Whos already bored with FNV.

Post » Wed Sep 23, 2009 9:31 am

It's funny you complain about predictibility, ytet all those locations were predictable battlefield with level scaled loot. :spotted owl:

oh i agree, even in FO3 i would of liked more unpredictablity, but there were random encounters and events still, and you could find all the factions patrolling so it was less predictable, and for anyone saying well its not a combat game, well there's lots of weapons all kinds of dfifferent ammo, tons of factions and a war going on, so since there is a war going on, i kinda want to be in the middle of the war. but i agree col martyr, even FO3 could of had more random type content.
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Killer McCracken
 
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Post » Wed Sep 23, 2009 5:18 pm

tons of factions and a war going on

No, there is a stalemate going on, everyone is packing up heat for the reignition of the war, it is like Korea, they are technically at war, but they arent directly fighting.
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BlackaneseB
 
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Post » Wed Sep 23, 2009 4:05 pm

I wish that people cared more about the actual writing of a story and less about the amount combat in it.

I found it a welcomed change, and I was introduced by F3 mind you. When I first got the game, I was eager to meet Mr. House. The music that sets the tone for your first meeting House and Caesar. The true appreciation of those beautiful lights of Vegas on the horizon. The uniqueness of each faction leader or it's representatives. How NCR is portrayed as a mix of corrupts and Duddly Do Rights. Caesars Legions brutal but law bringing justice. House and his dream of a revitalization of Pre-War comfort and the restoration of Vegas.

I knew nothing about Fallout 3 when I first got it other than a friend's saying it's a good game. Apart from the games amazing world narrative (A Post-War D.C. once the definition of 1950's Americana gone now), I only felt so amazed during The Waters of Life, and my first sight of Prime functioning (Any time after I wasn't so impressed)
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Imy Davies
 
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Post » Wed Sep 23, 2009 7:55 pm

I wish that people cared more about the actual writing of a story and less about the amount combat in it.


I place great value on a well-written story and engaging characters, but I don't see that as any reason to overlook an aspect of the game I find somewhat deficient. We have a right to a product that is excellent by all definitions.

On a relevant note, I have yet to become tired with FO3 and I doubt I'll be tired with FONV anytime soon, either. Simply impossible for me to get bored of a Fallout game.
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Abi Emily
 
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Post » Wed Sep 23, 2009 5:50 pm

I'm totally into it and will probably go on to do a second and third play through with different character types
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.X chantelle .x Smith
 
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Post » Wed Sep 23, 2009 7:16 am

I got tired of it after my first playthrough. The pathetic ending just put me right off New Vegas, it will never replace FO3 in my books. That being said i started playthrough #2 today, just finished in Primm and am having fun, but this will likely be the final playthrough. Still got my money's worth though, 2 playthroughs equates to about 90-120 hours.
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Nick Pryce
 
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Post » Wed Sep 23, 2009 10:35 am

I place great value on a well-written story and engaging characters, but I don't see that as any reason to overlook an aspect of the game I find somewhat deficient.


I thoroughly agree with this...

We have a right to a product that is excellent by all definitions.


...but not with this though. "Right" is definitely overstretching it. :P

Anyway, I am kinda bored with NV, but given the unseemly number of hours I've put into it that's only really right and proper. Theres no "already" about it, it's given me good mileage.
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Andrew Lang
 
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Post » Wed Sep 23, 2009 8:33 am

Fair enough, I just personally believe that if I'm going to shell out like $100+ for this game over the course of its DLC run that I'm entitled to a damn good product, or at the very least, the best they can possibly produce given their resources. :P

My main issue is that there's really no excuse for the lack of a random encounter system at this point, if they didn't have the resources to do it for release, okay, but we should have something to make travelling more engaging by now.
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James Hate
 
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Post » Wed Sep 23, 2009 6:52 am

epic, you are only on your second playthrough........no wonder your post seems a bit.... :rolleyes:
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phil walsh
 
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Post » Wed Sep 23, 2009 7:36 pm

I'm on hiatus until the next DLC or until they patch in some random encounters/scaled enemies.
Gameworld is too static atm, too predictable.
But I'm not tired of the game, just don't want to burn it out too soon, so hiatus.
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adame
 
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Post » Wed Sep 23, 2009 7:09 pm

Well, Im thinking about buying it and cost around 16-18 dollars fo me. ( live in Sweden so I dont know exactly how much it costs in dollar ).
But thats really cheap for a game that I can play 100+ hours in.
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KIng James
 
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Post » Wed Sep 23, 2009 7:35 pm

( live in Sweden so I dont know exactly how much it costs in dollar ).

I go by this formula:
A new game costs 59.9$
And a game in sweden costs 599 kronors.
So while the actual rate of trading in money might be 1USD:8kronors the "actual" translation is 1USD:10kronors.
So take what it costs in kronors and drop a . between the last two numbers, 149 is 14.9, like that.
I might be completely off but I see it as pretty fair logic.
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Luis Longoria
 
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Post » Wed Sep 23, 2009 9:57 am

I dont know about you guys but all ready FNV is getting a little bit boring. Im only on my second playthrough and it is just not keeping my attention. Is anyone else like this??

If so give your reasons why or not...


Nah, I'm not bored. I don't play in huge amounts in single runs or play at daily basis, I tend to keep a slower pace. The games last longer that way. And there is still a lot of things to discover in New Vegas.
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Sheeva
 
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Post » Wed Sep 23, 2009 9:00 pm

Not bored at all, though I have only managed one playthrough so far and there are many major locations that I've never visited. I purposefully didn't visit everywhere first time around to give me a reason to do it a second time.

I think that it's testament to the amount of content in the game that makes it even possible to play through multiple times. I reckon if you have done at least two or three playthroughs then you have had value for money. Also, for those on PC there are mods, you can change it however you like. I dont see how you can ever get bored of that.

One last thing- someone must have gotten lost as there is one vote for 'What's FNV?' in the poll. :)
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gemma king
 
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Post » Wed Sep 23, 2009 8:25 am

I wish that people cared more about the actual writing of a story and less about the amount combat in it.


I think they do, Mako; they're just past it.
After two or three of characters you pretty much exhaust the entertainment value of the writing. The majority of people on this forum seem to agree that the writing is great; the problem is that engaging in conversation becomes stale. It's like reading the same book over and over; even a 'choose your own adventure' book gets boring.
So you fall back to character development, exploration and combat to spice up additional play-throughs. I think that's the main issue, here.
There are tons of possibilities for divergent character creation; it's your own fault if your characters seem samey (that, and the level cap). No complaints, there. New Vegas excels at letting you customize your characters.
Exploration in New Vegas has been covered in many threads so I don't see the point of rehashing it except to say that it's not bad on it's own terms; it only suffers when compared to it's predecessor. (If you really want to see something new, do some climbing in the SW corner -- you'll find lots of empty landscape to wander)
Combat is pretty much what we're left with. This game is a love letter to weaponry, despite it's stance of 'war is probably bad'. When so much attention is paid to finding, using, buying, selling, crafting and admiring weapons you got to figure we were meant to use the damned things, right?
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Oscar Vazquez
 
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Post » Wed Sep 23, 2009 7:29 pm

I like this game but it has become too repetitive for me. I can't seem to get into it so I am going back to Fallout 3/Oblivion to try proper RPing for the first time.
I love the games story and quests but hate the constrictive world. I don't like the way you are funneled down the same path for the first 15 hours of your game (I'm an explorer so I like to discover locations).

Conversely I absolutely hate FO3's story but I feel there is more freedom so that is why I'm trying RPing.
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Je suis
 
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Post » Wed Sep 23, 2009 10:14 am

Did four play throughs and that was that. Haven't touched NV since December. Just wasn't exciting anymore. F03 had about the same replay ability - until the DLC - although F03 had more interesting things to find (terminals, notes, holo-tapes, random mini encounters like Uncle Leo that I didn't see until play through 4).

When 2-3 DLCs get released on NV I'll probably give it another few play throughs. . . .

Can't fathom why so many people like the writing of NV better than F03. NV was less black and white morality wise, but both games had rather weak writing. By the end of F03 I felt like I had accomplished something, while at the end of NV I felt. . .meh. . .

Hopefully the next package of DLC will breathe new life into NV. I hope to see Area 51 or a fallout-incarnation of it somewhere.
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lolly13
 
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Post » Wed Sep 23, 2009 11:15 am

on 2nd playthrough, been there, done that.
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des lynam
 
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Post » Wed Sep 23, 2009 11:35 am

It's funny you complain about predictibility, ytet all those locations were predictable battlefield with level scaled loot. :spotted owl:

I didn't have my crystal ball out when i went to those location so it took me by surprise especially takoma i never thought there would be a platoon of super mutants a behemoth and the option to use artilery in a industrial estate or samuel the glowing one .
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Gisela Amaya
 
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Post » Wed Sep 23, 2009 8:38 am

I set the game down, I overplayed it. (19 Playthroughs.)

Gonna pick it back up after I finish Dragon Age II, and Deus Ex.
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Colton Idonthavealastna
 
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Post » Wed Sep 23, 2009 8:07 am

I set the game down, I overplayed it. (19 Playthroughs.)

Gonna pick it back up after I finish Dragon Age II, and Deus Ex.


DA2 was released?
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Veronica Martinez
 
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Post » Wed Sep 23, 2009 7:27 am

I think it will be in five days, I'm just replaying the demo for maximum enjoyment.
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Nicole Mark
 
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Post » Wed Sep 23, 2009 12:20 pm

I think it will be in five days, I'm just replaying the demo for maximum enjoyment.


How's the combat and the general feel? Is http://www.neogaf.com/forum/showthread.php?t=422971 depicting?
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Rhi Edwards
 
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Post » Wed Sep 23, 2009 8:11 pm

The first few hours of a new character are always a pain in this game. I'll usually play a lot for like a week then come back to it a couple of weeks later. When I make a new character I have an endgame vision of him and I still have yet to achieve that on some of my characters.
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Michael Korkia
 
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Post » Wed Sep 23, 2009 8:04 pm

How's the combat and the general feel? Is http://www.neogaf.com/forum/showthread.php?t=422971 depicting?


More or less.

It's still a great game though. (Thankfully, this game didn't follow ME2.)
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Bellismydesi
 
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