It isn't lazy storytelling. It's a conscious choice to give role-players more freedom, since it is a role-playing-game, and all.
Freedom doesn't mean that playing ANY character will fit into the world, just reasonable ones. For example, you can't play a pokemon master who runs a gym out in the Boneyard, "I choose you, Deathclaw!". That just doesn't fit the setting. You can play a jovial mercenary, a former pit fighter, a Hellfire trooper who deserted from the eastern Enclave after losing his home, an anti-social Brotherhood deserter who ends up forced into postman work when he realizes how useless his tech-savvy skillset is outside of the Lost Hills bunker. You'd rather have one, bad option? And that's exactly what the story in Fallout 3 was: bad. Whoever wrote "Please, Three Dog, I'll do anything to find daddy!" (paraphrasing) as the only option to move forward the story should be fired.
You obviously haven't read my posts entirely, or you entirely missed their points. Is there any harm to the Doc asking if you remember who you are, and having a set of
vague responses that correspond (and even affect your stats if you don't override them in the menus) that will give you some minimal feedback in game, with one being an actual "blank slate" option? Is that worse or better than what we have now? We agree that Fallout 3's character wasn't ideal, but giving me a definite background, letting me know that I'm very important and that there are some critical things that happened, just not what they are, is
not a blank slate in my mind.
Stealing everything from his house is just something that you have to get used to in RPGs, it's in all of them. Honestly, do you EVER hesitate to steal a skill book? As for the pip-boy... yeah, I thought the same thing. To be fair, the doc is an old man and likely doesn't want it to go to waste once he kicks the bucket, which makes some sense. The spare vault suit makes perfect sense, your previous clothes likely need to be washed (they would be covered in your blood and all), but you can't go outside naked.
Apparently the sarcasm wasn't thick enough. And to answer your question; yes, if I'm playing a good character (usually my first play through is as myself, if that makes sense at all), I don't steal. Even skill books. If I were to consider it, I RP that I bought them off the person by paying them a very large sum much more than the book is worth in-game. The pipboy makes
no sense at all to me, and is just shoe horned in. Even if he wanted it to go to use, he just gives it to you? You could me a mass murdering psychopath, but he wants to help you out and give you this incredibly rare and valuable artifact just because. But, if you stub your toe too hard he charges you for the bandaids. There are 1000 things he could do with it other than just hand it over, but you can't function in the game without it so it's just an obtuse plot point.
The vault suit is shaky, but still doesn't make sense. Sure, you need new clothes, but why a semi-unique item in a town full of people who wear western clothes, in a world wear most people wear western clothes? There has to be some spare coveralls to give away instead of this pristine vault suit? Again, I see the other side of it, but I wouldn't even begin to say it makes
perfect sense.
I would also like to point out not many games have done a wide open story for people to imagine and if you refer to the first two fallouts remeber they wasnt widely known or played,
I dont mind debating with people but keep it sane, im tired of morons and idiots trying to argue a point by typing.
Fallout 1 and 2 weren't widely known or played? What!?!?
Seriously, I
hate that we're arguing the same side of this.....