Who wants more big battles in Skyrim?

Post » Thu Feb 17, 2011 4:08 pm

I certainly do. I didn't like the fact that in Oblivion there was only one big battle(Which wasn't that big} and it was at the end of the main quest. I want to see 16 friendly ai and 16 enemy ai to attack each other or more. So it would feel like you were at war with something.
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Fanny Rouyé
 
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Post » Thu Feb 17, 2011 8:40 pm

Of course I do. Everyone does.

We want massive battles on a huge scale. Imagine lining up with one army while looking over the frozen tundra at another one before you all charge at each other and smash together in epic warfare.

We all want that. But we can't even have spears.
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Roisan Sweeney
 
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Post » Thu Feb 17, 2011 11:18 am

I can't imagine the lag of that.... I tried in Oblivion spawning 65 knights/65dedra in the test area and OMG on high my PC was so %&*(^ slow xD
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lucile davignon
 
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Post » Thu Feb 17, 2011 10:52 pm

No, 32 AI's fighting in realtime would bring any pc to crawl unless the game is extremely optimized or the battle is 100% scripted.
M'aiq prefer's to travel alone and prefer's to battle alone too :celebration:
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Richard
 
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Post » Thu Feb 17, 2011 3:14 pm

This poll is like asking if I want cake... or not. Yes, I want cake! :swear:
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Spencey!
 
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Post » Thu Feb 17, 2011 11:33 pm

The cake is a lie
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Floor Punch
 
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Post » Thu Feb 17, 2011 11:57 pm

I'm afraid there will more likely be a Elder Scrolls Mod for Mount and Blade before there is anything too big in a true ES game. Would I like it (assuming computer can handle it)? Hell yeah.
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louise tagg
 
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Post » Thu Feb 17, 2011 6:14 pm

I don't really care. If they did it in an enjoyable, challenging, cool/unique way then sure... But if it's just like some laggy slash fest with no strategy, reason, or purpose then... no. One big well done battle is better than 30 generic "get 100% by capturing all 30 castles hack and slash fests." It's not about whatyou do it's how you do it.

If say.... there was a big battle going on between Nord clans and suddenly a dragon attacks and you have to either:
1: kill the dragon while avoiding the massive attacks it is doing as well as the crossfire between the warring clans
2: Make your way to one of the Nord clan's leaders and convince them to declare a truce until the dragon is dealt with.
etc.

I mean just killing dozens/hundreds of enemies as they show up feels like a grind and it gives that whole "I am the omnipotent ruler of this gameworld, nothing can touch me!" feeling which ruins immersion. To be a good big battle you have to:
1: Make it feel like the battle doesn't revolve around or depend on you
2: Have enemies respond apropriately to you and other enemies
3: have NPCs use actual formations, strategies, and tactics
4:Have an interesting anddiverse setting. (the whole wide open field thing is just so bland)
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Rinceoir
 
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Post » Thu Feb 17, 2011 4:18 pm

The Big battles weren't big because the Engine wasn't designed for more than 8 actors at a time, exceeding that number NPC's just stop while a select few fight until the number dwindles.

is this rectified in the modified so much that its considered new Creation engine? maybe, maybe not.
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Claudz
 
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Post » Thu Feb 17, 2011 7:41 pm

I don't really care. If they did it in an enjoyable, challenging, cool/unique way then sure... But if it's just like some laggy slash fest with no strategy, reason, or purpose then... no. One big well done battle is better than 30 generic "get 100% by capturing all 30 castles hack and slash fests." It's not about whatyou do it's how you do it.

If say.... there was a big battle going on between Nord clans and suddenly a dragon attacks and you have to either:
1: kill the dragon while avoiding the massive attacks it is doing as well as the crossfire between the warring clans
2: Make your way to one of the Nord clan's leaders and convince them to declare a truce until the dragon is dealt with.
etc.

I mean just killing dozens/hundreds of enemies as they show up feels like a grind and it gives that whole "I am the omnipotent ruler of this gameworld, nothing can touch me!" feeling which ruins immersion. To be a good big battle you have to:
1: Make it feel like the battle doesn't revolve around or depend on you
2: Have enemies respond apropriately to you and other enemies
3: have NPCs use actual formations, strategies, and tactics
4:Have an interesting anddiverse setting. (the whole wide open field thing is just so bland)

Oh so much this. If they somehow managed to pull of large scale battles please do it like this.
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Maria Leon
 
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Post » Thu Feb 17, 2011 9:39 pm

Just as long as my FPS doesn't come to a screeching halt
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Jade MacSpade
 
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Post » Thu Feb 17, 2011 11:40 pm

You bet your ass I do.
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RaeAnne
 
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Post » Thu Feb 17, 2011 7:01 pm

Yeah, nice idea. BUT:

I downloaded a mod for MW (a great mod, as it happens) which introduced a large battle, and the only way I could get through it was by turning all my graphics settings right down to the lowest settings, running it at lowest possible resolution, and with "fog" right in front of my face so I couldn't even see 18 inches in front of my face.

Therefore I doubt big battles with nice graphics will be on the cards for an open world game of this magnitude any time soon while we're catering for this generation of consoles and lower-end PCs (and that's not an anti-console comment in fact quite the opposite, as a PC gamer who is not made of money I appreciate the fact that I no longer have to upgrade my PC every 3 months to play new releases)
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Chris Jones
 
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Post » Fri Feb 18, 2011 1:56 am

I think everyone is looking at this the wrong way.

I'm assuming there are people here that played some of the LOTR games right? There were many points during those games where you're in a huge battle, but the battle is in the background and there are enemies that kind of run out of the crowds to attack you. The people in your group are fighting enemies too. They could implement something like that for Skyrim.

I'm not saying it should be Dynasty Warriors, but there are ways, graphically and script-wise, to make it feel like you're in a huge battle but the action is still focused on you and your enemies.

In b4 something about immersion.
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Lizs
 
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Post » Thu Feb 17, 2011 8:59 pm

I remember overclocking my CPU from 3GhZ to 3.6GhZ with the stock fan back in the day. I played dozens of games on max and never even reached 70% of the recommended max load temperature.... Until it was time to roll out with Optimus Prime in Fallout 3.

3 FPS, computer beeping like mad for 5 seconds while I scrambled to shut it off, Optimus looking at me with droopy eyes as if they were saying "you're not worthy".

No big battles, EVER. With one exception: if Bethesda greatly simplifies actor A.I.

And we all know they've been working to make it more advanced, so it's a resounding LAWD NO from me.
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Shelby McDonald
 
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Post » Thu Feb 17, 2011 10:27 pm

I think everyone is looking at this the wrong way.

I'm assuming there are people here that played some of the LOTR games right? There were many points during those games where you're in a huge battle, but the battle is in the background and there are enemies that kind of run out of the crowds to attack you. The people in your group are fighting enemies too. They could implement something like that for Skyrim.

I'm not saying it should be Dynasty Warriors, but there are ways, graphically and script-wise, to make it feel like you're in a huge battle but the action is still focused on you and your enemies.

In b4 something about immersion.

I've never played that game, but I doubt it would work. TES games are all about letting you go wherever you want and doing whatever you want. So there really is no "background". And if there was, you'd be able to go to it. Then what would happen if you attacked one of those background characters and nothing happened?
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Alexander Lee
 
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Post » Thu Feb 17, 2011 11:20 pm

I've never played that game, but I doubt it would work. TES games are all about letting you go wherever you want and doing whatever you want. So there really is no "background". And if there was, you'd be able to go to it. Then what would happen if you attacked one of those background characters and nothing happened?

Broked immersion?
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Michelle Smith
 
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Post » Fri Feb 18, 2011 1:19 am

Question: What is the objective in Skyrim.
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Allison Sizemore
 
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Post » Thu Feb 17, 2011 9:48 pm

mount and blade esq 500 vs 500 <3 battlesize mod.
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Nikki Lawrence
 
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Post » Thu Feb 17, 2011 2:12 pm

The confirmed DX11 support, if well implemented and accesible for modders, will definitely enable big battles into Skyrim, at least GPU-wise, mainly thanks to 2 certain graphics features:

- Tessellation, which allows to decrease geometry detail in distant objects/characters, and increase it as you get close.

- Geometry Instancing, which allows to render multiple copies of the same mesh in a scene at once. While technically this was introduced in DX9, DX11 offers an improved version of this feature.

All that remains is that the AI is scalable/programmable/customizable enough to allow such big battles.
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Stephanie Nieves
 
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Post » Fri Feb 18, 2011 5:06 am

Of course I do, but I also don't want the game to slow down enough to freeze and I don't want my PS3 to erupt into flames.
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Eileen Collinson
 
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Post » Thu Feb 17, 2011 6:04 pm

Question: What is the objective in Skyrim.


To kill dragons and stop Alduin from devouring the world, set against a backdrop of civil war.

A civil war means an environment ripe for epic battles.
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Hope Greenhaw
 
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Post » Fri Feb 18, 2011 12:18 am

I'm not saying it should be Dynasty Warriors, but there are ways, graphically and script-wise, to make it feel like you're in a huge battle but the action is still focused on you and your enemies.


To be honest, I'm already tired of that, even since the fake epic battle of Denerim in Dragon Age. Me, for once, I'd like a REAL big battle, with real hundreds of enemies and allies fighting each other, and where you've to struggle to survive, receiving tactical orders in the battlefield (clean this passage, don't let anyone cross that bridge, go and collapse that cave entrance, etc) and fighting your way out to accomplish them. I'd love TO BE in a battlefield.
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Rinceoir
 
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Post » Thu Feb 17, 2011 4:02 pm

This one really is a no brainer. The grand fight you worked all through the game to do was a battle of like 10 bad and good guys. You had to go close Oblivion gates to get a single guy to help out because (they cant spare troops) when you could massacre hundreds of gaurds as they respawn. A sense of epic scale cannot exit with such small numbers, and while Oblivion is my favorite game of all time, when they tried to make large scale battles the books in Skyrim will go on and on about actualy seem large scale, its was the equivalent to a small LARPing convention
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Kelsey Anna Farley
 
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