who wants the enclave back (other than me)

Post » Mon May 16, 2011 5:47 am

evil empires always come back....people say they don't want the enclave back but let a few years go by and BAM!!! back come the enclave....they represent the remnants of the united states government, no other factions fit the role the encalve do, ceasers legion and ncr don't fill the role, ceasers legion is one the stupidest faction in the entire fallout series, they live in tents, throw spears and use macheties, so i don't care to see that dumb faction ever again, but the enclave have a lot of potential to breath life into the fallout series, a new improved enclave. an enclave we haven't seen before, tougher than ever.
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Ilona Neumann
 
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Post » Sun May 15, 2011 11:53 pm

Enclave were intended for one game...not two...not three...ONE!
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Matthew Aaron Evans
 
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Post » Mon May 16, 2011 5:23 am

Enclave were intended for one game...not two...not three...ONE!


Really? And you know this how?

How many games NCR intended for? Legion? BoS? Khans? Mutants? House? Mole rats? Deathclaws? Vaults?

Fairly boisterous claim to know exactly how many games a faction is set to appear in.
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Mel E
 
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Post » Sun May 15, 2011 8:48 pm

Really? And you know this how?

How many games NCR intended for? Legion? BoS? Khans? Mutants? House? Mole rats? Deathclaws? Vaults?

Fairly boisterous claim to know exactly how many games a faction is set to appear in.

:wink_smile: some fanatic group of people go "THEY WERE IN TWO GAMES!!! NO MORE ENCLAVE !!! THEY GOT WIPED OUT !!!.... but they don't mind seeing molerats, deathclaws, scorpions, etc, they would rather have the map filled up with dumb factions like powder gangers or ceasers legion, as if that was an improvement over the enclave, how stupid is that, they want to take out the best faction in the series... and not replace em with another high tech menacing evil faction, the enclave represent the remnant united states government, they fit the series perfectly, they are menacing, mysterious, high tech, a major threat, fun to fight, etc, so not utilizing them and leaving the map with lesser quality enemies like powder gangers or ceasers legion like obsidian did is just another reason new vegas doesn't keep you interested for very long, you can't just keep getting rid of the best factions in the series like BOS, Enclave, suoermutants and still have a good game left, some people want all the best enemies and factions to dissapear and would rather have more and more primitive factions on the map, ceasers legion live in tents and throw spears, that is NOT..i repeat NOT and improvement over the enclave one tiny bit, its actually a major step backwards.
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Sierra Ritsuka
 
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Post » Mon May 16, 2011 6:51 am

The Enclave is simply boring nowadays and should die off. The same with BoS.
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Kelsey Hall
 
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Post » Mon May 16, 2011 10:11 am

I would like to see the Enclave in future games, as long as they aren't the main faction and the story is "DESTROY THE ENCLAVE AGAIN"Maybe a smaller, less dangerous Enclave, but not an Enclave that is the main enemy.

This.


evil empires always come back....people say they don't want the enclave back but let a few years go by and BAM!!! back come the enclave....they represent the remnants of the united states government, no other factions fit the role the encalve do, ceasers legion and ncr don't fill the role, ceasers legion is one the stupidest faction in the entire fallout series, they live in tents, throw spears and use macheties, so i don't care to see that dumb faction ever again, but the enclave have a lot of potential to breath life into the fallout series, a new improved enclave. an enclave we haven't seen before, tougher than ever.

This.

:wink_smile: some fanatic group of people go "THEY WERE IN TWO GAMES!!! NO MORE ENCLAVE !!! THEY GOT WIPED OUT !!!.... but they don't mind seeing molerats, deathclaws, scorpions, etc, they would rather have the map filled up with dumb factions like powder gangers or ceasers legion, as if that was an improvement over the enclave, how stupid is that, they want to take out the best faction in the series... and not replace em with another high tech menacing evil faction, the enclave represent the remnant united states government, they fit the series perfectly, they are menacing, mysterious, high tech, a major threat, fun to fight, etc, so not utilizing them and leaving the map with lesser quality enemies like powder gangers or ceasers legion like obsidian did is just another reason new vegas doesn't keep you interested for very long, you can't just keep getting rid of the best factions in the series like BOS, Enclave, suoermutants and still have a good game left, some people want all the best enemies and factions to dissapear and would rather have more and more primitive factions on the map, ceasers legion live in tents and throw spears, that is NOT..i repeat NOT and improvement over the enclave one tiny bit, its actually a major step backwards.

And this.

People say that the enclave was beaten in two games so they should go away. Well how [censored] would Batman have been if DC said, "Oh, Batman's beaten the Joker, so let's get rid of him. And the Pengiun is in jail. So he's done."? Or if the X-men beat Magneto once and he vanished? Evil villains addapt and return to exact their revenge. And that is how I think it should be with the enclave.

Otherwise you end up with weak looking enemies with lame backgrounds. Batman got Humpty Dumpty, Fallout got the legion.
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Emily Jeffs
 
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Post » Mon May 16, 2011 6:11 am

If the enclave didn't come back I wouldn't mind.

As long as they where replaced by some thing smart.

but I dont think they will.

if they can come back I want the in full power. sadly the only way to do that is (as said before on past pages) goto the south or go 90 years in the future.
but it be cool if they turned into secret assassins.
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мistrєss
 
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Post » Mon May 16, 2011 2:41 am

People say that the enclave was beaten in two games so they should go away. Well how [censored] would Batman have been if DC said, "Oh, Batman's beaten the Joker, so let's get rid of him. And the Pengiun is in jail. So he's done."? Or if the X-men beat Magneto once and he vanished? Evil villains addapt and return to exact their revenge. And that is how I think it should be with the enclave.

Otherwise you end up with weak looking enemies with lame backgrounds. Batman got Humpty Dumpty, Fallout got the legion.

You just kinda gave the reason for us not wanting the Enclave - that they are the main villain that will show up with master plan, get defeated, show up with master plan, get defeated, show up with master plan, get defeated, show up with master plan, get defeated... over and over again, just like in all super hero comics. What we say is "We don't want Enclave to be Fallout's Bowser. He's constantly showing up and kidnapping the princess."

I think the Enclave presence in FNV was just perfect.
In FO4, if they must be in, I want to see just a few hidden bunkers (outposts) with mostly scared scientists and a few soldiers, not really holding together, like there's more tech and research than there are inhabitants.
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Claudia Cook
 
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Post » Sun May 15, 2011 11:08 pm

People say that the enclave was beaten in two games so they should go away. Well how [censored] would Batman have been if DC said, "Oh, Batman's beaten the Joker, so let's get rid of him. And the Pengiun is in jail. So he's done."? Or if the X-men beat Magneto once and he vanished? Evil villains addapt and return to exact their revenge. And that is how I think it should be with the enclave.

Otherwise you end up with weak looking enemies with lame backgrounds. Batman got Humpty Dumpty, Fallout got the legion.

Fallout isn't some poorly written comic book with idiotic villains who get beaten every 5 minutes and still keep coming back. Jeez, some people are so stuck in the past.
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N Only WhiTe girl
 
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Post » Mon May 16, 2011 3:17 am

You just kinda gave the reason for us not wanting the Enclave - that they are the main villain that will show up with master plan, get defeated, show up with master plan, get defeated, show up with master plan, get defeated, show up with master plan, get defeated... over and over again, just like in all super hero comics. What we say is "We don't want Enclave to be Fallout's Bowser. He's constantly showing up and kidnapping the princess."

I think the Enclave presence in FNV was just perfect.
In FO4, if they must be in, I want to see just a few hidden bunkers (outposts) with mostly scared scientists and a few soldiers, not really holding together, like there's more tech and research than there are inhabitants.

well what if we made Enclave a side faction for a change. Lord knows its needed. Then we could have them back and they wouldn't get destroyed.
But what we need is to work together hmmm. Instead of complaining about the enclave lets think of a faction to replace them as the main villain. then we could put this petty fighting behind us and try and make a better game future....... for the bad side :P
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trisha punch
 
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Post » Sun May 15, 2011 10:04 pm

well what if we made Enclave a side faction for a change. Lord knows its needed. Then we could have them back and they wouldn't get destroyed.
But what we need is to work together hmmm. Instead of complaining about the enclave lets think of a faction to replace them as the main villain. then we could put this petty fighting behind us and try and make a better game future....... for the bad side :P

They are in no way the "main villain" of Fallout series.

I like the way NV handled the "villain". The game doesn't tell you who is the bad guy and who is the good guy, it's up to you to decide. Fallout 4 should similar to this.
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Jon O
 
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Post » Mon May 16, 2011 7:56 am

You just kinda gave the reason for us not wanting the Enclave - that they are the main villain that will show up with master plan, get defeated, show up with master plan, get defeated, show up with master plan, get defeated, show up with master plan, get defeated... over and over again, just like in all super hero comics. What we say is "We don't want Enclave to be Fallout's Bowser. He's constantly showing up and kidnapping the princess."

I think the Enclave presence in FNV was just perfect.
In FO4, if they must be in, I want to see just a few hidden bunkers (outposts) with mostly scared scientists and a few soldiers, not really holding together, like there's more tech and research than there are inhabitants.



Fallout isn't some poorly written comic book with idiotic villains who get beaten every 5 minutes and still keep coming back. Jeez, some people are so stuck in the past.


Yeah, you've both missed the point I was trying to make there. I don't want the Enclave back as the main villains of Fallout. The point I was trying to make is that the Enclave are a cool enemy in the Fallout series and I think that getting rid of them would be a bad move as so many people do want to see them again.

Replacing them with groups like Caesar's legion is a stupid idea. Get rid of the bad guys like the Enclave or the Master's army and put in a bunch of guys with machetes and spears? Rediculous.

The comic book references were meerly to illistrate the point that sometimes change isn't for the best.
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jasminε
 
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Post » Sun May 15, 2011 10:58 pm

They are in no way the "main villain" of Fallout series.

I like the way NV handled the "villain". The game doesn't tell you who is the bad guy and who is the good guy, it's up to you to decide. Fallout 4 should similar to this.

so far in the fallout main series we had to kill them twice. if you do it more then once in a 3 part series there a main villain I hope fallout 4 changes that.
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Marnesia Steele
 
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Post » Sun May 15, 2011 7:44 pm

Replacing them with groups like Caesar's legion is a stupid idea. Get rid of the bad guys like the Enclave or the Master's army and put in a bunch of guys with machetes and spears? Rediculous.

The Legion is as good faction as those two, plus it isn't overused. They use machetes and spears (along with guns, super sledges, etc.), but they are so massive and fanatic that they are able to beat technologically superior enemies with them. I wouldn't call their background lame either.
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M!KkI
 
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Post » Sun May 15, 2011 9:40 pm

"Gets up from a well needed nights sleep" Don't make me get out the Riot Shotgun, control yourselves and be civilized like we are in the bunker here. Thank you.....
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Avril Churchill
 
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Post » Sun May 15, 2011 7:55 pm

The Legion is as good faction as those two, plus it isn't overused. They use machetes and spears (along with guns, super sledges, etc.), but they are so massive and fanatic that they are able to beat technologically superior enemies with them. I wouldn't call their background lame either.


Hmm Enclave in two games = overused.

Legion in one game = not overused.

NCR in two games = ...overused?

Vaults in all games = ...overused?

So, anything > one game = overused?

I don't want Enclave to be super duper bad guy you always defeat. I want them to be a faction like in NV where they can be dealt with and talked to, not automatically trying to turn me into goo.

And ya, 100 tools running at 6 guys in power armor armed with heavy incinerator, gatling lasers, plasma rifles, automated turrets and sentry bots = 100 dead tools.

Seeing how Gannon and Ed-E took down all of cottonwood cove and nelson with a plasma defender while I ran around in circles...yeah...
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Pete Schmitzer
 
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Post » Mon May 16, 2011 6:39 am

Yeah, you've both missed the point I was trying to make there. I don't want the Enclave back as the main villains of Fallout. The point I was trying to make is that the Enclave are a cool enemy in the Fallout series and I think that getting rid of them would be a bad move as so many people do want to see them again.

Replacing them with groups like Caesar's legion is a stupid idea. Get rid of the bad guys like the Enclave or the Master's army and put in a bunch of guys with machetes and spears? Rediculous.

The comic book references were meerly to illistrate the point that sometimes change isn't for the best.


I get what ya mean. Enclave can be in game without being "villian" or having 500 troops. And because of their superior tech, can, shift balance in a region.

They should be treated like how FONV treats factions. Neutral unless you decide to make enemy. I would also like to see more Poseidon, perhaps even a faction of Poseidon employees, scientists, descendants. General Atomics, also. I want storyline and more info on all factions, especially Enclave, who is mostly speculation and very little actual facts known. If done correctly, Enclave can make a very interesting storyline.
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Claudia Cook
 
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Post » Mon May 16, 2011 4:18 am

Hmm Enclave in two games = overused.
Destroyed by a nuke numerous times, has came back twice. So yes, overused. Especially if they come back for a third time.
Legion in one game = not overused.

NCR in two games = ...overused?
No. But if they start getting destroyed and coming back life the Enclave, then yes.
Vaults in all games = ...overused?
I haven't nuked them all, yet.
So, anything > one game = overused?
So anything that comes back from the dead numerous times (especially as a major faction) without proper explanation = overused
I don't want Enclave to be super duper bad guy you always defeat. I want them to be a faction like in NV where they can be dealt with and talked to, not automatically trying to turn me into goo.

And ya, 100 tools running at 6 guys in power armor armed with heavy incinerator, gatling lasers, plasma rifles, automated turrets and sentry bots = 100 dead tools.

Seeing how Gannon and Ed-E took down all of cottonwood cove and nelson with a plasma defender while I ran around in circles...yeah...

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Manuela Ribeiro Pereira
 
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Post » Mon May 16, 2011 5:04 am

Okay, oil rig was nuked.

Raven rock was not nuked.

Was it nuke or missile strike in broken steel? I haven't completed broken steel, I played to where liberty prime, ya know, and that wasn't a nuke...

So rig got nuked, maybe a nuke in bs, means nuked twice. Or one nuke, one missile strike. Even with raven rock gone, Autumn says Enclave at height of power, so he knows something. He really only walks away cuz don't think he cares, he didn't want to release fev, and you are going to activate purifier anyway. I always let him walk, cuz he never did anything to me, pops killed himself.

I don't think anyone wants Enclave to be major villian. There are people who want them in game for more lore. And frankly, 50 of them with 2 vertibirds could wipe the legion into one big pile of goo. Not to mention they have robots and could even hire mercs like talon company. Number 1 villian? No. Shadow government and troops with powerful tech and still around? Yes. Join them? Maybe. I would be miffed if their beliefs don't start to change, as it was changing in FO3, as per differences between Eden and Autumn.

I think proper explanation fairly simple. They Shadow government who hid all over in bunkers and bases. FO timeline states this, but some say that not canon, and I question what is canon and what isn't, like wiki and where they get info.
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Shirley BEltran
 
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Post » Mon May 16, 2011 12:04 am

You all keep saying "Encave dead. Enclave dead. Nuked 'em." Ok, this is correct. The Enclave from FO2 are dead. I haven't come across a single survivor from the oil rig in a later game. The same goes for FO3, I don't want to come across a guy who says "Whew, that was a close one at Raven rock. I was lucky to escape that."

So you are correct, the enclave that we have encountered so far are "dead and gone" but that doesn't mean the entire Enclave is gone.

I see no reason that other splinter groups of the Enclave can't appear.

After all, how many seperate groups of BoS are there?
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Rachel Briere
 
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Post » Mon May 16, 2011 5:27 am

You all keep saying "Encave dead. Enclave dead. Nuked 'em." Ok, this is correct. The Enclave from FO2 are dead. I haven't come across a single survivor from the oil rig in a later game. The same goes for FO3, I don't want to come across a guy who says "Whew, that was a close one at Raven rock. I was lucky to escape that."

So you are correct, the enclave that we have encountered so far are "dead and gone" but that doesn't mean the entire Enclave is gone.

I see no reason that other splinter groups of the Enclave can't appear.

After all, how many seperate groups of BoS are there?

They've got their HQ destroyed for three [censored] times along with the majority of their forces. There isn't any hidden bunkers across the globe, they are dead. They had the Oilrig and Navarro, that's it.

BoS should die off with the Enclave. They are just further bastardizing them by keeping them alive.
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Lory Da Costa
 
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Post » Mon May 16, 2011 12:22 pm

They've got their HQ destroyed for three [censored] times along with the majority of their forces. There isn't any hidden bunkers across the globe, they are dead. They had the Oilrig and Navarro, that's it.

BoS should die off with the Enclave. They are just further bastardizing them by keeping them alive.


You don't know any of what you claim about their forces or their bases. That is only speculation.

Based upon in game fact/canon, I can say you are incorrect.

As far as how manny troops, bases, locations, alllllllllllll speculation.
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Philip Lyon
 
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Post » Mon May 16, 2011 3:38 am

They've got their HQ destroyed for three [censored] times along with the majority of their forces. There isn't any hidden bunkers across the globe, they are dead. They had the Oilrig and Navarro, that's it.

BoS should die off with the Enclave. They are just further bastardizing them by keeping them alive.


No other bases? Chicago? I'm no expert on geography, but neither the rig nor Navarro are in chicago.
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Peter lopez
 
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Post » Mon May 16, 2011 3:43 am

No other bases? Chicago? I'm no expert on geography, but neither the rig nor Navarro are in chicago.

At the time of FO2 I meant. Look, some of them left Navarro (which itself was a small refueling station) to the East Coast. Now a part of them established an outpost in Chicago. You really think they'd be anything but remnants à la NV.
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Lily Evans
 
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Post » Mon May 16, 2011 12:05 pm

At the time of FO2 I meant. Look, some of them left Navarro (which itself was a small refueling station) to the East Coast. Now a part of them established an outpost in Chicago. You really think they'd be anything but remnants à la NV.


Why not? If numbers is all that is stopping them then they have had over 30 years to repopulate their army. All the technology they would need would already be at the base. All they would need to do is find a controll vault. (They'd know where they were after all) Then take the women there as slaves like Caesar does.

Repoulating an entire army would of course take longer, but in the time between 2 and whenever 4 takes place, they could have easily built their numbers up enough to be a faction in FO4.
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kirsty joanne hines
 
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