've got a horde itch I'll play one of those. :shrug:
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Emilie Joseph
 
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Post » Wed Mar 30, 2011 9:39 am

Doesn't fit TES imo :shrug:


That was one of the things I was worried about, but it could just be an easter egg. They fit in Arena and the way I picture a horde mode is basically just like that but endless.
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Krystina Proietti
 
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Post » Wed Mar 30, 2011 11:49 am

I love horde mode in shooters. I don't think it would work well enough to devote any resources to. Take that time and add content. Bear fur cloaks!
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Emerald Dreams
 
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Post » Wed Mar 30, 2011 1:33 pm

Might be cool as part of the Arena. Maybe a mode that you can end after the end of any round, but can not save during at anytime. Get money based on how far you make it, or die if you get too greedy.
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Breautiful
 
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Post » Tue Mar 29, 2011 11:45 pm

When it comes to video games, a good fashioned horde mode makes for a lot of replay ability, at least for me. That was the main reason I enjoyed games like Left 4 Dead, Gears of War, and certain Call of Duty games. There could be MANY ideas and ways to branch off with the idea of a horde mode. The main ideas I was thinking of were: Achievements for getting to a very high wave, Coins based on the number of creatures killed and the difficulty of said creatures, Special equipment, etc.

When I think of Horde Mode I think of just an endless number of battles where it gets tougher and tougher, starting from something small such as a couple of mud crabs, but then gets tougher and tougher to where you're stuck fighting minotaurs, lich, cliff racers, necromancers, guards, bandits, maybe even dragons and various npcs that are otherwise marked as essential.

Would you like a horde mode?


But if you notice, all the games you listed are FPSs.
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Adrian Morales
 
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Post » Wed Mar 30, 2011 1:39 pm

This is an adventure sandbox game.... maybe an arena that goes on forever but not a horde mode.
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Micah Judaeah
 
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Post » Wed Mar 30, 2011 6:49 am

Maybe if this was Fable...

Seriously, you see this mode added to shooters to add replay value. The reason is that most shooters are in the 5-15 hour range. And horde adds some much needed hours to the single player or co-op experience. Luckily we dont have that problem with a TES/Fallout game. Frankly I would much rather they work on q & a or adding features to the game itself without creating new modes.

edit: horrible grammer
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Silvia Gil
 
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Post » Wed Mar 30, 2011 5:49 am

But if you notice, all the games you listed are FPSs.


Yes I did notice this as I was typing, but I couldn't think of any non FPS / TPS (Gears of War is a third person shooter) games with a horde mode :(, maybe its time for a new dawn! The idea of a horde mode on an adventure / role playing game.
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Jake Easom
 
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Post » Wed Mar 30, 2011 12:12 pm

No. Just no.
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Manny(BAKE)
 
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Post » Wed Mar 30, 2011 2:33 am

This is an adventure sandbox game.... maybe an arena that goes on forever but not a horde mode.

? This is an RPG.
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Jani Eayon
 
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Post » Wed Mar 30, 2011 11:44 am

Yes I did notice this as I was typing, but I couldn't think of any non FPS / TPS (Gears of War is a third person shooter) games with a horde mode :(,


And there's a reason for that.
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Paula Ramos
 
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Post » Tue Mar 29, 2011 11:40 pm

There is absolutely no need for "horde" mode in TES... If ya wanna fight go find a dungeon :P
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Joey Bel
 
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Post » Wed Mar 30, 2011 1:14 am

it would be way too confusing and you would die real soon
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ImmaTakeYour
 
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Post » Wed Mar 30, 2011 9:40 am

And there's a reason for that.


Care to elaborate on said reason? I really don't see why one can't just use their spells / melee weapons / ranged weapons to slaughter endless amounts of enemies of various difficulties.
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lolly13
 
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Post » Wed Mar 30, 2011 9:52 am

I don't think so.

We don't even know if Skyrim can support a horde of enemies on the screen at once. Fallout 3 and Oblivion couldn't.

The way the developers have talked about combat makes it seem like its going to be more paced. How will that paced mechanic effect such a mode? Would it just become a button masher?
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Ross Zombie
 
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Post » Wed Mar 30, 2011 11:44 am

Care to elaborate on said reason?

Probably the fact that most FPS have a single-player game that lasts ten hours tops and is the same every time you play it.
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Kay O'Hara
 
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Post » Wed Mar 30, 2011 12:09 am

Why is it needed in an OPEN WORLD RPG?! It's not. Horde modes are in shooters because their campaigns last 5-10 hours, not in RPGs that can be played for hundreds of hours.
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Nicole Mark
 
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Post » Wed Mar 30, 2011 1:41 am

Care to elaborate on said reason? I really don't see why one can't just use their spells / melee weapons / ranged weapons to slaughter endless amounts of enemies of various difficulties.


Seriously, you see this mode added to shooters to add replay value. The reason is that most shooters are in the 5-15 hour range. And horde adds some much needed hours to the single player or co-op experience. Luckily we dont have that problem with a TES/Fallout game.


Probably the fact that most FPS have a single-player game that lasts ten hours tops and is the same every time you play it.


Why is it needed in an OPEN WORLD RPG?! It's not. Horde modes are in shooters because their campaigns last 5-10 hours, not in RPGs that can be played for hundreds of hours.


:whistling:
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Ria dell
 
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Post » Wed Mar 30, 2011 1:14 am

Oh god, please no. I can see it now, 'Nazi Dragons' - Skyrim's first expansion pack.
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lauren cleaves
 
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Post » Wed Mar 30, 2011 8:42 am

*puts on stranglin gloves* scuse me OP? :stare:
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Andres Lechuga
 
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Post » Wed Mar 30, 2011 8:58 am

Yes I did notice this as I was typing, but I couldn't think of any non FPS / TPS (Gears of War is a third person shooter) games with a horde mode :(, maybe its time for a new dawn! The idea of a horde mode on an adventure / role playing game.


But I don't see the point to it or how it brings replayability. It's just mindless killing with nothing for you to benefit from. In those other games, you could get rewards for it and show off your score to your friends online. What gameplay value do you get out of it for a singleplayer action adventure RPG? If you give rewards for it, it doesn't make sense in the scope of the game and then you have no one to compare to.

Besides, TES is the definition of replayability. I've never seen any other game that can have someone log so many hours and not be an MMO.
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CxvIII
 
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Post » Wed Mar 30, 2011 11:56 am

You could have something like that in some sort of arena in singleplayer right? Last man standing and horde mode and such. It is definitely possible. But i'm very neutral in this
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sarah taylor
 
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