Why No 64Bit Exe?

Post » Wed Jul 06, 2011 11:26 pm

Why is this discussion still ongoing? A 64 bit executable is not needed when the game will not need more than 4 GB of RAM. I expect even with numerous graphics enhancers that this game will only use around 2GB. Also 32 bit will be around for a long long time. There is simply to much invested in it at the moment.

I remember when Windows 95 hit the market and all of the DOS/Windows 3.1 software was immediately obsolete and unusable.


The market in the early 90's is much different from the market today.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Wed Jul 06, 2011 9:38 pm

Honestly, the way we could all win and the way studios could save a lot of development capital is if the console makers figured out a way to either release a console that can stand the test of time better than the current generation or actually create a console architecture that is upgradable WITH PC COMPONENTS. Keep your proprietary OS on there and sell your cheap starter box but allow the user to *gasp* mod it like PC users do. That's our secret. We buy a computer and then we buy a new computer piece by piece by piece over two or three years and we keep up with the development curve. If console users could do the same we'd all be better off for it, developer and gamer alike.


But part of the benefit of consoles and handhelds is you don't have to constantly worry about getting the newest hardware.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Thu Jul 07, 2011 3:03 am

I remember when Windows 95 hit the market and all of the DOS/Windows 3.1 software was immediately obsolete and unusable.

Then you remember wrongly, cause Windows 95 ran the majority of DOS/Windows 3.1 software just fine. DOS games only stopped working well with XP, but even there most of the Windows 3.1 software worked as intended. It was first when the 64-bit Windows was released that the DOS/Windows 3.1 software really stopped to work.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Thu Jul 07, 2011 2:20 am

We won't see any 128-bit OS anytime soon, if ever. Ever. And x86 won't die anytime soon either, there is simply too much software available using it. If Microsoft dropped their 32-bit support in future 64-bit Windowses, they would recive hell not only from users but from companies as well.


W8 Server OS will support 128bit and will have no 32bit support. AMD's new CPU bulldozer out next month and their Llano APU which is available now both support 128bit operation. 128bit is here and it is going to push 32bit out.


I remember when Windows 95 hit the market and all of the DOS/Windows 3.1 software was immediately obsolete and unusable.


I remember this as well....

Then you remember wrongly, cause Windows 95 ran the majority of DOS/Windows 3.1 software just fine. DOS games only stopped working well with XP, but even there most of the Windows 3.1 software worked as intended. It was first when the 64-bit Windows was released that the DOS/Windows 3.1 software really stopped to work.


... I guess I remember wrongly as well then. I do recall having issues, I may have been unlucky..
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Thu Jul 07, 2011 1:32 am

Why is this discussion still ongoing? A 64 bit executable is not needed when the game will not need more than 4 GB of RAM. I expect even with numerous graphics enhancers that this game will only use around 2GB. Also 32 bit will be around for a long long time. There is simply to much invested in it at the moment.



The market in the early 90's is much different from the market today.


Not that different. When the tech becomes old and outdated and better stuff is readily available, you drop the old and move forward. Some of the higher end software is already doing that. A lot of your graphics software is available as both 32 bit and 64 bit and some of them are already dropping 32 bit entirely. The rest of the market will likely follow. Especially if it's given a nudge by the OS dropping it. People will just have to keep using their old systems and old programs, or they'll upgrade and move forward with the superior tech.

As an aside, when was the last time anyone saw an 8 bit OS?
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Thu Jul 07, 2011 12:25 am

EVERY game on Steam is only 32bit. Steam does not support 64 bit, yet I run all my games just fine (Shogun 2, Witcher 2, etc).
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Thu Jul 07, 2011 5:09 am

Don't forget that modern CPUs process 64-bit instructions slightly faster~
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Wed Jul 06, 2011 10:28 pm

Well, at least some intelligent developers realize that the PC is the correct lead platform for all non-casual games. See: Dice. Dirty little secret of the industry: The PC AAA market is bigger than that of either console alone. Only together are 360+PS3 sales bigger. That's why developers that piss off PC gamers with dumbed down crap (Dragon Age 2, Crysis 2, etc) apologize profusely and release free updates like Crysis 2 DX 11 + high res textures or Dragon Age 2 high res textures.

Also, the 42% using Windows 7 64-bit is the largest slice of that pie, which is what I meant.


Yea. That was why several weeks ago, I stated on one of the threads here that the console to pc port route Bethesda took with developing Skyrim was one of the things that concerned me the most.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Thu Jul 07, 2011 4:41 am

Either you move forward, dropping the old crap, or you stagnate.


Not really, if the old crap still works. My dad uses a PC from 2002 to this day, and it still works fine for him. He just takes good care of it.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Thu Jul 07, 2011 8:03 am

W8 Server OS will support 128bit and will have no 32bit support. AMD's new CPU bulldozer out next month and their Llano APU which is available now both support 128bit operation. 128bit is here and it is going to push 32bit out.

Bulldozer is a 64-bit processor. A few custom 128bit floating point operations doesn't make it 128-bit, it's still a 64-bit processor at heart.

128-bit is not here, and it won't be for a long time.

As an aside, when was the last time anyone saw an 8 bit OS?

In the 80s. But the thing is, there is no tangible benefit of going further.

The sound stopped at 16bit over 15 years ago, and we still use that for sounds and music. The graphics stopped at 32bit about a decade ago and we still use 32bit textures and resolution for displaying graphics.

With a 64bit CPU and OS the computer can store up to 18,446,744,073,709,551,616 different values. Besides extreme science, there really is no need to deal with larger numbers, certainly not consumer software like games. Which make 128bit quite irrelevant.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Thu Jul 07, 2011 1:04 am

Well, all I can say is someone at Beth should go tell Microsoft they are doing it all wrong and we all need to go back to Win 3.1 till they are ready to release a new 64 bit Xbox. Just who does the rest of the world think they are moving forward while the 360 and PS3 drown themselves in obsolescence? :thumbsup: The nerve....
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Thu Jul 07, 2011 3:36 am

But part of the benefit of consoles and handhelds is you don't have to constantly worry about getting the best quality.


*fixed

PCs always have the best quality if you pit even a little bit of time and effort into it. On the lowest of wages you can still build a computer that out classes PS3/360.

On the lowest of wages.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Thu Jul 07, 2011 3:13 am

Not really, if the old crap still works. My dad uses a PC from 2002 to this day, and it still works fine for him. He just takes good care of it.


Sure, I have my PC I built in 2002, too. I don't use it much anymore, though, because it lacks the power I need for a lot of what I do, but it still runs. But it's also running Windows 2000 Professional.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Thu Jul 07, 2011 1:47 am

*fixed

PCs always have the best quality if you pit even a little bit of time and effort into it. On the lowest of wages you can still build a computer that out classes PS3/360.

On the lowest of wages.

Yep. Cheaper games make up for the initial price difference.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Thu Jul 07, 2011 8:48 am

Not really, if the old crap still works. My dad uses a PC from 2002 to this day, and it still works fine for him. He just takes good care of it.


Yes but we arent talking about running excel and solitaire...
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Thu Jul 07, 2011 5:29 am

http://www.windows8news.com/2009/10/09/windows-8-to-support-32-64-or-128-bit/

It’s much more likely that Windows 8 Server will offer full support for 128-bit architecture and that the feature will then be ported to the business and consumer editions of Windows for Windows 9.

The move to 128-bit in itself isn’t such a big job, but it becomes a nightmare when you consider that you also have to maintain compatibility with 32-bit applications. I can’t foresee a situation where we can have an operating system that supports 32, 64 and 128-bit code simultaneously while still remaining stable. The only reason that Windows 8 Server could support it is because the 32-bit legacy support has already been dropped from Windows 7 Server.


W8 is out next year, W9 ~3 years after that. There's a good chance W9 will not support 32bit. If somehow it stays till W10, giving another ~3 years... that's still just 7 years.

You guys need to include an x64 .exe for the longevity of a playable Skyrim.


[I know there was another topic, but I felt this was too important to get hidden in the backpages of another thread. Even if it gets closed, at least I can be sure it was seen.]



I think it is complete BS that I got merged with the other topic. The only reason I made the topic is because I thought this specific issue required specific attention instead of the issue getting buried in the back pages. I would rather my topic was just closed so that the issue could of stood out rather than get diluted in peripheral issues.

That was a low move Bethesda.

User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Thu Jul 07, 2011 10:38 am

The only reason I made the topic is because I thought this specific issue required specific attention instead of the issue getting buried in the back pages.

I'm not the one who merged it, but what you're talking about is really no issue. Simply because there will be no 128-bit Windows and there will be no drop of 32-bit support.

I mean, really, that rumor is 2 years old now. It wouldn't be particulary hard for you to find oh so many places on the internet who debunked it already. Cause it's fake.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed Jul 06, 2011 7:35 pm

*fixed

PCs always have the best quality if you pit even a little bit of time and effort into it. On the lowest of wages you can still build a computer that out classes PS3/360.

On the lowest of wages.


He's not kidding. Save money for a little while, and you can.

I built my first off of a summer working minimum wage.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Thu Jul 07, 2011 9:02 am

Given that mods were making Oblivion smack against the 2Gb ceiling, and that was years ago... yeah, we need a 64-bit Skyrim for modders / mod users. Likewise, 64-bit processors have been around for years too... isn't it about time that game companies started supporting the damned things?

Can you even BUY 32-bit processors for computers other than cheap, bottom end laptops and desktops anymore? (And by bottom end, I mean cheaper-than-a-console bottom end.)
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Thu Jul 07, 2011 10:30 am

The sound stopped at 16bit over 15 years ago, and we still use that for sounds and music. The graphics stopped at 32bit about a decade ago and we still use 32bit textures and resolution for displaying graphics.


Erm, no. We (as in: people programming the graphic cards :)) actually mostly use 48 bit textures (no idea what "resolution" has to do with that) for graphics, usually with three 16 bits floating point values ("binary16" IEEE 754 format) per channel for red, green and blue colour values; with the occasional 16 bit floating point alpha thrown in as well (see texture formats like D3DFMT_A16B16G16R16F in DX3D documentation). They are usually in OpenEXR or TIFF if you want to save those to a file. On output, we just use tone mapping to map it to whatever colour space the output device supports, which isn't necessary sRGB with 8 bits per channel either. HDMI 1.3 specifications allows for colour depths of 10, 12 and 16 bits per colour channel, and there are displays capable of showing them as well as graphic cards capable of producing this output.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Wed Jul 06, 2011 10:44 pm

Erm, no. We (as in: people programming the graphic cards :)) actually mostly use 48 bit textures (no idea what "resolution" has to do with that) for graphics, usually with three 16 bits floating point values ("binary16" IEEE 754 format) per channel for red, green and blue colour values; with the occasional 16 bit floating point alpha thrown in as well (see texture formats like D3DFMT_A16B16G16R16F in DX3D documentation). They are usually in OpenEXR or TIFF if you want to save those to a file. On output, we just use tone mapping to map it to whatever colour space the output device supports, which isn't necessary sRGB with 8 bits per channel either. HDMI 1.3 specifications allows for colour depths of 10, 12 and 16 bits per colour channel, and there are displays capable of showing them as well as graphic cards capable of producing this output.

I know, but tell me one game that use those kind of textures or use a resolution that is higher than 32-bit :)
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Wed Jul 06, 2011 6:54 pm

*fixed

PCs always have the best quality if you pit even a little bit of time and effort into it. On the lowest of wages you can still build a computer that out classes PS3/360.

On the lowest of wages.


"Best quality" of graphics or gameplay? I remember how Oblivion was used as an tech demo for HDR, and that ended up being overrated and made the game's other shortcomings really stand out more. At least handheld games don't have to worry about HD graphics getting in the way of gameplay.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Thu Jul 07, 2011 10:16 am

I know, but tell me one game that use those kind of textures or use a resolution that is higher than 32-bit :)


Pretty much every single bigger one released this year for the PC ...

It's simple to check: If the game in question uses true HDR (instead of "faking it" with bloom and similar), it uses 48 or 64 bit textures. Not necessarily on disk (since very, very few textures actually need the added flexibility on disk; and the few cases are easier and quicker done with vertex painting and gamma correction), but for sure internally. Also, for nearly every single one of them the act of creating those textures involved working in programs with 16 or 32 bits per (floating point) colour channel, like for example Photoshop.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Thu Jul 07, 2011 9:15 am

Alright!

Someone state how hard it is to actually get the 64bit exe in the game. I need a real assessment with no short cuts, and not one single corner cut. Paste the actual instructions programming language if you can.


I'm curious about that, too...I imagine it'd take some work, though, and that it's not a matter of a simple recompilation.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Thu Jul 07, 2011 10:48 am


The sound stopped at 16bit over 15 years ago, and we still use that for sounds and music. The graphics stopped at 32bit about a decade ago and we still use 32bit textures and resolution for displaying graphics.

With a 64bit CPU and OS the computer can store up to 18,446,744,073,709,551,616 different values. Besides extreme science, there really is no need to deal with such large numbers, certainly not consumer software like games.


Ummm... no. HDR uses 32-bit floating point per *colour element* (i.e. 96-bit (!), plus alpha format mapped into a 32-bit colour display scheme scaled to a 'light tolerance' range, to paraphrase it), so we have gone beyond 32-bit per colour graphical representations. Likewise, most sound mixing now is done using 24-32 bit samples at ridiculously high sampling rates which are then scaled down for use.

The reason why sound hasn't gone up is probably 1) stagnation in sound hardware advances across the board, 2) the ear can only pick up so many steps between tones, and 3) see #1 again. For what goes to the eyeballs 32-bit colour schemes are more than enough to represent anything our eye can pick out, so why bother going further? (i.e. that's why HDR internally uses 96+bits, and what we see is still 24-bit + alpha)

Of course, ALL of that is completely irrelevant, what matters for a 64-bit client is memory! Games have been hitting the 2GB ceiling for at least six years now... saying a game won't use more than 2 Gb is simply nonsense. As I said, modded Oblivion hit that ceiling years ago, and Sacred 2 (as an example) has well known crashing issues because of that ceiling... other 32-bit games that are moddable can also be made to hit that roof. Graphics and sound 'bits' are irrelevant... and it doesn't bloody matter about the maximum value size either! The pure driving need right now is memory address space so modding won't cause crashing when the game runs out of memory when a veritable ocean of it is available in many (if not most) modern systems!

Simply put, for Skyrim to have an out of memory error when it hits 2-3 Gb on a system with, say, 8 or 12 Gb available is farcical. I can see that in Oblivion because it's older, but a modern game should be able to make use of ALL resources on modern computers, not those of computers as they were five years before the bloody game was made.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

PreviousNext

Return to V - Skyrim