Who is looking forward to perks?

Post » Fri Jul 01, 2011 6:28 am

I sure am! The perks were something that I loved about F3 & FNV. Every time I leveled up I always looked forward to what perks I was gona be able to get. And something I really like about the perks that bethesda makes is they actually help out! in many other games u may get a perk and it might do something like, get a 3% increase in melle damage... thats hardly even worth it... but bethesda perks on the other hand could be something like... get a 5% melee increase and have a higher chance of critical hit or something like set your enemy on fire. Something I dot get though is some people dont want these perks.. saying stuff like it makes the game "unoriginal"... What how? and if you dont want some of the perks they have to offer then your crazy! (note we dont know the perks yet but just look at the F3 & FNV perks.. it kinda gives u a idea what might be added)

So what is others thoughts on the perk system?
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A Boy called Marilyn
 
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Post » Fri Jul 01, 2011 5:33 pm

It's been confirmed for months that perks are not like Fallout 3's, they're not wacky. All perks are related to your skills. So for sword perks, you have stuff such as increased critical strike, for axes you have bleeding damage, and an example of maces is that you can ignore armor.

We're not going to see random perks, they're all under skills.

And yes, I'm looking forward to 'em :D
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SWagg KId
 
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Post » Fri Jul 01, 2011 6:27 pm

I've wanted a feature like this since TES III.

I was a big fan of the custom class abilities in TES II and I was very disappointed when they were removed for Morrowind. (I did understand replacing them with birthsigns, it was easy to exploit Daggerfall's system, but I was still disappointed).
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Ludivine Dupuy
 
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Post » Fri Jul 01, 2011 6:40 am

Not a big fan of perks personally... but i'll wait and see how they're implemented. If they're gimmicky, I won't like them. Right now though I can't really say whether i'm happy about them or not.
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QuinDINGDONGcey
 
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Post » Fri Jul 01, 2011 8:54 am

The perks in Skyrim are not like perks of Fallout. They are more like Talent trees.
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Etta Hargrave
 
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Post » Fri Jul 01, 2011 5:44 pm

At first I thought "ohhhh great. Now it will be like fallout" Don't get me wrong I love fallout but each game is different and deserves a different system.

Now though I kind of like perks since they are not the same system and this one boosts the skills instead of just misc. bonuses.
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Soraya Davy
 
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Post » Fri Jul 01, 2011 8:52 am

Not a big fan of perks personally... but i'll wait and see how they're implemented. If they're gimmicky, I won't like them. Right now though I can't really say whether i'm happy about them or not.



im not judging you but I really dont understand how someone couldnt like the perks... there a reward for your hard work and make life easier.. just saying...
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jess hughes
 
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Post » Fri Jul 01, 2011 11:32 am

I wanna see how they pan out. Personally I'm excited, since my understanding is they basically help you define your character(turning a master of One Handed weapons into one who specializes in short swords and such).

A lot of people think Skyrim's leveling system is dumbed down, but if the perks turn out right, I think it's going to play out just as well as it did in Oblivion, only hopefully with less exploiting being required
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lilmissparty
 
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Post » Fri Jul 01, 2011 10:51 am

They haven't stopped the +fives though. Something like throwing your shield would have been interesting :)
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Matt Bigelow
 
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Post » Fri Jul 01, 2011 7:17 am

Some perks will be +x% damage, +y% block, some will be the same as Oblivion's mastery perks, shield bash, disarms etc., and some will be more interesting. I like the idea of a mix. You can have a skilled swordsman with all the fancy moves, a no nonsense head crusher with loads of extra damage, or a bit of both. Something tells me 280 'unusual and game changing' perks would be as daft as it is difficult to come up with.
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Taylor Bakos
 
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Post » Fri Jul 01, 2011 4:54 am

I have nothing against the perks myself, but from what i have heard about them it seems they are really redundant. like in order to get one good thing in the block / shield tree you need to spend points on useless perks like you said.
not sure yet, need to play the game before i can say for sure.
:obliviongate:
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Prohibited
 
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Post » Fri Jul 01, 2011 4:37 pm

Some perks will be +x% damage, +y% block, some will be the same as Oblivion's mastery perks, shield bash, disarms etc., and some will be more interesting. I like the idea of a mix. You can have a skilled swordsman with all the fancy moves, a no nonsense head crusher with loads of extra damage, or a bit of both. Something tells me 280 'unusual and game changing' perks would be as daft as it is difficult to come up with.


280 also includes ranks. So something like +10% damage will probably count as like 5 of those perks sinc eyou can level it
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Justin Hankins
 
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Post » Fri Jul 01, 2011 8:08 pm

ok I should have stated that better.. i know that there not gona be like fallout and people aint gona be randomly bursting into flames or stuff like that lol. It gona be related to your play style.. example if your a mage u can get perks that increase your damage percentage or give a lasting effect.
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Beth Belcher
 
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Post » Fri Jul 01, 2011 11:28 am

I have nothing against the perks myself, but from what i have heard about them it seems they are really redundant. like in order to get one good thing in the block / shield tree you need to spend points on useless perks like you said.
not sure yet, need to play the game before i can say for sure.
:obliviongate:


Wouldn't that be like the Karate Kid (original) having to spend perk points on painting fences and waxing cars before he could pull off the awesome 80s' I am a white flamingo gonna kick your face' master move? Makes sense in a way.

I don't know enough about the perk system yet but nothing I have heard has made me wear sackcloth and put dust in my hair and lament for 40 days outside a Gamestop. If these are done in a way that fit naturally within ES (not like FO) then has some great replay potential. No more starting out with a 'class' whose begining choices become worthless as I progress.
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Jimmie Allen
 
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Post » Fri Jul 01, 2011 10:48 am

I like what they're doing all around when it comes to the lack of classes, streamlining of attributes, and perks on level up. :thumbsup:
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Ells
 
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Post » Fri Jul 01, 2011 4:37 pm

280 also includes ranks. So something like +10% damage will probably count as like 5 of those perks sinc eyou can level it

I know, and that is part of why I like it. If there are 5 ranks of +5% damage, you can get +25% damage, a significant amount compared to a similar character without any, but what do you have to miss out on to get that? The choice is yours.

As to the trees, would getting disarm on knockback make any sense if you don't already have the knockback perk?
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Nicholas
 
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Post » Fri Jul 01, 2011 9:54 am

im not judging you but I really dont understand how someone couldnt like the perks... there a reward for your hard work and make life easier.. just saying...

I prefer regular stat progression personally. Unlocking perks could potentially cheapen the experience a bit. Same as getting XP for kills would cheapen the experience. I mean, I don't like that kind of crap in shooters like Call of Duty, let alone RPGs (not trying to say Skyrim's perk system will be anything like CODs)
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TOYA toys
 
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Post » Fri Jul 01, 2011 6:51 pm

They haven't stopped the +fives though. Something like throwing your shield would have been interesting :)

Throwing shields? I'm down with that lol

I'm not even sure whether I like them or not really yet. I was hoping for something better than critical bonuses or damage bonuses etc and more cool special moves/finishers/abilities or something ya know? I know we've only seen a couple but they just don't seem that great anymore. I think it would have been interesting if they had kept attributes for their normal purposes and also kept the perks as a bonus ability/special move on level up instead of as a full blown replacement; characters would have been even more varied and deeper than they are already going to be now. As a complete replacement I'm not sure they are going to be enough to satisfy me. I'll reserve my judgment for when I play the game though but this is how I feel at this point.
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Christie Mitchell
 
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Post » Fri Jul 01, 2011 12:19 pm

I think perks are fun. It made leveling up in fallout kind of neat. Perks were already in oblivion and it was something I shot for. I especially liked the one that made armour weightless as you wore it. I didn't really like the weapon perks very much. A backswing perk? not the best thing in the world.
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Yama Pi
 
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Post » Fri Jul 01, 2011 2:04 pm

I'm happy with the perks from what we've seen of them.
Some FO3 perks could fit under skills quite neatly (eg Light Step under Security if there is a security skill, Silent Running under Sneak) but most probably wouldn't (although Black Widow, Ladies Man etc might fit under Speechcraft if they removed the bonus to damage).
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Bethany Watkin
 
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Post » Fri Jul 01, 2011 9:34 am

I was hoping for something better than critical bonuses or damage bonuses etc and more cool special moves/finishers/abilities or something ya know?

Well lets have a look at the one tree we have seen in nearly it's entirety.

Block Perk Tree
http://i52.tinypic.com/t6qxwg.png

After looking at that do think it will be all "+%" for all of the skills?
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laila hassan
 
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Post » Fri Jul 01, 2011 9:51 am

I am looking forward, but I hope they are not ALL skill related though.
+5 to a weapon damage is not that cool. I want something that I can see and feel. I want some "fun" perks like the ones in FO3 too.
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abi
 
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Post » Fri Jul 01, 2011 6:10 pm

Same as getting XP for kills would cheapen the experience. I mean, I don't like that kind of crap in shooters like Call of Duty, let alone RPGs (not trying to say Skyrim's perk system will be anything like CODs)

Besides Oblivion, I don't think I ever played an RPG that didn't give you XP for killing things.
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Paula Rose
 
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Post » Fri Jul 01, 2011 5:28 pm

im not judging you but I really dont understand how someone couldnt like the perks... there a reward for your hard work and make life easier.. just saying...

I like to look at them as further complimenting the skills I've chosen to specialize in. Use swords a lot, raise your skill in that area, and you'll get perks that make your sword strikes stronger, faster, adds bleeding damage (random examples, nothing concrete mind you). :tops:

I love perks and judging by the way Bethesda is implementing them, it'll work out for the I best I believe.
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Isabell Hoffmann
 
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Post » Fri Jul 01, 2011 7:24 pm

I prefer regular stat progression personally. Unlocking perks could potentially cheapen the experience a bit.


I see your point but also I couldn't see a player choose to unlock a perk unrelated to how they are already playing. in that instance it would be like regular stat progression... minus some of the grind. I could be way off though.
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Harry Hearing
 
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