Whoever designed and developed Old World Blues

Post » Mon Aug 01, 2011 12:21 pm

Old World Blues is a masterpiece. It is filled with color, creativity - it SHINES.

I hope Bethesda realizes that the team that created it, especially the idea makers, are treasures and should be given control of FO4 development.

J
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Oscar Vazquez
 
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Post » Mon Aug 01, 2011 10:23 am

Man, I hope not. The entire game would be fifty hours of boring dialogue then a series of brief unsatisfying quests.
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SiLa
 
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Post » Mon Aug 01, 2011 3:59 pm

Never played it yet but it better be damn good amazing for me to agree with you.
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Monique Cameron
 
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Post » Mon Aug 01, 2011 12:56 pm

Chris Avellone is awesome, I want him to at least review the scripts and drafts of Fallout 4's story. Hell, New Vegas' group of writers should all review it and add suggestions, if not just write the damn thing themselves. That being said, I honestly didn't like Old World Blues that much, far too silly even for Fallout. Fallout is best when wacky scifi and silliness is spread about the story and mingles with the more plausible stuff, not the other way around. Old World Blues was just far too much of that in a concentrated area. And, of course, there was the whole "brain" thing, that kind of made it topple down completely for me.

So basically, if Chris Avellone were to direct a Fallout game and made story design closer to the way he did New Reno, Cassidy/Cass, Dead Money, and hopefully Lonesome Road, then hell yes.
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Juan Cerda
 
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Post » Mon Aug 01, 2011 11:53 pm

I liked the characters and much of the dialog.

The quests -- not very good, tbh.
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Michelle davies
 
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Post » Mon Aug 01, 2011 8:21 pm

i don't think OP ment a super-sized version of OWB. And i +1 his thought.

i think such a creative mind (Chris Avellone) capable of the creativity, vision, and attention to Fallout asthetics would be a good thing.

Do people seriously believe that lovers of OWB (i am one of them) want or expect that kind of humor in Fallout 4? Come on. :rolleyes:
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Mimi BC
 
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Post » Tue Aug 02, 2011 12:24 am

Man, I hope not. The entire game would be fifty hours of boring dialogue then a series of brief unsatisfying quests.



And what a RPG is? :spotted owl: :spotted owl: :spotted owl:
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Sxc-Mary
 
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Post » Mon Aug 01, 2011 8:00 pm

And what a RPG is? :spotted owl: :spotted owl: :spotted owl:


Derp. It's certainly not listening to a bunch of drab robots spew copious amounts nonsensical babble before sending me off on a few generic fetch quests. If that's an RPG to you I'm one sad panda.
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Allison C
 
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Post » Mon Aug 01, 2011 11:30 pm

Derp. It's certainly not listening to a bunch of drab robots spew copious amounts nonsensical babble before sending me off on a few generic fetch quests. If that's an RPG to you I'm one sad panda.


I think the "boring dialogue" comment was misconstrued as being a comment against lots of dialogue in general, which is something to be expected in a RPG. It was lost that you were simply referring to the specific dialogue.
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Manny(BAKE)
 
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