Who misses Shortsword-longsword-claymore system

Post » Sat Dec 10, 2011 6:37 pm

I miss the old way Swords where handled in oblivion. More choices and options. I don like this new "Generic" 1 handed sword to generic "Greatsword" thing. Seems fablish to me.

Anyone else feel the same?
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Life long Observer
 
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Post » Sat Dec 10, 2011 8:34 am

I miss my longsword :( now I just get this flabby "medium" sword for one handed
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Blackdrak
 
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Post » Sat Dec 10, 2011 4:14 pm

Yes. And throwing weapons, and crossbows.
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Adriana Lenzo
 
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Post » Sat Dec 10, 2011 9:35 am

What shortsword-longsword-claymore system?
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Nymph
 
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Post » Sat Dec 10, 2011 8:59 pm

They should add catapults.
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James Hate
 
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Post » Sat Dec 10, 2011 5:54 pm

They should add catapults.

They've done it actually...
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Ria dell
 
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Post » Sat Dec 10, 2011 8:48 pm

I soooo want to dual-wield short-swords. Like Daedric short-swords. And kill lots and lots of bad guys.

Oh well. Two Daedric dagger won't be so bad...if I can ever find any!
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luis dejesus
 
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Post » Sat Dec 10, 2011 10:20 pm

They should add catapults.

Really? I would think that would work better in Mount and Blade. But to each their own.
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Dona BlackHeart
 
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Post » Sat Dec 10, 2011 1:43 pm

I liked short swords
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Ice Fire
 
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Post » Sat Dec 10, 2011 10:09 pm

Strangely, I do not miss them at all. I still see them in the game. Well they may not be called the actual names, but visually to me at least they are still in the game. After loosing crossbows,and spears, I don't see this as such a big deal. I think the one handed, two handed system is good.
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Laura Elizabeth
 
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Post » Sat Dec 10, 2011 5:27 pm

They've done it actually...

I didnd't know that. In Skyrim?
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Enie van Bied
 
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Post » Sat Dec 10, 2011 11:25 am

All of the Elder Scrolls games I've played so far (MW-OB-SKY) tend to categorize weapons in a rather boring matter. Morrowind was almost the worst at this. Every "class" had it's shortsword, katana, claymore etc. etc.

Why can't they just design a set of weapons that makes it interesting to discover new ones? Instead the glass longsword is just like the orc longsword, only slightly better.
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A Dardzz
 
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Post » Sat Dec 10, 2011 8:58 pm

Honestly the difference between shortswords and longswords weren't more than the difference between a Falmer sword and an Orcish sword....


And who's idea was to make shorswords short-baldes anyway?
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Stephy Beck
 
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Post » Sat Dec 10, 2011 8:34 am

Yeah, I liked Short swords too. You could add a caveat that they're quicker to dual wield (making them preferable over dual wielding two unwieldly longswords), and that they're better for blocking/quicker to strike as the caveat for being smaller and lighter, so easier to maneuver your weapon.

...Same with spears...Bring back the primary instrument of war from B.C. to 1,700 A.D. Bethesda, kthxbye.
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Matthew Warren
 
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Post » Sat Dec 10, 2011 8:20 pm

The length of the weapons didn't actually make a difference.

You had to be the same distance to hit something with a claymore as you did to hit it with a dagger.

So I don't really miss it since it didn't add anything other than visual flair.
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xxLindsAffec
 
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Post » Sat Dec 10, 2011 9:35 pm

Not true, Swish. In Oblivion claymores had longer reach than short swords. I'm 99% positive, at least.
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Farrah Barry
 
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Post » Sat Dec 10, 2011 6:20 pm

Not true, Swish. In Oblivion claymores had longer reach than short swords. I'm 99% positive, at least.


Range increased from dagger>shortsword>longsword>claymore

www.uesp.net
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Emma Pennington
 
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Post » Sat Dec 10, 2011 8:33 am

The length of the weapons didn't actually make a difference.

You had to be the same distance to hit something with a claymore as you did to hit it with a dagger.

So I don't really miss it since it didn't add anything other than visual flair.


Definitely not true. With a claymore you could hack enemies to pieces when tyhey couldn't even reach you. With a dagger you'll have to be practically in it's nose.
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Scotties Hottie
 
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Post » Sat Dec 10, 2011 7:05 am

I agree, shortswords should be used for dual wielding, with longswords used two-handed, balanced by having lower damage than greatswords, but higher speed and the ability to counter after a successful block.
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Schel[Anne]FTL
 
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Post » Sat Dec 10, 2011 11:55 am

The length of the weapons didn't actually make a difference.

You had to be the same distance to hit something with a claymore as you did to hit it with a dagger.

So I don't really miss it since it didn't add anything other than visual flair.

The proper thing to do would have been to make the weapons different in practice rather than to simply scrap options. That's actually been a recurring trend in Bethesda's decision-making. Look at Mysticism; it was stretched thin in Oblivion thanks to the removal of a lot of effects from Morrowind (detect key/enchant, Mark/Recall, interventions, moving absorb effects to restoration) and then Bethesda said "Well people mostly just use it for 3 spells now anyway so let's just scrap Mysticism and move those 3 spells into other schools". A better solution would have been to help bring Mysticism back to being on par with other schools rather than to just remove it.

Same thing with the shortsword/longsword ordeal. Rather than remove them because the difference was only aesthetic, why not put some more fine tuning in to make the differences more clear cut? It wouldn't have even taken a lot to do, seeing as how most players would probably be satisfied with a difference in weapon damage, attack reach, and swing speed.
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Samantha Jane Adams
 
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Post » Sat Dec 10, 2011 9:57 pm

They've done it actually...

There's a bastilla in a Thieve's Guild quest.
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LuBiE LoU
 
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Post » Sat Dec 10, 2011 1:06 pm

Aye. I wish I could dual wield 2 shortswords, or a longsword and a shortsword.
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TOYA toys
 
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Post » Sat Dec 10, 2011 6:19 am

I miss spears.
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Lucky Boy
 
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Post » Sat Dec 10, 2011 10:10 pm

I didnd't know that. In Skyrim?

Yeah, really. In Skyrim. You should try the Civil War quest line on the Stormcloaks' side.
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maya papps
 
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Post » Sat Dec 10, 2011 12:52 pm

I miss shortswords, but I'm fine with the system. If they were lumped into one handed I would be happy.
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Mélida Brunet
 
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