Who misses a Unique Gatling Laser like the Vengeance from FO

Post » Sat Oct 03, 2009 12:47 am

I adore FONV. That said i was extremely disapointed that there was only normal Gatling Lasers available and then when i discovered that we could mod them it then became a half disapointment but still i remember the adventure and dificulty to enter the Dreadclaws cave in FO3 to be rewarded with the Vengeance. The Mercy Auto grenade machine gun is awesome i use it but i still miss a propper unique Gatling Laser with a custom skill and a propper skilled place to pick it up as to not get low level player to get it and overpower everything with it.

What are your thoughts?


Hmmm no discussion, no personal input fellow forumites?
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rebecca moody
 
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Post » Fri Oct 02, 2009 4:58 pm

I have used gatling laser in all fallout games since the first one and yes I missed vengence (the general purpose weapon I use in fallout 3 with introductions of mutant overlord there's plenty of repair parts)
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Everardo Montano
 
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Post » Fri Oct 02, 2009 2:50 pm

You can always go back and play Halo.
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^_^
 
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Post » Fri Oct 02, 2009 5:52 pm

I bet it was either cut due to time constraints or it is being saved for DLC.
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Laura Tempel
 
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Post » Fri Oct 02, 2009 5:14 pm

You can always go back and play Halo.


where in HALO can you get a Gatling Laser ? :)
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Maddy Paul
 
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Post » Fri Oct 02, 2009 12:24 pm

I actually preferred Precision Gattling Laser. There are many guns that i'd like to have uniques but they don't, i guess it's due to Obsidian's different desing philosophy. Less dungeons, less enemies, less unique loot. (Or maybe they're just not that good in making sandbox games :hehe:)
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Je suis
 
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Post » Sat Oct 03, 2009 3:51 am

Thinking about it, if there was a unique Gatling with a higher item HP, I'd probably use it.
With the Built to Destroy perk, the Gatling eats up a Repair kit after every 2 emptied magazines :hubbahubba:
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Joanne Crump
 
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Post » Fri Oct 02, 2009 1:03 pm

/me misses unique Anti-Material Rifle, 12.7mm SMG, Plasma Defender and Flamer.
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Lexy Dick
 
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Post » Sat Oct 03, 2009 1:51 am

I never used the Vengeance, so no, I don't miss it.

- Unique Assault Carbine would be good.
- Unique Hunting Rifle would be good.
- Unique 10mm Submachine Gun would be good.
- Unique Heavy Incinerator would be good.
and......
- Unique T-51b Power Armor and Helmet would be awesome. Maybe in DLC, like Op: Anchorage. I love militarized DLCs, not much of a survival horror fan.
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Cassie Boyle
 
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Post » Fri Oct 02, 2009 3:40 pm

Maybe in DLC, like Op: Anchorage. I love militarized DLCs, not much of a survival horror fan.


If it is made like OA, I'd pass. A pure Shooter DLC, a poor mans CoD, leaving every RPG aspect aside is nothing I want to see ever again.
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Nuno Castro
 
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Post » Fri Oct 02, 2009 11:42 pm

I miss all the old laser weapons from Fallout & Fallout 2.
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Manuel rivera
 
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Post » Fri Oct 02, 2009 4:04 pm

"While getting ready for patrol" The Gatling Laser, Oh i miss that like you will not believe, clears a field so easily, kills and slices through things like a ripper through bare flesh, if ammo was not so expensive to replace, i would still use mine, but i stick to my Ol' Gauss rifle now. I heard there is some models in the west that are weaker, but then they have modifications that make them lighter and stronger as well, so i cannot say. Maybe someday i will use mine again....*sigh* Oh well, patrol calls....

(I hate that they got nerfed in NV, and that they do not have a unique one in NV, but that i use the Gauss rifle to make up for it, makes me feel better.)
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mollypop
 
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Post » Fri Oct 02, 2009 5:15 pm

Yea that was a fun weapons I would not mind seeing it again.
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Sophie Payne
 
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Post » Sat Oct 03, 2009 2:44 am

...if ammo was not so expensive to replace, i would still use mine...


55000+ caps, 1000+ Microfusion Cells, 800+ small energy cells. I think i can afford to convert or buy ammo for it :hehe: It does eat trough it quite quickly, and is useless against anything but Cazadors, but damn if it doesn't feel good to let loose with it :gun:

Still haven't found any sane use for the Tesla Beaton, though :shrug:
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CArlos BArrera
 
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Post » Fri Oct 02, 2009 7:01 pm

55000+ caps, 1000+ Microfusion Cells, 800+ small energy cells. I think i can afford to convert or buy ammo for it :hehe: It does eat trough it quite quickly, and is useless against anything but Cazadors, but damn if it doesn't feel good to let loose with it :gun:

Still haven't found any sane use for the Tesla Beaton, though :shrug:


I just started to use the plasma caster, I love it, more bang for your bucks, but come ON the thing broke down waaaay too fast.

So back to gatling laser it is... not economical, but get the jobs done, killing all those small hard to hit small creep( i'm looking at you cazadore and mantises)
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Joe Bonney
 
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Post » Sat Oct 03, 2009 2:54 am

I just started to use the plasma caster, I love it, more bang for your bucks, but come ON the thing broke down waaaay too fast.


That's damn good weapon indeed, it's poor condition is a way to balance it, i suppose, but weapon repair kits are so easy to make that it's a non-issue (i have 29 currently :lmao:). Too bad it fell down the ugly tree and hit every branch on the way, and then had the tree fall down on it :shrug:
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Kayleigh Mcneil
 
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Post » Sat Oct 03, 2009 12:50 am

I actually preferred Precision Gattling Laser. There are many guns that i'd like to have uniques but they don't, i guess it's due to Obsidian's different desing philosophy. Less dungeons, less enemies, less unique loot.

If we had the art resources to make unique textures and/or unique models for every weapon, we would have made unique versions of every weapon. I think it's important that if the player finds a unique version of something, it should look different than the base version. That's also why most of the weapon mods are externally visible.

That said, the Gatling Laser has been increased in power for the next patch so hopefully it will be more generally valuable instead of an anti-tiny-critter weapon.
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OJY
 
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Post » Sat Oct 03, 2009 4:59 am

I wouldn't mind a shooter DLC only if it was an Enclave or BoS simulator; that way we could have a cool shooter DLC that was actually useful because it gave real insight into those two factions.

Glad to hear the Gatling Laser got buffed! It felt incredibly wimpy for such a lethal-looking weapon. :P
Can't say I'm sad to see Energy Weapons still getting buffed, should make for a fun new playthrough.
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michael danso
 
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Post » Fri Oct 02, 2009 1:51 pm

I think it's important that if the player finds a unique version of something, it should look different than the base version. That's also why most of the weapon mods are externally visible.

That said, the Gatling Laser has been increased in power for the next patch so hopefully it will be more generally valuable instead of an anti-tiny-critter weapon.


I approve of that, it was silly in Fallout 3 when the unique weapon looked exactly the same as basic versions.

And good to hear about the damage boost, it eats ammo so fast that it isn't economical to feed it OC or MC ammo. Though it isn't exactly hard to be filthy rich in this game either :shrug:
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darnell waddington
 
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Post » Sat Oct 03, 2009 4:53 am

If we had the art resources to make unique textures and/or unique models for every weapon, we would have made unique versions of every weapon. I think it's important that if the player finds a unique version of something, it should look different than the base version. That's also why most of the weapon mods are externally visible.

That said, the Gatling Laser has been increased in power for the next patch so hopefully it will be more generally valuable instead of an anti-tiny-critter weapon.


(+1000 You have just made my week! :bowdown: :touched: )
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Angelina Mayo
 
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Post » Fri Oct 02, 2009 3:13 pm

If we had the art resources to make unique textures and/or unique models for every weapon, we would have made unique versions of every weapon. I think it's important that if the player finds a unique version of something, it should look different than the base version. That's also why most of the weapon mods are externally visible.

Now, that line makes me want to ask something I've been trying to figure out, I know you said MOST, so likely not all mods are visible. But what do the Service Rifles mods do? I never noted any change to the skin, is the change something internally we'd not see, or is it something very small that's easy to overlook? Because I could SWEAR one mod extends the barrel of the Service Rifle, but that may just be me.
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Louise Lowe
 
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Post » Fri Oct 02, 2009 10:22 pm

The Service Rifle initially had different mods, but we couldn't get them to work as designed, so we switched over to mods that didn't change the model but had a practical effect.
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Lauren Graves
 
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Post » Sat Oct 03, 2009 12:48 am

Oh well that definately puts a question to ease, I saw the mods on the wiki that couldnt work, it's a shame they couldnt work, they seem like very neat implements. Why couldnt they work right if I may ask?
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Vickytoria Vasquez
 
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Post » Fri Oct 02, 2009 9:59 pm

Bayonet and Reflex sight......yeah, both of them are tedious even for experienced modder, especially the bayonet.

Reflex sight seems to be out of context of a service rifle thought.
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Siidney
 
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Post » Fri Oct 02, 2009 9:45 pm

The Service Rifle initially had different mods, but we couldn't get them to work as designed, so we switched over to mods that didn't change the model but had a practical effect.


Any chance you could get the weight reduction mods to work with the next patch? At present they're an expensive texture replacer! ;)

I'd like to know the reasoning behind making the unique sniper rifle weaker than its regular counterpart. Yes, it's lighter (useful, as the weight reduction script doesn't work) and slightly more accurate and resilient, but that's negated by the lack of suppressor and power. Since it takes 100 lock-pick skill to get it, I was expecting something with a bit more oomph.
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Mr. Allen
 
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