If his robots did find the bunker they would be bottle necked in the entrances and would be destroyed.
House needs you more than you need him. Even if he did try to kill me. Or just tells me to get my crap and go its better than having to kill him without him being aware of what the story is.
House needed a chance to weigh his options. I couldn t give him a choice, because the game would not let me. This is only 1 example 1
Not the case. If Mr.House was stupid and did a full out assualt on the bunker you would be right but Mr.House is a patient man. All he would have to do is lay siege to the bunker. A cave is grave. Once the enemie finds your hidey-hole, you're screwed. The BoS would be bottle necked trying to get out. House's Robots don't eat and they don't need sleep. Without supplies getting into the bunker the BoS will die off.
As for your other post. The Enclave's plan in Fallout 2 was also something "Evil" it just that the Enclave were given different personalities so you could find some good in them, as to not make the game totally "Good vs Evil." Fallout 3 the Enclave are pretty much clones, personalite wise.
Good can come from Evil. I don't like to think there is such a thing as "good" just lesser Evil. Better the Devil you know then the devil you don't. Enclave in Fallout 2 thought they were doing humanity a good thing. How many in the Enclave knew the plan about killing everything is up for debate. Maybe only Richardson and the top people knew. Fallout 3 Enclave was just lame, like I said before they were all monotone, one voice, one responce. Clearly everyone knew what their goal was by then. Like you said they were made to be hated, which goes back to the "Good vs Evil."
Made to be hated, something only and insain person would want to join and yet there is an option to nuke a town full of innocent people just so an old man can have a better view. Great writing Bethesda :rolleyes: