Who would survive longest in the Courier's shoes? #3

Post » Fri May 04, 2012 1:03 pm

The tunnel geckos are the only reason I don't play LR so often, but I think I have to do it this time since it will be so amusing to have Autumn listening to his past self.
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Mimi BC
 
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Post » Fri May 04, 2012 7:24 am

Metzger started his adventure.


Character Creation:
Spoiler


S.P.E.C.I.A.L: 7-6-6-5-5-5-6
Tags: Guns, Melee, Barter
Traits: Built to Destroy, Heavy Handed (Because he is that kind of guy)


The Rebirth:
Spoiler

After waking up and doing the tests the doc wants him to do, Metzger seeks one thing and one thing only: vengeance. He figures he will need some help though, won't be easy to get close to the bastard who shot him and those who accompanied him.
The toughest in this ghost town seems to be a girl named "Sunny Smiles" who is shooting geckos. Not enough for his task. If he only had a slave collar at hand, she might not be good enough to be a companion, but she would be a very nice slave.

Then he stumbles upon a guy, who is a member of the powder gangers, Joe Cobb. He sure has a big mouth, but is he tough? Metzger agrees to help Joe. He kills the weakling Ringo, who used to be a merchant, and returns to Joe. Joe wants to raze Goodsprings to the ground, or at least kill everybody daring to stand in the way of the powder gangers. Metzger agrees to help again. Since he can't enslave them nor make any other profit with them he joins the fight.
After the dust settles every Goodsprings defender is dead. The only dead powder ganger is, Joe Cobb. What a disappointment.

Metzger leaves the ghost town, searching for the NCR Correctional Facility, where the powder gangers have their base. Maybe there he can find somebody tough enough to aid him.
Upon arrival he thinks, this would be a great place to take over. Maybe only a change in management?
Soon he finds out, that a guy called Eddie runs the business and that his bloodhound Scrambler guards him. Metzger agrees to help Eddie, he is in need of caps and in need of a better reputation if he wants to take over the gang. Taking vengeance with a whole gang as support? Now that sounds great! But first things first.
Metzger shoots some traitors, boy they were weak, hopefully the other gangers are better fighters. His next job was taking care of an suspicious merchant, who was in fact a NCR bounty hunter, but no problem two bullets to the head could not solve.

Eddie's demands becoming tedious although finding out what the NCR is going to do about the gangers is quite interesting.
In Primm he comes across some more powder ganger traitors. He manages to kill them but the gunfight leaves his right arm crippled. This Johnson Nash guy has all the information he wants. The NCR is planning to attack the powder gangers very soon and even more interesting, he got precious information about the courier job which caused all this trouble. Too bad he didn't know where the guy who shot Metzger was going to. Metzger heads back to the NCR-CF, to aid his wounds and to warn Eddie.

Hannigan, the powder ganger's "doctor", well not even a paramedic, is completely incompetent. As soon as Metzger is in charge, this guy will be the first one who will be "departed" from the gang. Severly wounded Metzger drags himself upstairs to warn Eddie. The very moment Metzger told Eddie everything he knew, the first gunshot is fired. The NCR troops are here.

All hell breaks loose. Guns blasting, dynamite exploding and even energy weapons' fire light the night. Where the hell did Eddie get these from? No time to think. Metzger has to use his left hand to shoot this crappy 9mm pistol to save his life. The dust settles once again. Metzger takes a look around, dead bodies everywhere. After a few seconds he realizes that everyone is dead, NCR soldiers and powder gangers, even Eddie and Scrambler.
Metzger loots a doctor's bag from Hannigan's cold dead hands and treats his crippled limbs as good as he can. Exhausted he falls asleep. "Powder Gangers, what a disappointment!"
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roxxii lenaghan
 
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Post » Fri May 04, 2012 4:08 pm

After returning from his homeland, Zion, Follows-Chalk did some odd jobs for the boomers, such as killing ants, repairing satellite dishes, and trying (his best) to treat patients.

The Boomers have become a bit grateful, but not enough for Follows-Chalk to gain their aid during the Second Battle for Hoover Dam.

He plans to interact with the Great Khans on his next adventure.
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Trevi
 
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Post » Fri May 04, 2012 12:34 pm

Half-assed explanation for Elder Mcnamara leaving hidden valley incoming, so Elder McNamara caught word of a platinum chip that would allow access to a securitron vault, and rather then sending someone else out to get it, he took the job as a courier himself, on his way back to hidden valley benny intercepted him shot him in the head and stole it from him, that's all I've got.

I haven't had much chance to progress as him yet 'cause I few days ago I found the urge to challenge my self to beat fallout once every day (seriously. I'm day 3 right now btw :P )

@ Tycho The Wanderer, Speaking of the fallout, do you plan on getting a "Who would survive longest in the Vault Dwellers shoes" thread up anytime soon? Or was that poll option a hypothetical?
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Emma Pennington
 
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Post » Fri May 04, 2012 9:38 am

@ Tycho The Wanderer, Speaking of the fallout, do you plan on getting a "Who would survive longest in the Vault Dwellers shoes" thread up anytime soon? Or was that poll option a hypothetical?

Well, Fallout and Fallout 2 each recieved ~10 less votes than Fallout 3, and the Fallout 3 thread isn't exactly lively, so I figured it might be best hold out on the threads for the originals (for now at least).
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Anna Beattie
 
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Post » Fri May 04, 2012 5:25 pm

Well, Fallout and Fallout 2 each recieved ~10 less votes than Fallout 3, and the Fallout 3 thread isn't exactly lively, so I figured it might be best hold out on the threads for the originals (for now at least).

awwww :(

Well, I understand.

Anyways here's a quick update on McNamara,

Spoiler
After McNamara saved goodsprings from the powder gangers, he then headed north to New Vegas, he succesfully snuck past the deathclaws and then went to 188 slop and shop to enlist Veronica's help. Afterwards he went to Boulder City where he found the Jessup, who then told him where Benny went, McNamara then annihilated all trace of NCR from boulder city and allowed the Great Khans to walk free.

Big Mac took an NCR disguise from a dead NCR trooper to get on the monorail in camp McCarran. Before going on the monorail to the strip, he talked to Col. Hsu to see what weaknesses the NCR had there, Hsu told him about someone leaking inteligence, he agreed to help out of curiosty, after discovering the leakers plans he disarmed the bomb on the monorail purely out of his best interests (the BoS could take it over when Big Mac declares independance).
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Chantel Hopkin
 
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Post » Fri May 04, 2012 7:01 pm

Hey, what are the rules regarding implants? Are they allowed, or must we stick to the original starting stats?
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Jesus Duran
 
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Post » Fri May 04, 2012 6:36 pm

I would recommend staying to original stats, since that's one third of the point in this challenge.
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Daniel Holgate
 
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Post » Fri May 04, 2012 11:55 am

Hey, what are the rules regarding implants? Are they allowed, or must we stick to the original starting stats?

Well, that depends on the character, really. If your character would definitely go for implants, then it's fine, but if they wouldn't, then it should be avoided. Pistolero does have a point though, it will keep things more challenging if you opt to not buy any implants.


awwww :(

Well, I understand.

Come summer, I will most likely start the threads. (I have more time in the summer, and more people in the High School/College age group will have more time, so the threads will probably survive if I start them then.)
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Victoria Bartel
 
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Post » Fri May 04, 2012 6:14 pm



Well, that depends on the character, really. If your character would definitely go for implants, then it's fine, but if they wouldn't, then it should be avoided. Pistolero does have a point though, it will keep things more challenging if you opt to not buy any implants.

Agreed, Ive no money to do it anyway. I've just splashed out almost 7,000 caps on a shiny new GRA Tri-Beam laser. :)
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Mr. Ray
 
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Post » Fri May 04, 2012 10:56 pm

Jean-Baptiste Cutting is dead, died against some deathclaws.

Anyway I'm going to do a Victor the Securitron play through with the Special from 010011110110111001100101 which is

8 ST, 6 PE, 6 EN, 3 CH, 8(7 so I can fit it in) IN, 5 AG, 5 LK

I'll tag Guns, Energy Weapons and Explosives.
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Nicola
 
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Post » Fri May 04, 2012 7:55 am

I can't wait to get my hands on that yummy turbo plasma rifle, I heard it's not that great but whatever, I'm still getting it when I have the caps.

Other then killing benny and taking the platinum chip, killing House and joining the Van Graffs in hopes to find where they get thier weapons from, McNamara hasn't acomplished much, but he's going to hidden valley now to re-stock, then he'll go to cottonwood cove.

Well, I just checked out the Smitty Special's stats on the fallout wiki, and it's looking highly dissapointing, well, I guess I'll just get an HS electrode mod for my Plasma Caster and buy the Sprtel-wood instead.
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sally coker
 
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Post » Fri May 04, 2012 5:34 pm

Jean-Baptiste Cutting is dead, died against some deathclaws.

Anyway I'm going to do a Victor the Securitron play through with the Special from 010011110110111001100101 which is

8 ST, 6 PE, 6 EN, 3 CH, 8(7 so I can fit it in) IN, 5 AG, 5 LK

I'll tag Guns, Energy Weapons and Explosives.

Well, that should be interesting. You could pretend that the Courier died after being shot by Benny, and that Mr. House then instructed Victor to pursue him and take back the Platinum Chip. You'll already have your weapons picked out for you too, so that's kind of convenient, and you definitely know that it will be a House playthrough.
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Michelle Chau
 
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Post » Fri May 04, 2012 10:35 pm

Alright, I've hit a wall with the NCR Veteran Ranger. Just can't manage to wipeout Hidden Valley. After they asked him to kill a fellow ranger, then tried to murder them both after he warned the Ranger, he stormed the bunker. But I am having issues here. So far I had to leave 3 times, once to retrieve Boone from the Lucky 38 after determining I couldn't do it on my own, then again to get different weapons for Boone to experiment with, then again after it became apparent that he would probably die no matter what he was packing. So what do I do? I won't break the role play, so I wont take drugs, or wear anything besides the NCR Range Combat Armor or the Desert Ranger Comabt Armor. Right now I'm packing an Anti-Materiel Rifle, Survivalist's Rifle, and A Light Shining in Darkness. Just the standard ammo for all of them. The knights, scribes and initiates are all really easy to kill. Paladins are decent, they just take 3-7 shots with the Survivalist's Rifle, and I have to watch out for the ones with Gauss Rifles. The Turrets are killer though. never, ever, in FO3 or NV have I ever had an issue with turrets. So this is pretty crazy. They kill me in about 3-5 hits (so basically 5 seconds). And they are tanks in terms of the damage they can take. They are really what's slowing me down, since to move down any of the hallways I have to go past them, and if any fire is coming at me from BoS members, I have to retreat under the floor. And it takes 10 stimpacks, 5 minutes, and 30 rounds to kill Each one, which just isnt working for me. Right now I'm just struggling in the main foyer area. Any ideas?
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alicia hillier
 
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Post » Fri May 04, 2012 11:38 am

I think there was a terminal which allows you to hack the turrets. At least I remember shutting them down once or even turning them against their masters.

If you can reload to pre-hostilities situation go to the place where you can order the bunker to self-destruct, perhaps there is a turret terminal somewhere.
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Dj Matty P
 
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Post » Fri May 04, 2012 5:57 pm

snip

Read this for a few easier options: http://fallout.wikia.com/wiki/For_the_Republic,_Part_2#Brotherhood_of_Steel
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victoria johnstone
 
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Post » Fri May 04, 2012 2:35 pm

Did you know that by Ranger Station Charlie there is a mole rat who if you give chase to with a melee weapon will lead you into a Viper ambush by the railway tunnel? Because Victor sure did. Victor also witnessed the legion's most successful ambush, the ambush took out two mercenaries and a travelling merchant before being killed off.

Apart from that Victor installed Primm Slimm as sheriff, as he took a shine to that robot cowboy, he also helped the NCR take down those awful powder gangers up at the prison as well as riling up a militia to defend his town.

When I get to Vegas and deliver the platinum chip i'm going to buy the Monocyte Breeder and the sub-dermal armour
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Vahpie
 
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Post » Fri May 04, 2012 8:51 am

I think there was a terminal which allows you to hack the turrets. At least I remember shutting them down once or even turning them against their masters.

If you can reload to pre-hostilities situation go to the place where you can order the bunker to self-destruct, perhaps there is a turret terminal somewhere.

There is a terminal....its
Spoiler
in the office to the left as soon as you enter the bunker, where Paladin Ramos sits playing Minesweeper all day.
I'm probably going to use it this time around, rather than using the self-destruct codes.

So anyway, Van Graff thug is a few hundred XP from level 20. Raul and ED-E are supplying backup to carry all the great loot provided by the Legion assassination patrols. The trash can outside the Gun Runners is full to bursting point with enough weapons to win the battle single-handedly. Am seriously considering Dead Money or OWB now. Even though not yet level 20, I think VG thug is prepared enough for the Sierra Madre, with 100 maxed out in Energy Weapons, Unarmed and Science.
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Steven Nicholson
 
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Post » Fri May 04, 2012 6:37 pm

Whats up with all the R.I.P most of them aren't even dead
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Kortniie Dumont
 
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Post » Fri May 04, 2012 2:46 pm

I've been away from this for awhile.

I have Todd ready to begin the Battle for Hoover dam.
Hopefully using the lessons he learned at The sierra madre, Zion, The Big MT, The Divide and the harsh mojave wastes, he can survive.
Equipped with T-51b and an advanced gauss rifle aswell as having Veronica and E-DE he stands a good shot.

I'll give a brief list of who's fighting at Hoover dam:

BoS: Me, Paladins, Knights and Securitrons.

NCR: Troopers, Heavy troopers, Rangers, Vet. Rangers, Spec ops, Battlemasters and Snipers.

Legion: Khans, Veterans, Primes, Centurions, Praetorians and In pugno Mars.(Google translated to Latin)

House: Nothing
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e.Double
 
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Post » Fri May 04, 2012 4:56 pm

Whats up with all the R.I.P most of them aren't even dead
This is a Dead-is-Dead challenge, you'll notice that each character that has an RIP next to their name also has the name of a forum goer on the other side. People choose a character from Fallout and do a Dead-is-Dead role-play as that character. All of the people who are participating are recorded in the OP and if they die they will get an RIP, if they complete a DLC they will get the initials of the DLC and if they finish the game they get a trophy next to their name.

This is all explained in the OP.
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Ana
 
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Post » Fri May 04, 2012 7:23 pm

Follows-Chalk has made his own claim in the "mighty-civilized lands". Caesar has appealed to his tribal ego, and now he is a scout for the Legion. While he does not agree with all of their ideals, he believe that he can trust them more than the Enseeyar. He wonders what Joshua would have done, but he remembers that Joshua isn't here. Follows-Chalk, in his curiosity for civilized places, stumbled into an abandoned BoS bunker and has been kidnapped and taken to the Sierra Madre by Dog. He is very curious about this place, but all the while, he remains cautious as he is the victim of a dangerous raw deal.

OOC: I'm [censored] scared of this DLC on hardcoe. Although, I have to admit it's easier to play on a melee weapons character than a gun or energy weapon character.
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Adrian Morales
 
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Post » Fri May 04, 2012 10:57 pm

Colonel Autumn is still rolling and alive. Had plenty of close calls though. Left the Fort, roaming around doing odd quests to prepare myself for a full assault on the Legion.
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Kira! :)))
 
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Post » Fri May 04, 2012 2:19 pm

Van Graff thug has reached level 20, and got Repair up to 40...finally! A quick read of his favourite repair magazine and many weapon repair kits resulted! :happy:

However...it almost ended in Vault 34. Down to my last couple of RadAways and 50 MF cells, VG thug, Raul and ED-E took on the mighty Overseer. Three plasma grenades took some health off, but he was in close quarters within seconds...one swipe and VG thug was down to 20% health and three crippled limbs. A Power Fist offered some protection to his attacks before Raul stepped in with a close range shotgun blast to the face.

Close call, but VG thug lives to fight another day. :)
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Jesus Duran
 
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Post » Fri May 04, 2012 8:56 am

Haven't had much time to paly Fallout lately, but I'm still alive in both F3 and NV, which itself is an achievement. Trying to use a machete against gun users, yeah that's tough! Especially with no stims!
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Melanie
 
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