The thing that really gets me is the SVD scope on certain weapons. There's no bullet drop so why bother?
The thing that really gets me is the SVD scope on certain weapons. There's no bullet drop so why bother?
Why are people talking about realism when it is a game? Yea, the developers made some design decisions that they saw fit for the game, not because of realism, but because it fits their vision of their game. Sure there will come more weapons, if not from the developers in future dlc's, then from modders.
Except they messed it up since the time continuum breaks away from today's reality, so having 90s weaponry makes no sense. It's rather pointless to have 2000s weaponry when you have 60s electronics. Bethesda fixed it up.
I thought you started the "Bethesda svcks" but maybe I misinterpreted your statement.
In theory the customization in NV was a great idea and despite my not caring for the world and stories it was nice. I do way prefer the weapons that look like odd obscure real world weapons or oddball retro SF weapons to normal real world ones. Knowing guns has almost nothing to do with most peoples opinions on this thread just as much as knowing swords has little to do with discussions of TES swords. I prefect cede that the OP is right about the practicality and efficiency of weapons in the game but the ones that look odd and exotic I way prefer. I think that many look like something conceived by a SF artist rather than a gunsmith actually heightens my immersion. I realize that's just my opinion but that's where it is.
Actually I think NV is some of Obsidian's best work despite its many shortcomings, So for me, its more "Obsidian svcks".
Most of the weapons are from the 50s or even before (Kalashnikovs e.g)
Why are the oldies identical to ours, when there was a continuum break ?
And why are they listening to the same songs when the world ended in 2077 ?
Now ammo crafting is something I could get behind. It only makes sense given the context of things
I see people roasting OP, but I applaud him for bringing some interesting viewpoints to the table.
I agree with his main gripe: that of the assault rifle. It looks horrible, doesn't fire full-auto (I guess I have to mod it to an automatic receiver first), has a water cooled barrel and has horrible ammo cap. It's DMG is the worst in the game, apart from the 10mm weapons, and as such I never use it.
In both FO3 and FNV, we had variations on M16/AR15/AK47. I don't understand why Beth couldn't have included a cool assault rifle instead of this clunky piece of [censored] we have in FO4. They didn't even have to include any of the aforementioned M16 etc, they could've opted for some similar type weapons that are different in appearance. Some examples:
- G3 (awesome weapon, that is a man's gun right there. Also, Norwegian Army's standard weapon for over 20 years)
- StG 44 (Sturmgewehr 44). The Nazi produced badass. The world's first proper assault rifle.
- Heckler & Koch HK- and G- series (best present- day assault rifles there are)
- FN SCAR (US special forces assault rifle weapon of choice)
And then there's the fact that if they all thought guns would look like this in the future and everything else looks like it does, why is the Vertibird decent and futuristic looking? In fact even the 10mm pistol is modern looking, as is Kellogg's .44 hand cannon thing.
A proper looking assault rifle would be nice...
^^^^ As for US Spec Ops, they also use the HK416. Delta Force were the first unit to ditch their M4 and they adopted the HK416.
First of all, F4 weapons resembling some pre 50ties weapons is one thing, assuming that they are identical weapons is another. Great war happens in 2077, that's more then 100 years from latest possible date of divergence (which is 1961). What chance there would be that US army would still be fielding M14, Thompson or BAR? How many of those weapons are still in military use today anyway?
What you see in game are likely new models resembling old ones by accident or modifications of old ones.
As for lack of weapons which would resemble other pre 50ties weapons, obvious explanation is that they simply were stooped to be produced and did not survived til great war and beyond in any reasonable number. Fallout happens more they 300 years after last Tomson or BAR was produced in both their and our timeline. Same is valid for most of the weapons of WWII era. How many 300 years old weapons can you see around nowadays? How many of those you do, would you dare to fire?
The reason for "relative" lack of variety of "base" models in F4 is that there was only so much time and resources to be spent on weapon design when developing game. With extensive modification ability, designing and coding each one of them took several times more resources then in previous games. Given same amount of resources, you can develop either many fixed weapons or few ones which can be moded, but not both.
But then I would even disagree with "lack of variety" part because all classic Fallout weapons are there, either as a basic types or as modification, plus 2 new pipe types. I saw people complaining that there are just 2 shotguns in game. Well guess what, there were 2 shotguns in Fallout 3 as well. However now you can modify most of the firearms in game in to pistol, rifle, sniper or automatic weapon. Few can be turned in to shotguns.
Amount of work designers put in to weapons is likely larger then in case of any previous Fallout game. Fact that they designed every weapon from scratch to fit alternative Fallout universe instead of just lazily copying our modern guns which are totally out of place in Fallout is worth praise.
Canon is what designer decides is canon. There are plenty of things which does not get from one Fallout game to another and plenty of those which appear for the first time. Canon was that cats went extinct. Seems they did not.
Every assault rifle on US civilian market is single shot. Automatic weapons are forbidden by law, you should know that.
Well according to Fallout 4 it did not. Fallout 4 is as much part of Fallout as any other Fallout. Things that one Fallout establishes are no more or less established in Fallout universe then those another Fallout game establishes.
Laser rifle in Fallout 2 is this:
http://vignette2.wikia.nocookie.net/fallout/images/8/8a/Fo1_laser_rifle.png/revision/latest?cb=20110308062908
Laser rifle in Fallout 3 is this:
http://vignette2.wikia.nocookie.net/fallout/images/9/90/AER9LASERRIFLE.png/revision/latest?cb=20110207054152
So which one is lore?
Am I the only one that thinks the assault rifle looks freaking badass. Sure its not the best most modern design, but its not supposed to be. It reminds me of the belt fed .30 cals used in WWII. And the idea of walking around with one of those while wrecking shop is awesome.
You might have miss understood me here. What I was saying was that since these weapons clearly resemble and act like their WWII counterparts, it wouldn't be beyond belief that many of the weapons that proceeded them would still be around too. Why not also have some other iconic US weaponry of the period? The M14 could fill the niche of semi-automatic marksmen rifle and battle rifle (with automatic and semi-automatic receivers).
Also regarding the latest possible date of divergence, there's events that still mirror our universe later in the setting. Ronald Reagan has been mentioned as one of the presidents of the United States. Where he left office in 1989, but I'm not saying that's the divergent date.
Perhaps. Though they could still be surplus and civilian weaponry that survived the nuclear war. The BAR wasn't taken out of active service until the 1970's. So who knows how long it was in service until in the Fallout universe (though that's still over a hundred years before the nuclear war).
Yes and no. There's many weapons that were produced in their hundreds of thousands, to millions and can still be found readily today. If the developers want to continue with the 40-60's trend, then weapons like the M1903 Springfield, the M1 Garand and the Grease Gun (which was in NV as the 9mm SMG) could also be added.
The modification system can use a large rebalancing in regards to weapons. Automatic weapons are completely outclassed by their semi-automatic counterparts. Doing less damage per shot and costing more to run, whilst often also being less accurate. The same thing can be said for miniguns, just not doing enough damage a shot and being overly expensive to run.
I'm not complaining about the lack of shotguns, but a pump-action would have been nice. Some kind of lever-action weapon would have been nice too. Just to round out all the possible options.
Every assault rifle, not just Armalite ones. You can't sell full automatic weapon on US civilian market therefore automatic weapons are modified to fire in single shot mode only. There might be certain conditions and people with special permits who can get full automatic weapons, I am not that familiar with US gun laws. I know it is possible in some European countries. But common people can not buy full automatic weapon.
Then what problem do you have with assault rifle? They also appear regional, are military issued or not and both fit context of the game we see them in. Just like existence of two different laser rifles does not make any of them non canon, so does not existence of up to dozen different assault rifles in Fallout games.
That's what I am trying to tell you, that weapon in one Fallout game is not the same as in another Fallout game does not mean they are non canon.
That might be the case of weapons which are purpose build versions of assault rifles for US market. However military surplus weapons, like for example many ex Warshaw pact AKs sold at US market are simply moded to fire single shot only. Yes, technically they don't fit definition of assault rifle anymore but that does not make them different weapons.