Who would you consider a "boss" in the MQ?

Post » Sun Mar 06, 2011 10:37 pm

During the course of the MQ, who did you consider (other than Dagoth Ur) to be a boss fight?
I don't mean if it was challenging neccesarily, just any sort of enemy, unique or otherwise, that stood out during your journeys?
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Hannah Whitlock
 
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Post » Mon Mar 07, 2011 4:23 am

During the course of the MQ, who did you consider (other than Dagoth Ur) to be a boss fight?
I don't mean if it was challenging neccesarily, just any sort of enemy, unique or otherwise, that stood out during your journeys?


These two are all I can think of besides the various Ash Vampires:

http://www.uesp.net/wiki/Morrowind:Dagoth_Gares

http://www.uesp.net/wiki/Morrowind:Bolvyn_Venim
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Bloomer
 
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Post » Sun Mar 06, 2011 11:19 pm

http://www.uesp.net/wiki/Morrowind:Boss_Crito is a boss for lower levels. He even has the name for it
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Steve Bates
 
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Post » Mon Mar 07, 2011 1:38 am

Morrowind MQ:

Spoiler

Dagoth Gares
Bolvyn Venym
Gothren
All the Ash Vampires
Vivec, if that counts

Tribunal:
Spoiler

Almalexia
Gedna Relvel
Barilzar

Bloodmoon:
Spoiler

Karstaag
The Udyrfrykte
Hircine Aspects


(Boatmurdered? You're making a DF mod? And a Discworld mod? Why don't those links go anywhere, you tease! :P)
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Harry Leon
 
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Post » Mon Mar 07, 2011 4:36 am

(Boatmurdered? You're making a DF mod? And a Discworld mod? Why don't those links go anywhere, you tease! )


Because I haven't heard back from Mr. Siika yet, and Discworld is for Oblivion, because Pratchett told me to.
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sara OMAR
 
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Post » Mon Mar 07, 2011 9:50 am

For me the "boss-like" encounter in the MQ I had during my first game was http://www.uesp.net/wiki/Morrowind:Dagoth_Araynys my very first Ash Vampire, I've bumped into him without idea of what he was with a meager level 11 archer... Ouch.

But my most favorite encounter and worth of remembering was on the way to the Urshilaku Camp, the daedra army of http://www.uesp.net/wiki/Morrowind:Assurnabitashpi, two ogrim as starter, four atronach ( three frost, one storm) for the main dishe and one winged twiligth and two daedroth for the dessert, the whole set being my very first serious encounter with hight levels daedra. Just to meet Sul-Matuul.
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Rachel Briere
 
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Post » Sun Mar 06, 2011 5:43 pm

Divayth Fyr, that mother [censored] was a pain in the ass to kill. All i ever wanted was his armour...
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ILy- Forver
 
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Post » Mon Mar 07, 2011 7:54 am

Boss Crito all up ins.
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Harry-James Payne
 
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Post » Sun Mar 06, 2011 7:40 pm

Divayth Fyr, that mother [censored] was a pain in the ass to kill. All i ever wanted was his armour...

All you had to do was Disintegrate it while he's under a Calm spell duration.
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Wayne W
 
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Post » Mon Mar 07, 2011 8:26 am

Huh. Boss fight. Whenever anyone says that, I immediately think of just one huge giant unique super bad guy that you have to use a special tactic against to injure or kill, and there aren't any other enemies around to get in the way. Defeating the boss means you go on to the next level. Since TESIII doesn't have levels, I never really thought of the enemies as bosses. Also, there's really no special combat strategy involved (such as a boss being invulnerable except for x number of seconds during its attack routine). I'm thinking of the boss fights in the Sonic games, Golden Axe, God of War, Okami, etc.

I guess you could use the idea of a boss and fit it to quest progression; in this case, a boss would need to be overcome to advance a quest.
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LuBiE LoU
 
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Post » Mon Mar 07, 2011 6:14 am

Huh. Boss fight. Whenever anyone says that, I immediately think of just one huge giant unique super bad guy that you have to use a special tactic against to injure or kill, and there aren't any other enemies around to get in the way. Defeating the boss means you go on to the next level. Since TESIII doesn't have levels, I never really thought of the enemies as bosses. Also, there's really no special combat strategy involved (such as a boss being invulnerable except for x number of seconds during its attack routine). I'm thinking of the boss fights in the Sonic games, Golden Axe, God of War, Okami, etc.

I guess you could use the idea of a boss and fit it to quest progression; in this case, a boss would need to be overcome to advance a quest.


well under that definition the only "boss" that comes close isn't MQ. but instead is the head of the fighter guild. you have to take him down in the fighter guild quest. and your level reward is being the new boss. he is the only fighter in the room. and you gotta be quick.
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casey macmillan
 
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Post » Mon Mar 07, 2011 7:12 am

Trebonius. Only boss I ever beat with a letter.

Although CE levitate and a summoned Daedra works well too. Poor s'wit never stood a chance that fight.
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Cat
 
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Post » Mon Mar 07, 2011 4:34 am

Honestly, nothing in vanilla GOTY has a very epic boss feel. Vivec, Almalexia, Dagoth Ur, Hircine... whatever. Pumped up humans who die just like I do, though usually a lot easier by the time I get around to them. Elder Scrolls lore doesn't lend itself to having such characters and has been a huge albeit ignorable flaw. Oblivion teased with Mehrunes Dagon but you couldn't even attack him.

The result is that the player is always just a nobody and ultimately not even relevant. According to lore, the player has left no positive impact: The empire has still fallen, Vvardenfell is decimated, I mean hell if we were allowed to align with the bad guys - truly align with them - you could make a significant impact. Imagine actually assembling Akulakhan, you would take over the empire and have the power to ignore the Oblivion gates because you could fight Mehrunes Dagon head on. THAT is epic. But it is also hypothetical. What we actually got was nowhere near epic. As a result, I suspect most players are like myself and prefer to completely ignore the main quest. It's not interesting and accomplishes nothing.

I LOVE the Elder Scrolls series, it is my favorite franchise bar none, but only because I can screw off. The stories are a nice read but pointless and uninteresting from a player's perspective. This is a huge tangent, but the fact that there are no epic boss fights related to this. The MQ is a snooze-fest and frankly, a slap in the face. It's no wonder Morrowind for Xbox has been all but forgotten - mods are what make these games great.
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Cool Man Sam
 
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Post » Sun Mar 06, 2011 11:57 pm

the guy on the way to the dwemer ruins
ya know? the bald guy with his pet skeleton?
bloody hard to kill.
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gemma king
 
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Post » Mon Mar 07, 2011 3:15 am

the guy on the way to the dwemer ruins
ya know? the bald guy with his pet skeleton?
bloody hard to kill.

yeah, I was about to charge him, and fell through the bridge.
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saxon
 
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Post » Sun Mar 06, 2011 11:21 pm

There's only one truly formidable boss in the game, one that you may repeatably encounter at random times in unexpected places throughout your adventures, and find quite difficult to overcome even as a seasoned player - the Morrowind Engine. :obliviongate:
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Tania Bunic
 
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Post » Sun Mar 06, 2011 10:09 pm

Already did a bossfight for that.
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Ernesto Salinas
 
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Post » Mon Mar 07, 2011 1:13 am

Gedna Relvel and Almalexia are the only real bosses of Morrowind. The rest are pushovers who make Fable's Jack of Blades seem like a challenge in comparison.

...Though I guess you said that how challenging they were didn't matter.

Well, apart from those already listed, I'd say the leader of the Dark Brotherhood in Mournhold, Dandras Vules, counts as one. If memory serves, you also have to fight one of Helseth's royal guard for a piece of Trueflame, so I guess he counts as a boss too. Then there's the disillusioned Her Hand member you have to fight on Almalexia's command, so I guess he's a boss too.
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Nicholas C
 
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Post » Mon Mar 07, 2011 1:47 am

http://www.uesp.net/wiki/Morrowind:Boss_Crito is a boss for lower levels. He even has the name for it


Despite the name, I'd say that character isn't unique enough to qualify as a boss. I mean, he seems to pretty much be a generic bandit, no unique model, absolutely no personality or background, no dialog, no unique items, nothing. In general, I'd only qualify a character as a "boss" if that character has something setting him apart from generic enemies.

Although, even the enemies that I'd actually consider to be "bosses" in Morrowind don't really feel like it, I mean characters like Dagoth Ur, the Ash Vampires, and maybe some of the notable characters you fight during the game. I call them "bosses" because they're unique characters you have to defeat to advance the story, and are usually somewhat stronger than generic enemies, though you might hardly notice this, depending on what level you're at when you fight them, but they don't really FEEL like boss battles. Usually I expect a boss fight to be an epic fight against some powerful enemy. Usually, the fight should feel different from generic battles, not necessarily because you need a unqiue strategy, but the boss should usually use abilities or tactics that other enemies dont use. The effect is generally best if the fight is in unique surroundings and accompanied by special boss music, and Morrowind just doesn't capture that very well. The differences between bosses and normal enemies are usually just cosmetic, the only actual gameplay differences are generally that bosses take longer to kill and can kill you quicker.
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Emilie Joseph
 
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Post » Mon Mar 07, 2011 1:24 am

Dagoth Ur and Gedna Relvel stands out as bosses because unlike any other NPC's, because you can't just go to them and whack them. Dagoth because of the heart and Relvel because her spell is instant death.
Hircine and Karstaig are apperaently powerful bosses, but after facing the hounds to get to them, they both seems rather weak.
Gainor could be considered a boss as well given his uniqueness and the fact that a lot of people have to search for techniques to beat him. I would consider a guy like the dark brotherhood leader a boss as well, and he can also be quite lethal.
In vanilla Morrowind the head of every faction are technical bosses, but they are so weak that none of them would survive a day in the Mournhold sewers.

But since this is posted in Mods try playing the Horror mod. It has so many powerful enemies, which I only beat with cheasy tactics and powerful enchanted darts and arrows. Gainor would not survive for long in those dungeons.
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Ebony Lawson
 
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Post » Mon Mar 07, 2011 9:58 am

No one really stood out for me, except Alma, she lasted the longest :P

Dagoth Ur cannot be considered a boss, all you really have to do is smack up couple of tool hits and it's done. :sleep2:
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Alkira rose Nankivell
 
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Post » Sun Mar 06, 2011 7:42 pm

Gedna Relvel and Almalexia are the only real bosses of Morrowind. The rest are pushovers who make Fable's Jack of Blades seem like a challenge in comparison.


Depends which Almalexia you're talking about I guess.
I actually pitted a few bosses against each other a while back for fun, Karstaag beat down Warrior Almalexia by a huge margin. Hircine aspects beat her too, but they couldn't beat Karstaag individually (they don't have any fire spells).
I suppose her spells make her more annoying for the character though, and if you attack her in the temple, she's a real hard fight, though that was just as much because of her hands than anything else.

The one fight that sticks out to me as a boss fight in the Morrowind MQ, is dagoth gares.
He gives you that speech before he fights, giving you a last chance to join them, and you fight in that creepy little room, that made him stand out a lot more than the rest as a boss fight imo.
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sw1ss
 
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Post » Mon Mar 07, 2011 1:52 am

After playing World of Warcraft, I find here no real bosses.
For me the ones that are closer to boss status are Almalexia and Dagoth Ur.
Almalexia speeks to you, before she charges.
Dagoth Ur can't be killed directly.
That's it.
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Gaelle Courant
 
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Post » Sun Mar 06, 2011 8:40 pm

As for NPC's that are not of any MQ i would have to say that both Umbra and Gainor are characters that i could consider a Boss. Umbra can be taken out easily with ranged weapons but in a melee battle he will give a good challenge. (Unless some one uses a cheat or something. )

Gainor is outright difficult, not impossible but he is very dangerous. As for the MQ stories, well i would have to say that Almelexia is more of a challenge then Dagoth Ur.
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John N
 
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Post » Mon Mar 07, 2011 6:40 am

There's only one truly formidable boss in the game, one that you may repeatably encounter at random times in unexpected places throughout your adventures, and find quite difficult to overcome even as a seasoned player - the Morrowind Engine. :obliviongate:

His CTD attack is devastating!
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Tikarma Vodicka-McPherson
 
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