» Fri Apr 08, 2011 3:02 am
i had close to a full set of the permanents:
dark brotherhood, 2 mages, 1 kotn, a dog, and then due to a glitch, another kotn, adoring fan.
it was fun, didn't have to lift a finger. but keep in mind that alliances are based on alignments. so i find the mages and the DB follower constantly at odds. worse, is when we had legal problems and the palace guard got involved. soon, it became a lot of micro, trying to get them to stop killing each other. a lot of mass invisibility, calm, etc. but in the end, i had to save after EVERY fight where they were not trying to kill each other afterward. further, some dungeons with tricky ledges caused some of the them to get launched into lava. more complications arose when i couldn't remember how many were following me. . . was one missing because they were dead, traveling en route or stuck in a cave? bountys appearing on a stray spell or arrow led to hilarious but detrimental consequences.
horses made this worse, more variance on arrival times and limits on who else could follow me. i think max is near 8.
maybe a few are good. but in the end, more than 1 or 2 will really wreak havoc on. . . everything: your time, nerves, micro management, path finding, save management, spell management, equipment blah blah blah i walk alone.