The sound stopped at 16bit over 15 years ago, and we still use that for sounds and music. The graphics stopped at 32bit about a decade ago and we still use 32bit textures and resolution for displaying graphics.
With a 64bit CPU and OS the computer can store up to 18,446,744,073,709,551,616 different values. Besides extreme science, there really is no need to deal with such large numbers, certainly not consumer software like games.
Ummm... no. HDR uses 32-bit floating point per *colour element* (i.e. 96-bit (!), plus alpha format mapped into a 32-bit colour display scheme scaled to a 'light tolerance' range, to paraphrase it), so we have gone beyond 32-bit per colour graphical representations. Likewise, most sound mixing now is done using 24-32 bit samples at ridiculously high sampling rates which are then scaled down for use.
The reason why sound hasn't gone up is probably 1) stagnation in sound hardware advances across the board, 2) the ear can only pick up so many steps between tones, and 3) see #1 again. For what goes to the eyeballs 32-bit colour schemes are more than enough to represent anything our eye can pick out, so why bother going further? (i.e. that's why HDR internally uses 96+bits, and what we see is still 24-bit + alpha)
Of course, ALL of that is
completely irrelevant, what matters for a 64-bit client is
memory! Games have been hitting the 2GB ceiling for at least six years now... saying a game won't use more than 2 Gb is simply nonsense. As I said, modded Oblivion hit that ceiling years ago, and Sacred 2 (as an example) has well known crashing issues because of that ceiling... other 32-bit games that are moddable can also be made to hit that roof. Graphics and sound 'bits' are irrelevant... and it doesn't bloody matter about the maximum value size either! The pure driving need right now is
memory address space so modding won't cause crashing when the game runs out of memory when a veritable ocean of it is available in many (if not most) modern systems!
Simply put, for Skyrim to have an out of memory error when it hits 2-3 Gb on a system with, say, 8 or 12 Gb available is farcical. I can see that in Oblivion because it's older, but a modern game should be able to make use of ALL resources on modern computers, not those of computers as they were five years before the bloody game was made.