Your edit says the story leans on narrative based media, such as literature and film. Though this game is not specifically based on a movie or book, that does not exclude it from the genre. However, both games rip off the Incredible Hulk and The Princess Bride. How does your quote denounce my statement?
This game constantly uses references to popular culture, history, film, music, and literature to develop it's story - but that wasn't the point. The quote:"Nearly all adventure games are designed for a single player,
since this emphasis on story and character makes multi-player design difficult"
Basically, imo, there's two main ways to provide story/character details, either interactively via the relationships the character has with other characters (developed via dialog), or by books/notes etc (which games like Oblivion and Dragon Age rely heavily on.) Both FO3 and FONV rely heavily on interpersonal relationships as a means of character development. FOVN perhaps more so than FO3 (in the heavy faction reliance).
I want more intellectual puzzles. You know, things you have to try to figure out. Those are not necessarily physical in nature. It's not a challenge at all to determine what to do in this game, where to go, or why. It is so easy to find most quest related items that there is almost no need to do anything but jump from one area to another, pick it up or buy it, and take it back. In FO3 the violin, music sheet book, the bobble heads and NC quantums are all physical searches, but are not what the game is about and you can complete the game without ever having done them. It is a game where you take control of an avatar, follow a story line, figure some puzzles out, get into some adventures, and see the way it ends.
That was the point I was trying to make. That is where my annoyance comes in. It is lopsided, as there are far-far fewer actual puzzles and way too much talking.
In other words,FONV is an RPG/Adventure game blend. It is both . . . at the same time. It is possible. This is not a purist game. Or, perhaps the genre Action-Adventure/RPG would be more suitable?
Wiki's definition of adventure notes the emphasis of story and character. FONV, I'm pretty certain, is known as a RPG first and foremost. In RPGS there is even MORE emphasis on story and character. I don't believe puzzles are an emphasis in RPGS at all - (at least not a genre defining emphasis,)
I played FO3 (admittedly some time ago). I don't recall an emphasis on puzzles. I recall the same lockpicking and computer hacking that is also in FONV. I also don't recall any emphasis on puzzles when FONV was released. (Meaning I could understand your beef if puzzles had been advertised as a significant part of the game. But they weren't.)
You are certainly entitled to want more puzzle solving. However, I am not sure that's a fair critique (especially at the cost of the
main elements of the RPG - the character and story development). And honestly, I don't really recall any real "intellectual puzzles" (your words) in FO3 (other than maybe the alternate reality one in Tranquility Lane maybe), although I certainly could have missed them.
As for the bobble heads, document collecting etc not being essential to completing the story - the exact same can be said about the Super Mutant backstory. You don't need to complete it in order to finish the main story.
If you want an emphasis on puzzle solving - I'd direct you to games that are known as adventure games- ie Assassin's Creed, Uncharted etc.
I will agree with you on one point though - as games become more comprehensive in scope labels like "action adventure/RPG/FPS" will become more and more obsolete. I just think it's very unfair of you to fault FONV for a lack of puzzles (which I don't ever recall being a huge part of the game other than as presented in FO3 ie hacking/lockpicking etc) and hold the (imo excellent dialog/back story options) at fault for this lack. I also think it's an unrealistic expectation to expect that puzzle solving be more important than story line and character development in a game of this nature.
That isn't to say that there isn't plenty to find fault with - there is. But imo you're complaining about the game's strengths, not it's weaknesses.