who the hell designed these damn guns?

Post » Fri Dec 11, 2015 2:48 pm

Nobody checks sources, normally :D

But they have a line about putting stuff in their DLC which is on demand by the community.

So we can count on some lame story DLC, new building options, and a unique dog armor DLC.

Arras: check out the timeline: http://fallout.wikia.com/wiki/Timeline

Not sure why you defend bethesda's To and Fro as a great design plan.

User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Fri Dec 11, 2015 6:41 pm

I am familiar with timeline. I played Fallout since the first one. I defend it because it's more consistent with that timeline then original Fallouts, second one in particular was, in matter of the gun design.

User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Fri Dec 11, 2015 9:37 am

This. It's always bothered me since Fallout 3.

Until Fallout 3, the whole 50s thing was just a glimpse into the American idealism of the past. The world has moved on, especially after the bombs fell.

It's not like the world was stuck in the 50s in every aspect before the war. The bombs fell in 2077...that's more than 120 years of development. And the military is always one step ahead when it comes to technological advancements anyway. More modern gun designs as seen in F2 are just the next logical step.

User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri Dec 11, 2015 8:31 pm

Important thing is that Fallout is not about post 1950 alternative future in general, it's about how people in 1950ties IMAGINED future will be in particular. All the design is inspired by science fiction of 50ties. That's why they still dress sort of like in 50ties even if it's hundreds years in to the future and it's unrealistic that fashion would not change. That's why everything have retro feel despite it being future.

User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Fri Dec 11, 2015 9:29 am

Not to this extent. To me it was always just the government projecting the idea of an ideal 50s style America, which was definitely very pervasive in society, but its not like nothing changed for 120 years. You make it sound like if it wasn't imagined in 50s pop culture then it can't be in Fallout.

What's worse is when the modern game world has people living as if they were still in 50s America.

User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Fri Dec 11, 2015 5:16 pm


Or as fashion has shown time and time again, it repeats itself. It could be that the fashion of 2070s copied itself after the 1950s. I am more inclined to choose to believe that over anything else really.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Fri Dec 11, 2015 2:07 pm

I'm not just talking about fashion....and fashion repeating itself is never an exact copy of a decade that happened long ago, it is just a short trend and it is never prevalent throughout all of society.

User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Fri Dec 11, 2015 6:14 pm

Fallout is not "Gunsmithing 101". No one cares except for people who want "Gunsmithing 101" for their game rather than Fallout. Threads like these have no place because the complaints are for the wrong game. Make a gunsmithing game with all these types of details for other gun fanatics.

I can complain about the presentation of energy weapons but, again, this is not "Gunsmithing 101" so I don't do that. People need to stop posting these types of threads for a fictional, retro-futuristic role playing game where the "role playing" has nothing to do with gunsmithing in today's world or even today's world of the past 50 years or so.

User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Fri Dec 11, 2015 6:35 pm

I did not say that. It's game after all and there is plenty of room for design creativity. For both better and worst. What I said is that Fallout universe is based on science fiction of 50ties and therefore some things might not make sense from our point of experience and hindsight.

What I say is that:

A. -Fallout 4 guns fit this retro-fiction better then some our age realistic modern guns.

B. -designer using room for creativity game setting gives him instead of just copy pasting some existing designs is good, not bad and should be encouraged.

User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Fri Dec 11, 2015 11:47 pm

I'm expecting the 5.56mm assault rifle 'problem' to be solved with DLC and/or mods, while I find the new assault rifle design butt ugly I'm more annoyed by the disappearance of the Fallout 3 assault rifles......but even then I'm not that annoyed I just use other weapons, this does mean however that I have a huge pile of 5.56mm going unused at the moment.

User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri Dec 11, 2015 5:59 pm

I'm well aware of these things. My points are still valid.

And on the note of designers getting creative...so many of the designs look terrible, especially the energy weapons.

I just looked at the F4 assault rifle....I can see why people think its bad...terrible design once again, and makes little sense.

User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Fri Dec 11, 2015 7:50 am

That's however completely subjective opinion and have nothing to do with setting or good/bad design. Many other players, myself including find design looking good. Especially energy weapons. Assault rifle makes sense.

User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Fri Dec 11, 2015 12:09 pm

The game is Fallout, not Gun Nut Simulator.

User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Fri Dec 11, 2015 5:09 pm

That was fallout 2, tactics, and new Vegas.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Fri Dec 11, 2015 12:48 pm

I think the 1950s retro-future look is a big part of what gives the game its charm.

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Fri Dec 11, 2015 6:38 pm

Well, they look better in Fallout 4 than in Fallout 3, but how could they possibly get any worse.

Personally the designs look too steampunk for me, which I never felt much from Fallout until F3.

And the assault rifle doesn't make sense actually, as the OP pointed out...how does a gun like that become a standard assault rifle in the future?

User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Fri Dec 11, 2015 10:41 am

First of all, what makes you think assault rifle ever become standard for Fallout 4 universe and even if did, what's wrong with the design? OPs argument about water cooler is irrelevant. To begin with, he does not know if it's water cooler or something else. And even if it would, cooling barrel of automatic gun is pretty logical idea implemented on many real weapons.

User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Fri Dec 11, 2015 10:54 pm


"2.. who in their right mind thought a hunting rifle should be dolled out with a 4 inch barrel and no stock? "
John Dillinger, for one.

User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Fri Dec 11, 2015 7:12 pm

All of these "pipe" weapons seem crafted by junkyard hillbillies. That's fine with me for now, i'm sure we'll have plenty of firearms sooner or later. The assault rifle does look really dumb and i bet that's what ticked off the OP enough to write about it, I know I was kinda disappointed when I found my first assault rifle but I was expecting the chinese one or something similar to an AK because I didn't read "pipe". I appreciate the facts (if they're facts) since I know little about real world guns. I didn't even question the lack of stocks :)
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Dec 11, 2015 1:25 pm

Thank you, thank you, thank you.

This original post annoyed the heck out of me and your response is perfect.

OP: get you head out of whatever "modern world simulator" you think Fallout is, because it's not. The guns are perfect as-is.

User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Fri Dec 11, 2015 7:56 am


Exactly. It makes no sense. It's design is based off a WWI water cooled MACHINE GUN...and this is the 5.56 chambered weapon for the game. Disappointing. I think, along with many others apparently, that this is a bad a design decision, and not based on "realism" so much, as to how it looks while wearing power armor. My 5.56 ammo just sits there in my inventory, because the FO4 assault rifle is super inefficient and far too heavy.

AK and ARs fit perfectly into the lore. To say otherwise is ridiculous. I'm sure they were only left out because of the whole power armor/energy weapon focus for the franchise that Bethesda has. I hope they fix it. If not, Millennia will.

I love the game, but why anyone wants to defend Bethesda on this one by saying anyone who disagrees with Bethesda's weapon design choice is looking for "Gun Nut 101," is beyond me. It simply makes zero sense to remove ARs and AKs as standard military issue weapons in the northeast and replace them with a regressive design like this Maxim-Vickers mishmash thing they're trying to pretend is an assault rifle. The math is simple: 7 pounds vs 15 pounds. Shame really, I got a lot of 5.56 ammo in my inventory and have no use for it, since I don't really like wearing power armor all that much to make it worthwhile.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Fri Dec 11, 2015 3:01 pm

No offense, but the OP's entire post just seemed like "Hey, look at me everybody, I know a lot about guns and am creating issues over it to show how much about guns I know! Ask me about guns. Let's talk about how much I know about guns! OORAH!"

User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Fri Dec 11, 2015 8:23 pm

You're welcome ;)

User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Fri Dec 11, 2015 8:50 pm

I didn't get that feeling. But whether he did it for that purpose or not doesn't negate all of the valid points he made about it.

User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Fri Dec 11, 2015 8:13 pm

OP are you on Hanna Barbera's forums complaining about The Jetsons and The Flinstones?

User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

PreviousNext

Return to Fallout 4