Who Likes The Settlement Building and Hope it's Expanded?

Post » Mon Dec 14, 2015 3:39 pm

I'd like it to be expanded, just not as its own DLC like Heartfire was but as part of the other DLCs.

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phil walsh
 
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Post » Mon Dec 14, 2015 8:57 pm

+1 Signs would be fantastic! I'm thinking one design could be cardboard with sharpie scrawl and either hung up with a tack or held up with a stick. Another could be metal, maybe engraved, another could be wood carved.

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Chenae Butler
 
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Post » Mon Dec 14, 2015 1:25 pm

Instead of reducing the number of settlements, it might be more interesting to add rival factions for the locations. ( exiting ones or new ones ? ) You would automatically have less settlements, and it would turn the settlements more into some sort of strategy game.

My wishlist for a settlement DLC would be,

- Settlers with Skills and experience. Depending on skills one settler might be better as a guard, another better as an farmer, vendors and so on. They gain experience over time. In the beginning they are quite unproductive, but they learn to become more effective over time. ( like fallout shelter )

- Inventor and spy jobs for settlers. The inventor unlocks further stuff you can build over time, or improve existing stuff ( better walls, roofs, lights, turrets and so on - of yourse better stuff should be more expansive) The spy inform you about planed attacks on your settlements, so you can prevent them with a preemptive attack.

- politics you can introduce in your settlements, something like allowing or forbid ghoul settlers, help freed synths or hunt them, allow/forbid gambling/drugs/cannibalism etc etc. - Those politics have an impact on your relationship towards other factions ( and to your relationship with your companions ) , and have an direct impact for your settlements. ( and you can feel more like a leader, at the moment you just run around for Preston )

- seasons ( so you need to stockpile food for winter, and you need heating in winter )

- In general more consequences. If your settlers don't have enough food/water etc ( they may leave you or rebel and found their own faction or switch to another one - something like this ) Buildings might be destroyed if an enemy attack was successful and on top of this your settlement can be taken over by someone else.

- However - if you have more then enough defense for your settlement they should be able to deal with smaller attacks on their own.

- And I would like to be able to build real shops and bars, like for example the ones in Goodsprings B)

-

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leni
 
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Post » Mon Dec 14, 2015 11:15 am

I like the settlements, though they can be overwhelming.

I'd like to see an improved interface, a better way to highlight a settler and know what their job is and maybe give them a name.

I'd sort of like to be able to appoint a security chief to take care of attacks. They don't need my help.

Also, I'm tired of running out of copper. Those scrapped pipe guns help but I still keep running out.

Also also, fix the goofy radiant quests. Being given a quest in Sanctuary to investigate a ghoul problem in Sanctuary for a settler who doesn't know who I am is just irritating.

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adame
 
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Post » Mon Dec 14, 2015 1:18 pm

Variety and choice is what I want to see.

When the DLC rolls out it would be a travesty and a shame for them NOT to put more items for settlements in the mix.

But seriously, neon signs, man. How else am I going to let the people of Sanctuary know that this custom house over here is where you get loaded and where Mama Murphey's "Iron throne" is?

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m Gardner
 
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Post » Mon Dec 14, 2015 9:32 pm

The settlement building is Ok the problem comes when makes all locations uninteresting with no unique personalities and problems.

The only memorable place is diamond city :(

Also minutemen svck , I want a raider or cannibal town :(

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Mariana
 
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Post » Mon Dec 14, 2015 6:51 pm

I like it but this felt like the wrong game for it.

If they made a DLC where your character wasn't so defined, and the game world was tweaked accordingly - like 10 years in the future - that'd be great.

As is, it's underdeveloped and not well integrated to the rest of the game. And way too time consuming to do basic things due to the clunky UI and awkward snapping system.

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Amiee Kent
 
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Post » Tue Dec 15, 2015 2:30 am

With an evil petting zoo? :)

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Taylah Haines
 
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Post » Tue Dec 15, 2015 1:00 am

I like settlements building. If a gamer doesnt, all he hás to do is play The game not botering to build, right?
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Lory Da Costa
 
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Post » Mon Dec 14, 2015 9:35 pm

I have my doubts that bethesda will do any major changes to settlements. Maybe some bug fixes here and there, but thats all. If they do plan on a DLC for settlements it should be free or a very low price.

I do agree with most comments here, but sadly I feel bethesda will leave it to modders to fix. which will leave console players out in the wasteland. If I am wrong then great, but doubt it.

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clelia vega
 
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Post » Mon Dec 14, 2015 3:28 pm

All I can see is them adding buildable robot depots and wall turrets, don't see what else.

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Rebecca Clare Smith
 
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Post » Mon Dec 14, 2015 11:51 pm

This.

I'm incredibly indifferent towards settlement building, but it will most likely expand at the expense of other features (like story).

Sanctuary Hills should have been a place of thematic significance after the great war, and a source of emotional trauma for the character.Sanctuary was a complete dissapointment, and it's fitting that its main function within the game is to be used as scrap.

Sanctuary was woefully underdeveloped, both pre and post war and settlement building is largely culpable for it.

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Kayleigh Mcneil
 
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Post » Mon Dec 14, 2015 7:38 pm

Can we have a "maybe" or "unsure" option in the second poll? Thanks.

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Latino HeaT
 
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Post » Mon Dec 14, 2015 4:35 pm

I at least want a proper gun rack so I can showcase all my weapons. And we should have mannequins we can dress with our armor and outfits.

Finally, a horde type assault on your settlements creating a tower defense type scenario.

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Peter P Canning
 
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Post » Mon Dec 14, 2015 11:01 am

I'd be on board with them fixing settlements and making them less clunky, then do a full dlc on settlements. It's what I'd really do in a post apocalyptic world. I'd want to build and manage a huge town, elected officials, security etc, just like the other major cities in FO.
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loste juliana
 
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Post » Mon Dec 14, 2015 11:05 am

All I want is three things:

- More building pieces.

- More refined AI routines, so that settlers actually interact with the settlement more. Weekends off? Playing games? Doing more than going to the same food and drink vendor every day to stand around, then going to bed?

- Random events at settlements. Breathe more life into your settlers. Make them seem more like actual people.

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Wayne W
 
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Post » Mon Dec 14, 2015 11:22 am

All they have to do is make already placed items in the world crafteable... It shouldn't take away from any actual dlc I don't think. Settlements are my favorite thing about the game and expanding on them would be amazing.
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Bedford White
 
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Post » Mon Dec 14, 2015 7:37 pm

I love it. Can't stop building and tinkering. I would purchase any settlement expansion they offered.
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luke trodden
 
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Post » Tue Dec 15, 2015 2:16 am

The snap mechanics need to be improved. Otherwise, I wouldn't mind if there a feature was introduced similar to the later sims games where you could add your own furniture to an online shop to profit from.

I think that most of all, I'd like an expansion on what I can program my base's defenses to do. For example, I'd like there to be monitors which can display four as opposed to one color at a time. I'd like more concrete structures, because they universally seem to look better and more immersive than the wooden or metal structures.

I want to be able to make my terminal use data like the amount of food I have and use that data to decide what to switch on or off. Like, if the amount of food and water are equal to or less than the amount of defense, then switch on turret Y or Z. Heck, make DLC where the terminal allows you to micromanage people's assignments in your settlements so you don't have to run up to all of them anymore.

I'd like to be able to build a platform for a vertibird in my settlements to drop my favorite power armor unto the battlefield like I'm the damn Iron Man.

I'd like to be able to recreate a greenhouse like the Gray Garden in my settlement. Vertical farming ftw! Of course, with the added complexity of having to manage the water in the hydroponics.

I also want more doors, but not as DLC. The room-dividing doors should have existed from the beginning and they should be added with a patch.

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Pants
 
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Post » Mon Dec 14, 2015 6:46 pm

On a side note has anyone else 'seen' the invisible thing destroying the crops, I had a failed defend mission at Finch's Farm (despite never getting any warning of an attack) and everything was fine when I got there......then there is this stomping sound and shaking as each individual crop and water pump is destroyed.

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OnlyDumazzapplyhere
 
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Post » Mon Dec 14, 2015 9:33 pm

Oh, and more specialized/roleplay containers. I know it sounds silly, but I have $206 of pre-war money in my cash register an several packs of cigarettes in my cigarette dispenser. My character is a smoker, so it'd make sense to me if he kept a stash to himself.

Also, racks and mannequins for displaying gear setups.

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Stacyia
 
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Post » Mon Dec 14, 2015 10:59 pm

I think if it made an impact outside my little workshop zone then it might become a feature I cared about.

If my upgrades and expansions started actually affecting the world and cleaning things up. With over 200 hours I don't think I've seen the world actually react to the construction and what not.

As it is now though I could care less about the feature. I'd prefer they expanded on the game itself and overhauling the dialogue, character system and character stats interacting with the world.

Without the GECK modders have already improved the system quite a bit, so I'll wait for the mods to come to console instead of dropping more money on a feature that wasn't designed very well.

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Jessica Stokes
 
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Post » Mon Dec 14, 2015 9:23 pm

Actually, Fallout is about rebuilding the world after a nuclear holocaust. In that context, it IS a simulation of the growth of civilization, including building settlements (i.e., building towns/cities similar tio Sim City and Civilization).

What Fallout is not is an FPS. Having a DLC focuses on settlements and rebuilding makes far more sense for Fallout than another combat-focused questline.

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Jonathan Braz
 
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Post » Mon Dec 14, 2015 3:28 pm

The main focus of the game has always been the flawed attempts of various factions to rebuild the world.....often by blowing up the other factions. While the bugs are annoying it is good to finally have a visual sign that the player is actually changing the landscape rather than just acting as a delivery boy/assassin.

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Patrick Gordon
 
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Post » Tue Dec 15, 2015 12:34 am

I am not in love with it. I have endured some of it, even tried making a home-base of sorts. It just doesn't fit well for a Fallout game imo. "Don't use it then" Yeah well, it sort of locks me out of one faction ending, because I really don't care for Bob the Builder light and all his merry men. Also, I don't think it fits the story at all. I'm on the lookout for my missing son, and all of a sudden I decide to rebuild Commonwealth instead? It is conflicting in my mind, and feels like they put it there, just for doing it "hey, see what we can!" And the minutemen quests and all those settlements in need of help all the time, really takes away from the game. It would have been fine to include, if it didn't get in the way of the main plot / story.

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barbara belmonte
 
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