Whos already bored with FNV.

Post » Thu Sep 24, 2009 4:10 am

lol i returned it and bought fallout 3 GOTY for the dlc. :tops:

:flame:
lol...thats the right move snail, i'm looking forward to RAGE and Skyrim later this year and Stalker coming to the xbox next year.
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Stay-C
 
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Post » Thu Sep 24, 2009 4:21 am

Can't fathom why so many people like the writing of NV better than F03. NV was less black and white morality wise, but both games had rather weak writing. By the end of F03 I felt like I had accomplished something, while at the end of NV I felt. . .meh. . .


I can't see the amazing plot that the rabid F1&2 fans seem to think is in FNV (because the 'original devs' worked on it, presumably).

The first time I met House and said "Why the VIP treatment? I'm just a courier..." and he replies "Don't be coy..." etc., I was thinking 'No, really. When your original plan went pear shaped, why didn't you just leave me in the grave and hire a professional to retrieve the chip from Benny?' And just how DID I survive being shot in the head and make such a rapid recovery? And how does Benny instantly recognise me after I've rearranged my own shot up face with Doc Mitchel's magical face-rearranging machine? The main plot requires a huge suspension of disbelief, and I can't think of any memorable side quests either. They're mostly of the retrieve the MacGuffin variety, like the first act of the main plot. So, I guess I'm missing something.
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Danny Blight
 
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Post » Wed Sep 23, 2009 2:18 pm

I'm closing in on 250 hours of gameplay and I'm not bored yet.
This is mostly thanks to quest or dungeon mods. Currently I'm waiting for a new batch of 'em to get completed then I'll start a new playthrough.
That's my favorite tactic for not getting bored with New Vegas: Install a couple of new mods, do an entire playthrough. Take a break from playing and repeat with new mods :-)
Oh yeah and deciding on a backstory or atleast an interesting character before starting helps too.
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christelle047
 
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Post » Wed Sep 23, 2009 4:46 pm

I can't see the amazing plot that the rabid F1&2 fans seem to think is in FNV (because the 'original devs' worked on it, presumably).

The first time I met House and said "Why the VIP treatment? I'm just a courier..." and he replies "Don't be coy..." etc., I was thinking 'No, really. When your original plan went pear shaped, why didn't you just leave me in the grave and hire a professional to retrieve the chip from Benny?' And just how DID I survive being shot in the head and make such a rapid recovery? And how does Benny instantly recognise me after I've rearranged my own shot up face with Doc Mitchel's magical face-rearranging machine? The main plot requires a huge suspension of disbelief, and I can't think of any memorable side quests either. They're mostly of the retrieve the MacGuffin variety, like the first act of the main plot. So, I guess I'm missing something.


I guess i'm missing the magical plot of fallout 3 which has two halves.

One half, is the entire plot from the first fallouts, and yes it is great, but not when you rip it off completely.
Now, the other half is crappy oblivion leftovers.
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Jay Baby
 
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Post » Thu Sep 24, 2009 12:48 am

That is a completely subjective matter. No one is claiming that NV is not having its share of plotholes and such, people are bringing up the writing mostly when it comes to the F3 comparsion(and let's be honest, Bethesda dropped the ball in this case).

I for example, fail to see how is a railroaded journey with the same outcome 'better' or 'deeper' than a political postapo thriller with [censored]load of different endings and non-black and white factions. I guess the 'sandbox' distractions just aren't enough of an excuse to me. If I wanted to play an 'overblown epic', I'd launch Oblivion or Dragon Age: Origins instead. :ermm:
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Amy Melissa
 
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Post » Wed Sep 23, 2009 7:07 pm

That is a completely subjective matter. No one is claiming that NV is not having its share of plotholes and such, people are bringing up the writing mostly when it comes to the F3 comparsion(and let's be honest, Bethesda dropped the ball in this case).

I for example, fail to see how is a railroaded journey with the same outcome 'better' or 'deeper' than a political postapo thriller with [censored]load of different endings and non-black and white factions. I guess the 'sandbox' distractions just aren't enough of an excuse to me. If I wanted to play an 'overblown epic', I'd launch Oblivion or Dragon Age Mass Effect 2 instead. :ermm:


I am an Inquisitor of Dragon Age as well, you are lucky I am in foreign lands with that.
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Lilit Ager
 
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Post » Wed Sep 23, 2009 10:07 pm

Definitely not bored of it and I've played it a ton so far. I've finally got my mod list tweeked just how I like it and the game keeps me on the edge of my seat constantly. I also play dead-is-dead (i.e., if I die, my char is toast, if my allies die, they are dead, etc.). That keeps me on my toes too, especially because I play with IWS and XFO, which makes the game waaay tougher.

I DO wish that the map was more wide-open and that you could go in more directions out of goodsprings. The fact that I have to go do the Primm stuff and then head through hidden valley to Novac every time I start a char (because going south of Primm at early levels with IWS + XFO = dead) makes it a bit repetitive. Can't go West because of the mountains, can't go North because of the deathclaws in the quarry, can't go South because even if I make it past the gangs, getting past the legion between Nipton and Novac is VERY tough with IWS/XFO. So, the best option is to head through Hidden Valley to Novac and then North to Vegas, adding Boone, Ronnie, Gannon, and Rex to me and ED-E (I play with unlimited allies mod). Once I have a good squad together, I feel better about our chances of survival in the wasteland; and, Vegas has quite a few low-risk quests to build a character up into the teens (level). From there, I look to add Lily and Raul before heading South at last to pick up Cass.

I still haven't explored every location on the map. I was going to in my most recent playthrough, where I played an NCR char, but I got to level 30+ before doing so and was just too powerful, so I just finished the game to see the NCR ending. I changed the settings in XFO to slow down the levelling for my next playthrough, so hopefully that will allow me to get to every location before getting too powerful.

I do miss the wide-open map of FO3 though. And I have the mods so perfectly lined up for my taste with FWE, MMM, WMK, Phalanx, etc. Makes it so DC, especially the Mall, is so frickin' tough at low levels. I'm not sure which mod added a Behemoth in the mall, but, yeah, it's not for the faint of heart, that's for sure. Probably after this NV playthrough, I'll go back to FO3, because I still to this day haven't found every location on that map and have never seen the alien crash site, for example, despite countless playthroughs.
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N Only WhiTe girl
 
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Post » Wed Sep 23, 2009 2:34 pm

I am an Inquisitor of Dragon Age as well, you are lucky I am in foreign lands with that.


Then I am deeply sorry, ser Templar. :laugh:

Anyhooo, you oughta edit my quote a bit, just realized I wrote 'same different outcome' which in fact, doesn't make any sense. :facepalm:
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April
 
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Post » Wed Sep 23, 2009 6:49 pm

Then I am deeply sorry ser. :laugh:


Indeed, Ser Smert... The Templar's let you go... this time...

*omnious music*
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Horse gal smithe
 
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Post » Wed Sep 23, 2009 3:36 pm

You could always do what I'm doing. Play the heck out of it and then stop entirely. Wait for all of the DLC to be released and then buy the Game of the Year edition that will likely come out with all of them in it, and
voila! A whole new game! I did it with FO3 and it worked well...
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Nathan Hunter
 
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Post » Thu Sep 24, 2009 3:20 am

I guess i'm missing the magical plot of fallout 3 which has two halves.

One half, is the entire plot from the first fallouts, and yes it is great, but not when you rip it off completely.
Now, the other half is crappy oblivion leftovers.


Didn't play 'em. Don't care. It's like saying the Batman movies are a rip-off of of the 1960's TV series. It's a re-imagining of an old franchise for a new, different audience. There's probably some die-hard fans of the camp TV series who hate the Batman movies (personally I think comic books should stay on the printed page... but anyway). I supposed Bethesda's mistake was calling it 'Fallout 3'. They should have just given it a new title. Fallout: DC, or whatever.

The main plot was linear, but thats OK. It had some twists - dear old dad getting irradiated was a surprise. The RP came from the side quests: Join the slavers, or liberate the slaves, or gain as much as you can from both sides. Help the vampires, or don't etc. NVs politics isn't particularly fascinating, to me. You can join a faction and then do all the same quests for a different side and fight the final battle from a different direction. There's no motivation to join any of the factions. Help the NCR and suddenly a woman at the dam with PMT starts ordering you about, to no discernible advantage for the PC. Caesar is just a prat who thinks he's an intellectual because he's read a couple of philosophy books (and the plot device for sending you into the bunker unaccompanied is just silly).

Most of the humour falls flat in NV. The Vikki and Vance robot is a prime example. Yeah, I get it already: they're a poor mans Bonnie and Clide. It ain't funny. Shut up robot. Fallout 3 saw that the whole scenario is ridiculous and didn't take itself too seriously. It's more 1960's Batman than Dark Knight. I guess I like camp! :)

It's all just subjective and down to personal preference. You can't please everyone.
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Andrea Pratt
 
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Post » Wed Sep 23, 2009 6:03 pm

Its not boring I have 100 hours on it 2 playthroughs and Im still having fun!!!! :biggrin:
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Peter lopez
 
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Post » Thu Sep 24, 2009 2:51 am

...and have never seen the alien crash site, for example, despite countless playthroughs.


Travel north along the road from the power station north of Minefield until you come to a ruined house...

In New Vegas i haven't been to Deathclaw Promontory yet, i should visit there one day. Everything else i've seen. Though i haven't explored the Radscorpion cave in the southern part of Ivanpah Dry Lake yet, maybe it has a duffle bag with some 12 gauge rounds in it :ooo:
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R.I.p MOmmy
 
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Post » Wed Sep 23, 2009 5:47 pm

Didn't play 'em. Don't care. It's like saying the Batman movies are a rip-off of of the 1960's TV series. It's a re-imagining of an old franchise for a new, different audience. There's probably some die-hard fans of the camp TV series who hate the Batman movies (personally I think comic books should stay on the printed page... but anyway). I supposed Bethesda's mistake was calling it 'Fallout 3'. They should have just given it a new title. Fallout: DC, or whatever.

The main plot was linear, but thats OK. It had some twists - dear old dad getting irradiated was a surprise. The RP came from the side quests: Join the slavers, or liberate the slaves, or gain as much as you can from both sides. Help the vampires, or don't etc. NVs politics isn't particularly fascinating, to me. You can join a faction and then do all the same quests for a different side and fight the final battle from a different direction. There's no motivation to join any of the factions. Help the NCR and suddenly a woman at the dam with PMT starts ordering you about, to no discernible advantage for the PC. Caesar is just a prat who thinks he's an intellectual because he's read a couple of philosophy books (and the plot device for sending you into the bunker unaccompanied is just silly).

Most of the humour falls flat in NV. The Vikki and Vance robot is a prime example. Yeah, I get it already: they're a poor mans Bonnie and Clide. It ain't funny. Shut up robot. Fallout 3 saw that the whole scenario is ridiculous and didn't take itself too seriously. It's more 1960's Batman than Dark Knight. I guess I like camp! :)

It's all just subjective and down to personal preference. You can't please everyone.

This. the story in FNV is a little spotty and sometimes you wonder "why does that happen" or "that doesnt make sense". who gets shot in the head and survives? there is very small percentage. Plus not to mention you would be out there for hours and you would be brain dead. if you woul magically get him alive...
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Sasha Brown
 
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Post » Thu Sep 24, 2009 5:54 am

Getting pretty bored with it on my second playthrough. Not sure if more meaningful exploration is even a viable option at this point. Perhaps had more enemies and more meaningful places to explore been included with the game upon release it would've held more peoples' attention longer, but I fear it is too late for that...especially with Skyrim on the horizon.
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Rinceoir
 
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Post » Thu Sep 24, 2009 3:16 am

there is very small percentage.


Yes. And everyone treats your survival as miraculous and surprising. It's not exactly a major problem here.

Plus not to mention you would be out there for hours and you would be brain dead. if you woul magically get him alive...


That depends on a number of factors. People have survived what you'd think are instantly-fatal wounds before. I remember one story of a railroad man from the 1800s who had an iron rod driven through one end of his skull and out the other, yet he survived with no major ill effects.

If "Courier survives being shot in the head" is the best plot hole you can come up with, you need to dig deeper.
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Lily
 
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Post » Wed Sep 23, 2009 3:37 pm

Getting pretty bored with it on my second playthrough. Not sure if more meaningful exploration is even a viable option at this point. Perhaps had more enemies and more meaningful places to explore been included with the game upon release it would've held more peoples' attention longer, but I fear it is too late for that...especially with Skyrim on the horizon.

same here barretts, skyrim on the way and RAGE.. new vegas has has no decent places to hide, stalk enemies, explore or just plain cruise around in, there's tons of invisible barriers and the environment and geography wasn't done good in the slightest, you're out in the open wherever you are, , i think most of the people who think the game is the bomb prob only use fast travel once they find a location, because there is no reason whatsoever to actually cruise around the map, there's nothing to fight most of the time, nothing to explore unless you count going into a shack exploration, no random events or encounters will ever happen, and when you want to fight and stalk enemies, there's no place to hide, no trees, no buildings, no good terrain, no bushes or rocks to use for cover either, no rivers or streams, no towns really, they tried to make the game "believavle, but instead the made it boring and really unbelievable, its like they tried so hard to make it "plausible" they basically did everything the opposite of fun and interesting.
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DarkGypsy
 
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Post » Thu Sep 24, 2009 1:41 am

Yes. And everyone treats your survival as miraculous and surprising. It's not exactly a major problem here.



That depends on a number of factors. People have survived what you'd think are instantly-fatal wounds before. I remember one story of a railroad man from the 1800s who had an iron rod driven through one end of his skull and out the other, yet he survived with no major ill effects.

If "Courier survives being shot in the head" is the best plot hole you can come up with, you need to dig deeper.

Yah but these are very rare cases. It all depends where the shot went, how far in, an how long was it in there when he got help.
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Adrian Powers
 
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Post » Thu Sep 24, 2009 5:52 am

Yah but these are very rare cases. It all depends where the shot went, how far in, an how long was it in there when he got help.


Which means it's plausible. The Courier surviving being shot in the face is hardly an isolated case. Also Victor said he was watching what was going on, so help wasn't far away.
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*Chloe*
 
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Post » Thu Sep 24, 2009 1:32 am

Am I the only one getting a little bored with threads knocking F:NV?

I can understand why F3 players were disappointed, it was over promoted and it's not as big or well realised game as it's predecessor but it's still a great game with it's own character and joys.

I'd like to ask epicness how many hours did you play before you got bored?
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chinadoll
 
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Post » Wed Sep 23, 2009 6:27 pm

Which means it's plausible. The Courier surviving being shot in the face is hardly an isolated case. Also Victor said he was watching what was going on, so help wasn't far away.

yah but how long was he in the ground??
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Cesar Gomez
 
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Post » Wed Sep 23, 2009 10:39 pm

no rivers or streams,


What was that enormous river called again? Was it the Colorado river? :confused:

I do believe it was.

no towns really,


What?

We've got the Strip, Freeside, Nellis AFB, Novac, Goodsprings, Primm, Cottonwood Cove, Mojave Outpost... And then we've got a bunch of purely military bases, like Camp Golf, Forlorn Hope, McCarron, The Fort, Hidden Valley, etc.

To contrast, in FO3, we've got:

Megaton, Rivet City, Paradise Falls, and Canterbury Commons. Toss in Arefu and the Republic of Dave if you consider a location with people but no actual services or merchants a "town." Toss in the Citadel if you're counting military bases as "towns."

If anything, it seems like you've got more towns, with those towns generally being bigger and having more to do in them, than in FO3.

yah but how long was he in the ground??


Obviously not long, since the Courier is still alive. :P
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Franko AlVarado
 
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Post » Thu Sep 24, 2009 3:13 am




Obviously not long, since the Courier is still alive. :P

For each minute your brain does not receive oxygen, Your chances of living get reduced 10%. So in about 10 minutes a person's brain can live without oxygen. So what did we learn today childeren that if your the courier you should be dead...It would take that robot at least a hour to dig you out since all it has is claws. Probably longer.
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Laura Richards
 
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Post » Thu Sep 24, 2009 5:32 am

What?

We've got the Strip, Freeside, Nellis AFB, Novac, Goodsprings, Primm, Cottonwood Cove, Mojave Outpost...

Hmm... To be fair:
Strip - district of Vegas.
Freeside - district of Vegas.
Nellis AFB - tribe.
Novac - settlement.
Goodsprings - village.
Primm - reststop.
Cottonwood Cove - border
Mojave Outpost - border

/imo
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Ronald
 
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Post » Wed Sep 23, 2009 6:40 pm

Hmm... To be fair:
Strip - district of Vegas.
Freeside - district of Vegas.
Nellis AFB - tribe.
Novac - settlement.
Goodsprings - village.
Primm - reststop.
Cottonwood Cove - border
Mojave Outpost - border



I think thats pretty right. Most of them weren't towns especially Freeside.
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Roisan Sweeney
 
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