Yes I think perks can have their place in TES and could be useful in their own right for creating a fun game I'm just not so sure the best way to use them is as a replacement for attributes.
I just would hope (or would like) that they not appear as (essentially) merit badges; where one PC can inflict axe wounds that bleed, while another cannot, and its simply for having the 'token', rather than an appreciable amount of commitment put into improving the PC's skill with an axe.
They remind me of D&D's feats. And yeah, I am.
They do (and none of the synonyms for 'Feats' are cool sounding ~and most don't apply to this use.) :laugh:
It is telling though... A feat is a personal accomplishment, while a Perk is basically a free gift.